Showing posts with label Natalie. Show all posts
Showing posts with label Natalie. Show all posts

Tuesday, September 6, 2016

What Can I Salvage From This?

I had some self restraint last week. I didn't offer to read more of "Rensin's Conquest," and no one asked if I wanted to read more of it, so I left it be. Instead, I talked about how I was prepping for NaNoWriMo already, and then read them the 40-question Dread Character Questionnaire. As I predicted, they all loved the concept of those hard-hitting questions. One comment was actually that it's great that "there's no 'out' for those questions. It's not 'do you have...' it's 'which one do you have...'." I ended up passing the questionnaire to everyone via email.

I also let them know that I was shaking off the dust on "The Race for Destiny" for NaNo. As well as let them know what a disaster the original story was. So, they know the uphill battle I have for reworking it to be more original. Boy, is it ever going to be a battle.

For the original go of the story, I was taking elements from about five different characters each, in order to create my main characters of Natalie and Connor. I assumed that if I did this, then they would Voltron into a new, original character, not quite recognizable as the sum of the fanfiction parts. It didn't quite work out that way because the "stolen" elements were too much in the forefront. Connor's description, for instance, if one were paying even the vaguest of attention, would definitely be Link from the Legend of Zelda series; minus the trademark hat. Natalie's pink-stone pendent heirloom she's never without - that has mysterious powers and great importance in Albion - is clearly Hitomi's necklace from Visions of Escaflowne. Although it never got to that point in the story, Connor's transformation into a feral demon-like beast that only Natalie could calm is pretty much just straight up Kagome and InuYasha when he goes demonic.

I'm trying to figure out how many of those elements do I need to keep for my story. How many SHOULD I keep for my story? Do I just start completely from fresh? It's a bit of a struggle to figure it out. So, I started with filling out more of the questionnaires for Natalie and Connor.

I'm getting further with Connor because he was the one that actually had a bit of a personality the first go. I chose characters with some fire and tragedy to them when I first made Connor, so now I'm trying to figure out how to better meld them together into one personality instead of a patchwork of like-personalities from existing characters.

Connor's overall drive to become a strong hero so he can track down the raiding bandits that slaughtered his hometown, and get his vengeance on them, is full-on Hero from Fable. His transformation into Demon-Form, and why he transforms, is taken from InuYasha, but, unlike InuYasha, Connor fears the transformation and wishes to remain human. His brashness and slight elitism are hand-me-downs from Van from Visions of Escaflowne, but he also has Van's moments of tenderness, compassion, and protectiveness. His looks were Link's, but I think I also originally gave him Link's penchant for minimal talking. Granted, Connor wasn't nearly as "mute" as Link is in the games, but he was a man of few words - except when he was angry, apparently. I'm still not sure if I'm going to keep that trait since it will be just him and Natalie for a large majority of the story. Who knows?

As for the less-developed Natalie? Her main influence was Hitomi from Visions of Escaflowne; a girl who has a mysterious necklace heirloom that teleports her onto a different planet. She is then told that her coming was foreseen via prophecy, and it is her duty to help rid the land of corruption in order to bring peace. Hitomi - and therefore Natalie - is a bit of a loner who isn't terribly happy with her life, anyway, and so a "vacation" from Earth, while scary, doesn't seem that big of a deal. However, she quickly yearns to return to a world she knows, and this tears at her since the love of her life - Van for Hitomi; Connor for Natalie - is on the strange planet she's currently on. Does she stay with him or go back home? Can she survive long enough for that decision to matter?

The second main influence was Kagome from InuYasha, who also got teleported out of her normal life - this time via a time warp into Feudal Japan - and has the same dilemma: only she can help cleanse the land of evil while struggling between returning home and staying with the man she loves. Sensing a theme in Anime? Kagome also lead me to have Natalie be the only one to see the other pieces of the goddess Alrea's magical gemstone, just as only Kagome can see the fragments of the Shikon Jewel. Another Kagome trait is that she shoots cleansing "spirit arrows" to help defeat demons, so naturally, Natalie can only use Albion's magic by using a bow and arrow as conduits. Last Kagome trait: as mentioned above, Natalie is the only one who can calm Connor down when he's in a feral rage. Their connection, and his growing love for her, are the only things reminding him of his humanity.

Natalie, along with a bunch of other anime heroine archetype traits, also has a sprinkling of Miaka from the anime Fushigi Yuugi. Just like Hitomi and Kagome, Miaka was teleported from the modern world to a different one - again in the past, like with Kagome. Once again, the trope of falling in love with a man, and therefore being torn between staying and going home, plays out. The added is that Miaka is believed to be a speaker for one of the four gods due to her coming from a different world/time, and that in completing a quest that would allow Miaka to summon the god, she would be granted a wish. Natalie gets the same treatment: she's speaker for Alrea, and in completing her quest, she can have a wish granted; this is the main reason she goes on the quest in hopes of using the wish to get home.

So, as you can see, Connor's character is a lot more developed; a lot more complex. The elements I grabbed for him were more personality-based with a central drive attached to it. Natalie's character build was more about the similar archetype/trope I was seeing in anime: a girl teleported from her home due to some sort of magic/mysticism about her is told that she's the only one who can complete a task that would bring peace to the land; she begrudgingly does the dangerous quest in hopes of having the power to return home once it's complete; as the quest goes on she becomes more competent and more of an equal to her male counterpart, whom she falls in love with; once the quest is done and the world is saved, she's torn between staying with the man she loves or going home to the life she knows.

Natalie is the plot. Connor is the characterization. I need to balance that out a bit more. And get a bit off the tropey-ness. That's the challenge because while I know I need to completely rework everything, I'm also trying to figure out what parts are alright to keep so that it's still a reboot of my original story instead of stealing Connor and Natalie's names and starting completely fresh.

I'm definitely going to need help with this.....

On a different train of thought.... I completed "Ready Player One" by the close of September. Easily completed it, in fact. Had time to spare.

The ending was both awesome, and a bit aggravating. Much like "Island of the Blue Dolphins," I wanted just ONE more chapter. Just one!

Don't get me wrong, both books had good endings that wrapped things up enough that you could sort of connect the dots a bit to mentally figure out what happened next. No need for the author to spell it out. Still, I wanted like an epilogue or something. Especially with "Ready Player One," I wanted to see the aftermath of everything. Crisis was adverted, social loose ends were quickly tied up, and then that's it! No aftermath info. Nothing about what happened to the world after the crisis ended. No explanation as to what the main characters did once they were able to take a breather, especially since their entire life for the past 5yrs was preventing the crisis presented at the conclusion of the book. Now that they never again have to worry about that, what do they do with their lives that was previously consumed by that quest? How do they handle the world now? Are they now celebrities? Still outcasts? Do they fade into society? Do they help improve society? Do they remain tight friends, especially after everything they've been through? Do they part ways now that they don't have a common goal? Does a new crisis arise to fill the vacuum of the old one?

GAAAAH! Ernest Cline needs to write a sequel! He reportedly has a third book currently in the works, so maybe even though his second novel "Armada" doesn't seem to have anything to do with "Ready Player One," perhaps this third one will? Probably not. So again I proclaim: ERNEST CLINE NEEDS TO WRITE A SEQUEL TO "READY PLAYER ONE"!

In the meantime, I'll have to track down "Armada" and wait for the film adaptation for "Ready Player One" to be complete. It should be good, since Cline apparently sold the film rights literally the day after a bidding war to publish the novel. Cline also made sure that he kept enough creative rights so that he was in charge of the screenplay. THAT'S how you do it! You don't just scoop up the first check written for you for fear that your story will never be a movie if you pass. You wait until a studio will let you write the screenplay so that you KNOW the adaptation will do the book justice. Otherwise both you and your fans just become bitter and grumbly about how inaccurate the movie is.

Anyway, if you haven't noticed from me ranting about it the past couple of weeks, I. LOVED. "READY PLAYER ONE." Definitely one of my top faves. Don't know if it surpassed ALL of the Percy Jackson novels, but it's definitely nestled among the series. I think I'm just a fan of first-person stories because the narrator is allowed to be a snarky smart-ass.

Regardless, if you are a fan of gamer-culture, distopian sci-fi, and/or 80s pop-culture and obscure Atari games, then this book is definitely a must-read for you! I'd actually strongly encourage everyone to read it, but the gaming and 80s culture references are so forefront that if you're not into them it might diminish your interest in the book overall. I mean, Cline has Wade - the narrator/protagonist - explain these movies and games so well that you don't need to know them in order to enjoy the story. I know I never heard of half the stuff referenced. I mean, I watched "Ladyhawke" for the first time on Friday because it was one of Wade's guilty-pleasure favorites, I never heard of it before reading "Ready Player One," and Spink just HAPPENED to have a copy of it. I have to agree with the character Aech, though, it's DEFINITELY reserved for "guilty pleasure" status along with the likes of "Howard the Duck."

My point is, that you don't need to KNOW early video games or 80s culture to like the book, but a penchant for them will help. I know I squeed a bit at work - bouncing up and down in my chair, and giggling like a loon - whenever they got to bits I did know. I nearly lost it when there was a "Monty Python and the Holy Grail" reference.

The characterization was so good, too! My only disappointment was that I thought more shady things were going on with Art3mis, and I was able to quickly figure out why Aech was nervous about meeting Wade in real life. Add those to the calendar confusion that annoyed me; which also continues with the fact that the blurb on the book cover itself stated "in the year 2044..." even though the book - post prologue - actually starts in February of 2045...
Knives from the comic book series Scott Pilgrim
by Bryan Lee O'Malley
Anyway, my point is, that Cline losing track of his in-story calendar, and some missed opportunities with character were the only real parts that I didn't like about the book. Those, and a few times where he needlessly repeated himself, but they were few and far between.

All-in-all, I'd give the book an 8.5 out of 10. Go read it! Go! Now!

It will give you something to do while I figure out my own writing....

Tuesday, August 30, 2016

Can I Get a Reboot?

I'm going back to the drawing board. Well, writing board. I'm starting fresh.

I mean this not only in regards of climbing out the the gutter, but also referencing an old story. "Some Like It Flame Broiled" is still in the works - I added a small bit and polished some parts that were really bugging me and Ronoxym - but I've also started prep work for NaNoWriMo.

Ron and Cyhyr popped in on Sunday with their baby girl. Sadly, I was in the middle of running a D&D game still, so we didn't really socialize with them for the fifteen-or-so minutes that they visited. Feeling guilty, I sent them both messages once we were done. Cyhyr and I started chatting and it shifted into writing stuff. We discussed that we both wanted to give NaNo another try this year, and we debated what we wanted to write about. As per Cyhyr's suggestion, I'm shaking the dust off of "The Race for Destiny," and boy does it ever need some shaking!

I understand that it was my first NaNo attempt, and one of the key "rules" is "No Editing"; you just write and post and polish later. My problem is that I PUBLICLY posted, not just shared to the NaNo word-count-bots. This story is so raw and rough, it's a joke. There are typos all over the place, I apparently couldn't stand the thought of combining "in" and "to" to form "into" even though every time I use "in to" I really meant "into." And the characters, even though I had been developing them for YEARS on end, seemed so flat. Their emotions were like teenagers still getting use to their hormones. They're hot. They're cold. They fly off the handle about nothing at all. They're overly trusting with no real bases on why. It's a mess.

So, I'm going back to the drawing board.

I'm using September and October as prep time, starting with really TRULY figuring out my characters. I have the amazing Character Questionnaire up again; the one I used to create Jolene. We'll see what shakes loose about these guys in the process. I already know that I knew what I wanted Natalie to BECOME, but I don't really know much about how she is when she starts the story.

Then there's the over-all plot. It's a hodge-podge of three different main "quests" from video games and anime; all three of which were my favorite entertainment in college. Wonder why I picked them, huh?

The overall story is to gather up jewel fragments in order to make the jewel whole again in order to stop an evil villain from conquering the country, and possibly the world. Add in that Connor is a "half-demon" - not really, but as far as the people in the Sister Isles are concerned; yes - who goes "feral" and only Natalie can calm him back down, and you have "InuYasha."

Connor's main backstory is that his village was burnt and slaughtered by raiders, all because the villain was looking for him, his sister, and his mother. Connor's main goal and drive in life is to seek revenge for the desolation of his home town, and his being orphaned; a normal life forever out of his reach. Then add that the entire layout of the world Connor and Natalie are running around in - as well as the secondary villain Jack of Blades - are literally based on a fictitious Albion, and you have "Fable."

Finally, there's all the "little elements" sprinkled throughout the story. Connor has blonde hair that falls in front of his pointed ears. He wears two blue hoop earrings in each ear. His outfit is white tights and a form-fitting long-sleeve shirt under a green tunic. His main weapons are a one-handed sword and bow. Basically, he's InuYasha/Fable's Hero running around in Link cosplay; minus the hat. Then there's the creation of the country via four sister goddesses - instead of three golden goddesses - and they left a powerful sword behind along with treasures that each symbolize a different power needed for leadership. Anyone could possess these treasures, and have their wish granted if they possess all of them. Last, but not least, the main villain is very obviously Ganondorf. So, yeah, equally heavy-handed on the Legend of Zelda references. Specifically, Twilight Princess art stylings.

There's also a large inconsistency in the way people obtain the treasures from the Sister Goddesses. I have that the Goddesses bless someone of their choosing, and the gem is sort of "fused" with them - like the Triforce in Legend of Zelda - but they can focus on it to have it materialize. For that, I think I was imagining the Heart Crystals from a season of Sailor Moon. Anyway, when the bearer dies, the gem disappears into the ether - presumably, it returns to the Divine Plane where the goddesses reside - until the Goddess that owns the gem blesses another with it. Problem is, Ganondorf is forcefully collecting the gems, and has been for a century. Which is why Natalie has a fragment of one, and they have to do an InuYasha-like search for the other pieces to make the gem whole again. How could Ganondorf forcefully be gathering gemstones that are divinely gifted by goddesses? Wouldn't the goddess just be like "NOPE. Mine now"? So, there must be some sort of loophole or clause that Ganondorf can manipulate to try to gather the gems.

My over-all point is that my first attempt at this story was completely unoriginal, not thought through, and rife with typos, poor grammar, and flat characters.

Here's hoping Take Two goes better. I'll be more intelligent about it, though. I'll wait to publish online until it's at least polished; or completed, whichever comes first.

Of course, while changing gears like this DOES mean that I'll eventually have something non-smutty to read at group, it also means I don't have anything TONIGHT to read, since I've been polishing up "Rensin's Conquest" as well as tweaking/continuing "Some Like It Flame Broiled."

With Shadow's encouragement, I ended up biting the bullet, and sending "Rensin's Conquest" over to Carson from writing group. It kept Carson about four or five passes to really make sure he caught everything, but I had a good set of comments when he was done. Mostly, he caught grammar or structure errors, as well as gave a few word change suggestions, and two or three content questions. I was a bit too vague on Jolene's garb descriptions, apparently. All-in-all, not too bad, and not much changed, so I'm guessing it was good? Carson also reassured me that it was less "smut" and more "nice story with a sex scene in the middle." We both agreed that in its current form, it's more "R-Rated" than "NC-17", but if I cut one little scene out where Jolene first introduces Rensin to.... we'll go with "pleasure".... I'm falling more into the "suggestive scenes" realm and could probably call it rated "PG-13" or "T for Teen" depending on your rating preference.

So, if I'm encouraged enough, I MIGHT attempt to finish reading "Rensin's Conquest" at group, but I think I'll probably just stick with "HEY! I'm prepping for NaNo, anyone want to help me figure things out before November starts?"

The final piece of writing work I did this week was actually beta-read for someone. I believe I mentioned that writing group has a semi-new gentleman about my age, maybe a touch older. We're kind of two peas in that group. We both love sci-fi, modern fantasy, and traditional/high fantasy genres. We're gamers as well. So, his was really the feedback I was looking for whenever I presented something from "Glitches," although figuring out if it's still entertaining to people that normally don't read comics was a nice bonus to reading at group.

Anyway, he sent me his prologue-turned-first-chapter to his fantasy story. Sadly, it kept me over a week to get to it, but I finally did this week. There was a good skeleton there that I wanted to know more about, but that was the bittersweet problem: I wanted to know more! Nearly every sentence I wrote something to the extent of: "expand this" or "tell me more" or "show; don't tell" or "describe this for me..." You get the gist. His story definitely needs MORE added to it, but the skeleton is there. He said that Carson sent him some notes too, so I guess Carson's been a bit of a busy Beta-reader lately. I feel like he's betaed for other people at group too. His office hours must have as much downtime as mine. Either way, the guy who wrote the fantasy story doesn't think he'd be able to polish Chapter 1 in time for group tonight, but I hope he'll have something else to present anyway.

As for my reading challenge, I'm SO CLOSE to being done with "Ready Player One." I have like 100 pages to go, if that. I'll most likely have it done before September, but I just didn't quite finish it for this post. I'm in the final act, though, so there's that. Can I just add real quick that I love that Ernest Cline actually put IN act breaks? There was the prologue, and then "Level One" for the first act, "Level Two" for the second, and obviously "Level Three" for the final act. LOVE THAT! Each "level" also has a quote from a book called "Anorak's Almanac"; basically, the protagonist's equivalence to the Bible.

The story is getting SOOOOOO good. You know it is when I go "I should be writing now" and instead I pick up the book again because I can't get the plot out of my head! I cannot wait to talk about this next week! Be prepared!

In the meantime, can I make a shout out to Ronoxym? Can I yell at him? Because after I posted last week's blog update he messaged me to tell me how much he loved "Ready Player One" and I'm like "YOU KNEW THIS AWESOME BOOK EXISTED AND YOU DIDN'T SUGGEST IT TO ME!?"

*Ahem* Now that I've gotten that out of my system....

My only real irk about this book is that Cline seems to keep forgetting the "calendar" for this story. The protagonist accomplishes something, comments about how he did so on a Thursday. Then comments on how a new friend of his did the same accomplishment every following day for the next four days: Friday, Saturday, Sunday, Monday. He then says that the Friday a week after he accomplished his goal was "the next day" after the friends completed the goal. But.... that means he totally jumped over Tuesday, Wednesday, and Thursday. Ripped me out of the story.

Then he comments about living in an apartment for five months, except we know he moved into the apartment sometime before he graduated in June, and a few paragraphs before the "five months" comment it was stated that it was December 31st. So.... how is it five months between the beginning of June and end of December? Ripped me out again.

He's done this "lost track of time" thing at least five times throughout the book. How did no one else notice this!? Did they just accept it as the narrator can't keep track of time?

Cline also repeats himself a bit much in the start of the book. I must have read how The OASIS is free about three or four times within the first handful of chapters. The reader gets it. It's currently free so any shmuck - including the protagonist - can use it, but billions will be left out in the cold if there were ever a monthly charge put on it. Why Cline (or the narrator; however you want to look at it) felt the need to repeat this so much is beyond me. I couldn't tell if he lost track of what he already said, or if he wasn't sure the readers were quick enough to get the point.

Aside from those "pulled me out of the story" moments, I'm in love with this book. Like I said, be prepared for a discussion next week! In the meantime, I'm back to reworking "The Race for Destiny" - including that god-awful title - possibly polishing and working more on "Some Like It Flame Broiled," and most definitely finishing off "Ready Player One."