Showing posts with label Aubrianne Zani. Show all posts
Showing posts with label Aubrianne Zani. Show all posts

Friday, January 31, 2025

D&D Shenanigans and a MariChat Near-Kiss

Est. Read Time: 35min
This Month's Font: Itim

Phew! We made it! January felt like it was four months long, but we made it to the end. And look at me! Getting a blog post up by my self-appointed deadline! Granted, it's MUCH later in the day than I would have liked, but still! Baby steps!

Along those lines, how do we feel about LycoRogue's Reading Corner? I have to admit, I did not anticipate that post being a 45min read! Glad I decided to break that off of my main posts. These "writing progress" updates would be at least hour-long chunkers if I hadn't split off my chats about what I'm reading! Which, honestly, is probably a not-so-small factor towards me managing to hit my deadline today. Which was part of the point of me creating LRRC in the first place. Also, added bonus that I somehow didn't consider... having to update my blog every two weeks is keeping me writing, which is getting the creative juices flowing again! I'll get to that in a minute.

Circling back real quick to LRRC. While I can never be certain anymore if any likes/views I get are actual humans or bots (man, I hate the advent of online bots....), my belated December update that I published at the beginning of the month had 30 views as of this writing. Whereas my inaugural LRRC post had 40 views! So, maybe you all DO prefer to read about what stories I'm consuming????

I hope at least SOME of you are still here to see if I've made any sort of writing progress. 

Generated by Bitmoji

Assuming that you ARE here to see if I've made any advancements in my writing endeavors, I actually have a couple of things to talk about!

To start, love is still pouring in for You Pretended Not to Care and I Think I Like You (Maybe More Than I Should). Did my writing improve that much since May 2023? I'm so confused as to why these two stories - specifically ITILY - are still being found and liked but nearly all of my other stories fall into obscurity 3 months after I've published them. Exception being Woven Heartstrings.

This is why I'm so wary of bots. I haven't really gotten comments in a while, so are these stories ACTUALLY being discovered and read by humans still? Or did bots find me??? I really wish I knew without having to lock my stories so only AO3 users can read them. I don't want to have to put up that wall against my family, who probably don't have AO3 accounts and have no desire to get one specifically for my writing.....

Thoughts? Especially if you ARE a member of my family. Do you have an AO3 account anyway for other fandom reads? Are you willing to get one so you can keep reading my stories? Have you already gotten one to read my stories??? Should I just go ahead and lock my stories against non-AO3 members because you're not reading my fanfics anyway????

(that last one would be wild to find out, but I'm also half-expecting it???)

Shifting away from fanfiction for a bit, but leaning harder into nerd culture: D&D.

A member of our D&D playgroup works for the USPS. Obviously, end of November through January is a BUSY time for him. This means we usually break from our twice-monthly sessions during the holidays. Luckily, the first main chapter/story arc of our campaign was able to be completed before our hiatus. We're starting back up again the first Thursday of February.

The story thus far has been (this is gonna take a while, so feel free to skip ahead if you aren't particularly interested):

Many years ago, in an age long forgotten, many races lived together on The Continent. However, due to a cataclysmic event lost to history, the other races vanished, leaving only humans and whispers of magic. Races such as the Fae or Elves or Dwarves are known, but only via folklore, tall tales, and children's stories. Same goes for the more fantastical creatures: Dragons, owlbears, imps, etc.

The Estrean Empire rose from the chaos of humans recovering from their loss of a connection to magic. The Continent had been at peace for generations now. One way the imperial family maintained this peace was the annual Unity Celebration known as the Parade of Princes. Each of the nine kingdoms within the empire had a turn hosting this event, rotating every year. This year, the northwest kingdom of Benac played host to the week-long festival.

During this festival, "elderly" (in his 40s) radish farmer Jacob went to the kingdom's capital of Bell Hollow with his nephew in an attempt to sell his crops. Sailor Jack assisted his captain and a portion of his shipmates as they brought the shipment of goods for the festival inland (their ship has a conversion option that allows it to drive on land). Belly-dancer Fulgara made her way to the festival at the capital in hopes of busking; entertaining the masses there for the Parade of Princes. Clueless small-town girl Aubrianne had recently went out into the world to try to learn as much as she could on her otherwise aimless pilgrimage. It was only natural that she would take this opportunity to actually attend the Parade. 

Despite citizens already setting up booths and making themselves merry for a day or two prior to the adventurers making it into the city, the festival didn't officially kick off until the next day, with the titular Parade of Princes.

The crown prince from each of the 9 kingdoms that made up the empire traveled to Benac in order to participate in a showcase. They had a literal parade, but then had a mini tournament. A display of strength as they dueled each other in a bracketed tournament. During this showcase, Aubrianne formed a bit of a crush on Benson Foxley, the strong and honorable crown prince of the northeast coastal kingdom of Foxley.

There was then an obstacle course set up for citizens to try out in order to win prizes. None of the adventurers managed to make it to the end, but they still won consolation prizes. Aubrianne's was a giant wineskin roughly the size of a sleeping bag and filled with vinegar. Yay....

During the events of that day, Jacob, Jack, Fulgara, and Aubrianne gravitated to each other. That evening, Jacob offered for his new friends to join him at a "secret party" that his nephew was DJing at.

Yes. They went to an underground club, which was literally underground.

There, Aubrianne had a cryptic interaction with a man in a smiling radish mask (we the players knew this was Jacob's nephew disguised for his primary career of powdered-radish drug dealer.... and the mask in question is basically what the DJ Marshmello wears, but a radish instead of marshmallow). On the other side of the party, Fulgara ended up hooking up with a party-boy crown prince! I can't recall if it was Prince Lewis from Zaynith or Prince Simon from Kalzorien. I THINK it was Lewis??? Either way, Fulgara had a one-night-stand with a crown prince who had a bit TOO good of a time at the underground club!

The next day was one of the main annual events of the Parade of Princes: fortune telling for the upcoming year. A row of fortune-teller tents lined one of the capital's parks, and guests were welcomed to spend the day going to get their fortunes read. Unbeknownst to the royal family who set up the event, Fae managed to secretly return to The Continent, however briefly. They set up their tent and lured to them The Prophesied Heroes: Jacob, Jack, Fulgara, and Aubrianne.

Each party member was shown a mirror; a gorgeous (or sometimes twisted) Fae version of themselves reflected back. They were then each given a portion of The Prophesy. 

The four newly-formed friends bonded further as they discussed the oddity of their fortune telling experiences. Especially when the tent they had all gone to abruptly vanished. During their discussion, they realized they each had a portion of a whole prophesy, and pieced them together:

Upon the Night of Omens, when the stars fall from the sky, the Nightmare Tyrant shall be freed.

That Which Never Sleeps shall reign until the Silver Fox lies in blood and light becomes shadow.

The Lord of Nightmares cannot be slain until the Black Cat rests upon the tomb and the Golden Scepter is broken.

In the Labyrinth of Mist, when blades pierce the sky and the Black Gate opens, the Palace of Dreams shall be revealed.

That very night ended up being the prophesied Night of Omens.

The night sky filled with unfamiliar stars (the fae-world's constellations instead of the normal ones). A halo of prismatic light surrounded the moon. A cloud shaped like a crown appeared in the sky. Then came the prophesied "stars falling from the sky": a meteor shower, but the meteorites were still the size of boulders when they landed. 

While Aubrianne and Fulgara tried to help with the panic and chaos within the walls of Bell Hollow, Jack and Jacob had wandered out of town, noticed the bizarre stars, and then were ambushed by a group of bandits. They survived, and hurried back into town to warn about the bandits trying to take advantage of the chaos the star shower was causing. The group raced to the castle to try to warn the king.

The castle was already destroyed between the raiders and the crashing meteorites. The group pushed their way through the castle in an attempt to find surviving members of royalty, as well as vanquish the raiding bandits. 

Sadly, the king and queen had already been executed. The crown prince Athas was fatally wounded by the time the adventurers caught up to him, and they promised him they would protect the rest of his family best they could.

By the end of the horrid night, the castle was cleared out of the bandits - whom they later discovered were working for Nightmare Tyrant cultists - and Prince Athas' family was rescued. Aubrianne said a prayer over the deceased. Athas' widow and two children grieved both him and his parents. Athas' younger brother Prince Ashton accepted the weight of the crown, with his sister Sybil and his brother's widow (I don't think she was ever named! Whoops!) as Ashton's main advisors.

Ashton pleaded for the adventurers to go to the emperor and seek help. They were given a letter of introduction from Ashton - which also announced the passing of the king, queen, and crown prince of Benac and consequential crowning of Ashton - and then sent on their way.

On their journey, they were ambushed by cultists of the Nightmare Tyrant, who were assisted by fae beings. The party was able to wipe out the cultists, but not before our first casualty. One of the fae creatures managed to engulf Fulgara in flames so hot they cremated her on the spot! Devastated, Aubrianne gathered as much of the ashes as she could in order to bury her companion. The party then collected whatever of Fulgara's surviving belongings they wished to keep as mementos, and buried the rest with their former owner.

Pushing forward, they suffered another ambush. This time, they survived with the assistance of a random traveler. A warrior raised by a hermit that was obsessed with the Nightmare Tyrant prophecy: Ignerra. After the Night of Omens, the hermit sent Ignerra out to find the Prophesied Heroes and assist them in preventing the Tyrant's return to the material plane. She lucked out in guessing that they would be on their way to the Empire's capital of Rustminster. 

As they neared Rustminster, they were shocked to see the city untouched by the shooting stars during the Night of Omens. That is, until they discovered that the imperial family had an army of mages in their employ, and said mages had put up an illusion to hide the devastation to the capital; a way to try to project power, strength, and security. In reality, a little over a third of the city was demolished, and both the emperor (called the "Grand King" within Estrean) and the empress ("grand queen") were killed during the disaster. Crown prince Trey Blackwell is the new Grand King (emperor). 

Thanks to both King Ashton's letter and the party showing their copy of The Prophecy, they were granted an audience with Grand King Trey. As a member of the imperial family, he knew more than most about the Nightmare Tyrant and the prophesy. The imperial family had an ancient tome that talked about it. Luckily, it was sent to the southwestern kingdom of Zaynith for preservation and restoration efforts just before the Night of Omens, so it wasn't damaged/destroyed by the chaos of that evening's attacks and natural disasters. Grand King Trey then charged the party to follow the prophecy and end the Nightmare Tyrant.

The party was sent off to the technologically advanced kingdom of Zaynith. This is where Jack's captain had purchased his ship that could convert to drive on land. As such, despite Zaynith's capital of Mustelidae Bay being a "port city", it is actually land-locked. Ships drive in and out of the capital and sail out of the actual bay roughly 20 miles south.

Zaynith made up for the loss of magic by investing in technology. Think a steampunk version of Wakanda. Due to this, they were able to survive the Night of Omens with minimal damage after managing to encase the capital city in a physical shielded dome shortly after the first meteorites fell.

The tome the adventurers needed was still being restored and wouldn't be ready for nearly a week. The royal family offered to house the adventurers while they waited. Not heroes by trade - with the exception of Ignerra - the party was glad to get a few days rest and catch their breath.

They opted to go on a week-long tour of the city via a tour group. Their first day was to the Wonka-esque confectionary shop: Serafina's Sweets. A fantastical trip where all members found at least one magical goodie to indulge in.

Their second day was much more eventful, but much less whimsical. They opted to tour the automaton factory. At one point, they were ambushed by more of the cultists that had inevitably killed Fulgara. The party was split up, and Jack was tossed onto the production line.

As the automated production line continued its work to build automatons unimpeded, poor Jack had metal painfully grafted onto his limbs, chest, and most of his face! Miraculously, Jack survived the torturous procedure, and managed to finish off the last of the cultists attacking his companions.

The next day, as the party left their respective rooms at the inn, they were collectively teleported to a fantastical land. They had somehow managed to shift into the Fae plane. Yet again, they were ambushed. This time by a troop of assassins lead by one of the Nightmare Tyrant's lieutenants.

The party took out the assassins and managed a mortal blow against the lieutenant. He retreated, and the adventurers quickly did the same. Hiding inside a cave, they set up traps to signal for intruders before taking a rest to recover. Aubrianne used Fulgara's zills to create a noise when the trap was tripped.

When the party woke up they were all back in their rooms at the inn. Each had a present waiting for them in the center of their room. Anything no longer on their person when they went to bed was left behind in the Fae plane. Aubrianne grieved losing one of Fulgara's mementos. 

While the other party members received magical items for their gifts - Aubrianne received a cloak that adds to her armor, for instance - Jacob was gifted a rabbit. This magical bunny - a harengon - became the druid's faithful animal companion Thabbit. A companion capable of the reverse to the normal druidic feat of Wild Shape. Instead of the druid being able to transform into an animal, Jacob's harengon is able to transform into a humanoid form in order to attack. More specifically, the harengon transformed into a standard rabbit upon entering the material plane, but can shift back into his normal form via this reverse Wild Shape.

Since Thabbit is a rogue when he shifts - and the play group is also made mostly of Pokémon nerds - we all basically headcanon that he looks like the pokémon Raboot when he's in his humanoid form.

Official Pokemon Art

Now armed with an unofficial fifth party member, the group returned to the travel agency to get fully refunded for the tour... ya know... because of Jack being mutilated and nearly killed....

The party was then summoned to the location the tome was being restored. It seemed unbelievably small at first, only for there to be a plane-shift inside the building. Think Doctor Who and the "bigger on the inside" TARDIS. The party then met the Zaynith royal family's lead advisor: Iris Stone. She explained the concept of the multiple planes of existence and how the more magical races (Elves, Dwarves, Gnomes, etc) and creatures (dragons, etc) all left the material plane (where the adventurers live), moving instead to the Fae plane. Iris never heard of humans unintentionally shifting planes though. Usually they would need some sort of nexus point and device, like Iris did for her lab/the restoration location for the tome.

Tome in hand, the adventurers were directed to the eastern kingdom of Ambermoor, where they would find the hidden monks of The Hallowed Cavern within the kingdom's thick mountain range. While Zaynith was able to physically restore the tome, no one there could read the ancient language. Only these monks could translate what the adventurers needed to know.

Naturally, the adventurers had a perilous journey of ambushes and dangerous encounters, but they managed to find the path leading them to the monks. Only for their path to be blocked by sentient scarecrows. Oddly enough, these dang scarecrows nearly party-wiped us! They were hard to damage and there was a raging river conveniently there for them to drown us in! By the skin of their teeth, however, they all managed to survive.

The whole encounter reminded me of when Hubby ran his last campaign and Kriv's party was nearly wiped by a dang Rug of Smothering, aka "Murder Rug". 

After getting past the scarecrows, the party had to navigate a cave. Jacob had recently come across a weapon that would randomly cast wild magic whenever he used it. Basically, mana is released with no real direction and the chaos of nature creates something random with it. On more than one occasion this has caused Jacob to temporarily have a prehensile tail and/or tentacles for arms, for instance. While in the cave, Jacob's wild magic created a horse. Both Aubrianne and Ignerra instantly bonded with the horse. 

Then Jacob sent the horse ahead of them down a tunnel, the horse couldn't see its way in the dark, and instantly ran off a cliff and fell hundreds of feet down into the Underdark (a subterranean world where Dark Elves (Drow) and other such "evil" creatures tend to dwell). Basically, The Depths from Legend of Zelda: Tears of the Kingdom.

A few more near party-wipe encounters later, the adventurers make their way through the cavern and to the steps leading towards the temple of The Hallowed Cavern monks! The stairway was lined by numerous waterfalls. Each step up shifted them between different planes. It was like when America and Dr. Strange transported through multiple universes in Multiverse of Madness. 

At the top of the stairs, the temple was housed on an elevated island, as if it were the narrow peak of a tall mountain rising up from the Underdark. All around the island, pouring down the disconnected cavern walls roughly 50ft from the island's boarder, were more of those waterfalls that had lined the stairway. Each waterfall a window into another world. Each one reflecting that other world - that other plane of existence - in their waters. The temple was housed on one of those plane nexus points that Iris had talked about.

The monks agreed to translate the tome for them, but they would need a few days to do so. Aubrianne was nervous that they were probably under a world-ending time crunch, but there really wasn't any way to rush things. The rest of the party gladly accepted this chance to rest and recover.

Jacob planted radishes to make himself feel more at home. We'll see if that amounts to anything later....

While exploring around the temple, Ignerra amused herself by looking at the surrounding waterfalls and peeking in on the other planes of existence. She then made the mistake of looking too long into the mirrorverse waterfall, and her counter nearly killed her. After witnessing this happen, Aubrianne quickly learned to be wary of reflections, especially of herself.

The text finally translated, the monks informed the party that their temple was actually built above the Labyrinth of Mist that was in the prophecy. No one could safely navigate the labyrinth because there were many entry points, but most led to dead-ends. Only one entry way had a through-path to the Black Gate. Thanks to the tome, the monks were able to decipher which entrance was the correct one.

Even so, the party was still in a labyrinth. One that kept us about a half-dozen sessions and over 2 real-world months to make our way through! Mostly because we had to 100% the labyrinth in order to gather everything we needed: 3 pieces to a statue and 5 ornate swords.

After finding everything we needed - and nearly dying a handful of times - the party discovered the room with the Black Gate! It wouldn't open until the adventurers could unlock it. They rebuilt the statue in that room, and it directed them to the night sky painted across the ceiling.

In the Labyrinth of Mist, when blades pierce the sky and the Black Gate opens, the Palace of Dreams shall be revealed.

We needed to figure out which slots out of dozens within the ceiling mural made up the lock for the Black Gate, and insert the ornate swords into them in the right order! To prevent "brute forcing" this puzzle, each incorrect slot would violently hurl the inserted sword back down to the floor. The poor party got pretty beaten up before sorting out the puzzle....

Generated by Bitmoji

Stupidly, once they figured it out, they didn't actually open the Black Gate. Instead, they looked at the map Jacob and Jack were tag-team drawing, and noticed some holes. They had gone this far to completing it! Might as well check out the whole thing. They excitedly found a treasure room as part of the unmapped portion of the labyrinth!

Well... earlier in their adventure (I can't even remember when), Ignerra had found the "unbreakable arrow of Aziel (goddess of war)". She had used it for something other than ammo - figured it would make a good crowbar while opening a chest - and it snapped. Seemed it was only "unbreakable" if it was used properly, and it snapped as punishment for abusing it???

Upon entering the treasure room, Jack discovered the partner bow to the arrow. As soon as he touched it, the broken arrow still in Ignerra's inventory repaired itself, teleported to the bow, nocked itself, and then fired at Ignerra. Before the party could react, Ignerra was smited by the vengeful goddess as punishment for abusing and misusing her gift to the world.

We were all in shock (and I do mean WE - the players, as well as the characters). There wasn't even a body to try to revive or bury. Ignerra vanished in an explosion of light!

Taking that as their cue that their priorities needed to be recalibrated, the rest of the party rushed back to the Black Gate.

Upon opening it, they were again ambushed by the Nightmare Tyrant's lieutenant and a new squad of assassins. It was a tough battle. Especially when we were down one party member. Each one of us briefly fell, only to be revived by our partymates. After a fierce battle, the heroes managed to kill everyone. Including the lieutenant!

Now the party had time to rest, recoup, and grieve the loss of their second fallen comrade. 

And the players had FIVE WHOLE LEVELS to advance our characters! We didn't level the entire labyrinth, so Hubby had us do all of our leveling afterwards. Upon leveling up Aubrianne, we discovered that I actually have Divine Intervention now! She can call upon her deity for help once per long (8hr) rest, as long as her deity doesn't actually answer her prayers. If they do, then there's a week-long cooldown before she can even attempt to try to call on her deity again.

Collectively, we knew what Aubrianne would do upon sensing this new level of connection with her deity: Legali of the Mask; God of Death (which, honestly, I'm surprised he'd ever answer since Aubrianne mistakenly believes herself a cleric of Zabaltha of the Candle; Goddess of Life, and therefore would be praying to HER). Regardless, Aubrianne prays for the return of Ignerra. It was a deity that smited her, maybe another deity could placate the angered goddess and return their felled companion. If nothing else but to give the Prophesied Heroes a fighting chance to stop the Nightmare Tyrant.

And... IT WORKED! Ignerra is back! And more powerful than ever (she was also able to level up to Level 10 like the rest of us).

Now two out of four pieces of the prophecy have happened. The party is now lost on the Fae plane as they head to the Palace of Dreams. We still have to decipher the second half of the prophecy, though:

That Which Never Sleeps shall reign until the Silver Fox lies in blood and light becomes shadow.

The Lord of Nightmares cannot be slain until the Black Cat rests upon the tomb and the Golden Scepter is broken.

Wish us luck! We at least know that "the Silver Fox" refers to one of the Nightmare Tyrant's generals, and that he's trying to revive the Tyrant. See, we also learned that when the Tyrant first attacked The Continent, no one could defeat him. So, in a classic fantasy trope, mages instead banished the Tyrant. However, they feared that he was still too powerful, so they sacrificed much to be able to separate the Tyrant from his mana/magical power. The Tyrant is locked away in the Palace of Dreams on the Fae plane, but his mana is somehow housed in this limbo between the Fae and Material planes.

Let's see how the back half of this campaign goes!

All of that was months - even years - ago, though. And it was collaborative story writing mostly directed by Hubby. How does this relate to MY writing?

Well, for one, I'm obviously part of this collaborative storytelling. For two, who knows where the story will go next, and I like relaying over a recap of the past 20 months of roleplaying (well... 14 months if you take out our winter hiatuses). You might be entertained to know our campaign plot, and it's a nice refresher for me before we go into the next leg of our campaign. 

For three, our playgroup was ready and itching to start D&D back up earlier this month. Hubby, however, was not quite ready yet. So, I decided to step in.

The Actual Play D&D group Hubby and I follow - Oxventure - had a couple of one-shot sessions that looked so much fun. The concept? Every player character is a Kobold.

Pretty much every D&D player knows what a kobold is. Along with "rats", kobolds are introductory monsters to throw at the party. As described by the D&D Monster Manual: "Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making."

Most notably, kobolds only have five hit-points and have an armor class of 12 (you need to roll 12 or higher on a 20-sided die to hit them). In other words: easy to hit, easy to kill.

The fun of "Everyone's a Kobold" is the knowledge that the characters are going to die easily and frequently, and then the player will just get a new kobold to run as the adventure continues.

When Oxventure ran their first two-hour-long "Everyone's a Kobold" one-shot the party of 5 collectively lost something like 28 kobolds.

When I ran my version for roughly the same length, I only lost 3 kobolds.... I definitely went easy on the group, and now I don't want to kill off the surviving kobolds if/when we do another Kobold one-shot! I'm attached, OKAY!?

That said, as I mentioned, part of the fun of Everyone's a Kobold is the rotation of new kobolds as player characters die. It seemed that Luke - who was DMing for Oxventure - might have had a Kobold Generator of some sort for his first go, but I couldn't find one myself despite spending nearly a full day searching. 

Alternatively, for their second go at Everyone's a Kobold, since it was a live show, they had the audience write up Kobold names and matching epithet. While I couldn't ask my players to do that for me, I liked the idea of having a pre-made "Kobold Machine" you could pull a new character from. I pre-made a 100-kobold "Gacha Machine". A list of 100 of these little dudes: name and epithet. I then had the players roll a d100 to randomly select their kobold from the list. 

Now that our first game is over, I'm going to pull the used kobolds and "refill" my Kobold Gachapon in preparation for our next kobold one-shot.

Kobold Gacha Machine metaphorically built and filled, I then made up reusable character sheets. It has the kobold base stats and a spot for the player to write down their current kobold and any extra notes that they might have. I then "redneck laminated" the sheets by covering them with clear contact paper. That way they can write on them with dry erase markers. Brilliant move! Glad Hubby suggested it for me.

I also looked again at that description from the Monster Manual: "They make up for their physical ineptitude with a cleverness for trap making." I needed to give my players a way to really utilize this trait. So, I gave them the "Flashback" mechanic from Scum & Villainy. Each new kobold that the players run gets one instance to "flashback" in order to come up with a trap that was already there prior. A trap that maybe the enemies would trip or a device that the kobolds could use to help them.

During the session, Hubby was the only one to remember this feature, and used his Flashback to create a pit-trap for the adventurers to fall into, but I'm getting ahead of myself.

OK, so I had the Kobold stats. While there's separate stats and mechanics specifically for when you run a kobold as a player character, we were running these kobolds as if they were the enemies adventurers have to deal with. Base stats work best. 

They were then given this new mechanic: Flashback.

I then looked at the epithets. The members of Oxventure are entertainers, YouTubers, and improvisers. They had fun getting these epithets and letting that inform them of their character, how to play them, and what kooky antics their kobold might get into. Our play group, however, is not quite the same level of creative or as gifted at improv. So, why not give them a little help? Each epithet meant that kobold was more skilled at something than their comrades. 

Cool! So the kobold names and epithets were generated, Flashback was added to the stats and skills, and I came up with bonuses for the players when they ran each specific kobold (well... I started to, at least, I'll loop back to that). Now to figure out what adventure they were actually going to go on....

I didn't want to steal wholesale what Oxventure did as if it were a module, for no other reason than Hubby had watched those adventures with me. He'd know the various plot beats built into the adventure, and it just wouldn't seem as exciting as if he went in blind. I couldn't think of an adventure where the kobolds weren't just easily slaughtered, either. I mean, part of the fun of the game concept is watching your kobold die and getting a replacement to play, but if it's an undefeatable massacre, it's less fun....

So, I needed something that would be challenging, but not necessarily deadly.

Oxventure's first go at this concept had a group of adventurers invading the kobolds' home. The adventuring party were uncharacteristically non-aggressive towards the kobolds due to one member being a bit of a passivist. She wanted to see if she could treat the kobolds like "locals" that could maybe lead the party through the cave network, and convinced the rest of the party to not be as aggressive against the kobolds. The players still lost over 20 kobolds by the end of the session because of various shenanigans where some accidentally killed themselves and others were killed when the adventurers' patients ran thin and began to attack. The kobolds always had a way to win against the adventurers though. 

I kept those thoughts tucked in the back of my mind: "Have a reason why the adventuring party wouldn't just default to being aggressive against the kobolds, and have a win condition for the kobolds despite many of them potentially dying."

I pondered the second Oxventure foray into the kobold game. For this one, the dragon the kobolds worshipped was feeling ill; possibly dying! They needed to find a specific leaf to help her recover. However, they're kobolds. They live in a cave network. They don't know one leaf from another. They have to venture out into the woods and hope they find the right leaf. The encounters here are all optional. Some sleeping bears they might be able to sneak past. Hunters and hunting traps they could avoid. Humans within a nearby village they could skirt around. Each presents an opportunity to kill off more kobolds in fun and unique ways, or they could be dangers future kobolds can avoid so it's not just an endless slaughter with no actual plot progression.

I liked this, but still wasn't sure what I could do that gave the same vibe.

I went back to the original idea, the one with the adventuring party. Maybe I could work with that. I went ALLLLLL the way back to my college days as I remembered the webcomic and subsequent comic dub of 8-Bit Theater by Nuklear Power.

For those who don't know, Nuklear Power "drew" the comic by grabbing game assets - the character and background sprites - from the 8-bit era Final Fantasy games. This sort of "drawing" comics (known as Sprite Comics) was super big in the early 2000s. As someone with minimal drawing skills, I kind of wished I was able to jump on the sprite comic bandwagon, but I never came up with a story concept before this era of webcomics died off.

Anyway, as stated in the Wikipedia article: "The comic initially follows and parodies the plot of the first Final Fantasy game, following the 'Warriors of Light' who are supposedly on a quest to find four elemental orbs to help them defeat Chaos. Instead, the characters mainly serve their own selfish interests, causing destruction in their wake."

The main characters that make up the "Warriors of Light" are all named based off of the class/job they have: Fighter, Black Mage, Thief, and Red Mage. A group of bumbling buffoons. Fighter is your classic gym-bro meathead. Black Mage is a sarcastic, ultra-violent sadist. Thief is a self-serving opportunist. Red Mage pokes violently at the 4th wall. He doesn't full-on break it, especially since the other characters treat his behavior as delusional, but Red Mage treats the world as if it were a tabletop game, typically rambling off D&D stats or using information provided from a Final Fantasy playthrough guide (although Black Mage does also do the same thing vis a vis the playthrough guide, full-on pulling one out within the first couple of comic strips). 

There's also reoccurring characters:  White Mage, a kind and competent priestess mastering in healing magic whom Black Mage is infatuated with, and Black Belt, a capable monk and expert martial artist. 

The Warriors of Light were my perfect adventuring party. With the exception of Black Mage, who would just blast everyone on sight, the party would be so incompetent that they might not pose a threat to the kobold community!

I mean, I got introduced to the series via someone quoting the lines:

[Black Mage:] "OK, let's think."
[Fighter:] "I like swords."
[Black Mage:] "Correction. I'll think."

I just needed to find a way to rein in Black Mage's tendency to blast everything to kingdom come. Easy! The kind White Mage whom he's pining over. She could play a similar role as the passivist in the Oxventure game. She'll want to be patient and peaceful with the non-threatening kobolds, and Black Mage would begrudgingly resist killing everyone as a way to appease White Mage. Fighter would be too dopey to consider being aggressive except for in retaliation. As a result, Thief would also hold himself back until opportunity struck.

Perfect! I had my group! I even had a reason for them to be in the cave! In the first comic of 8-Bit Theater, when we get introduced to Fighter and Black Mage, Fighter is trying to find the Cave of No Return in order to find the Armor of Invincibility! These idiots will think that the kobolds' cave is the Cave of No Return and that they are hiding the Armor of Invincibility.

Now to create quick character sheets for the adventurers.....

OK, so maybe that's not SO quick for me to do.... even if I did keep them at level 1 or 2.....

I ended up spending so much time working on those character builds and coming up with a plot hook for the players that I never did go back and finish creating stat adjustments to the various kobolds I had prepared.

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Sooooo I had to come up with the new stat blocks on the fly. I had the players roll for their kobold. I would read off the name and epithet. Then I'd ponder for a second or two as to what effected stats would grant a kobold said epithet. I think I did pretty decently for doing this on the fly.

Then the game started. I had them describe the caves to me and had them describe how they were spending their day before the invasion. I even mentioned that the dragon they worshipped - the players chose a green dragon - was currently holed up brooding with her clutch of eggs. My plan was for the adventurers to try to enter the dragon's nest, thinking that's where the armor was, and so the kobolds would have to try to stop the party. As if I were writing a story and the players were my characters... everything pretty much instantly went off the rails!

One of the kobolds, completely clueless as to what "armor of invincibility" would be, said that it was on display within their museum! Yup. Guess this colony of kobolds are advanced enough to have started up a museum! I mean, I did give one of the kobolds the epithet "archeologist" so..... yeah. Museum!

They then bickered back and forth about which direction they needed to go to get to the museum, confusing the party of adventurers. As they made their way, they had to avoid spiked pitfalls, and got ambushed by reanimated skeletons. This was the first big opportunity for the adventurers to show off their power!

Except.... I'm the one who was rolling for them. Me and dice are not the GREATEST of friends.... I rolled too low to do anything for just about all of the adventurers. I just kept laughing. Yes, in the comics, despite being idiotic 99% of the time, the Warriors of Light still managed to hit like TRUCKS. They were almost over-powered when they actually managed to attack something. However, their vast incompetence just felt like it translated properly into my homages by having my versions fail MISSERABLY with every swing.

In the end, the "heroes" were able to take out the skeletons, but it also proved to the players that they MIGHT be able to take down the adventuring party, if needed. Also, it allowed for them to have their kobolds show off a bit, which was fun.

After dealing with various traps throughout the trip, and then the reanimated skeletons, the kobolds managed to bring the adventurers to the museum: random scratchings carved into the cave walls; display of pretty rocks; a notable Kobold club that managed to stay intact after a few uses. That sort of thing.

And, in the center of the museum, a large chunk of metal that had peeled off of a ship, I think? Again, I had my players describe the museum to me (since they ARE the locals). The sheet of metal was impenetrable for the kobolds' weapons, therefore, they believed it to be "invincible". This lead them to believe that this metal must be the "armor of invincibility" that the adventurers were looking for.

Annoyed at everyone for the runaround, Black Mage started raging. Blasting off dangerous spells. Destroying the displays as he attempted to kill the escorting kobolds. They had ducked behind the "armor of invincibility" for safety, and Thief had joined them to also dodge Black Mage's wild attacks.

Eventually, Fighter and White Mage were able to corral Black Mage and escort him back out of the cave. Thief begrudgingly followed the rest of his party, but not before losing a bet against Hubby's kobold, making him the second-richest kobold in their colony after winning a single silver coin.

All-in-all, there were lots of laughs, but barely any deaths! It's to the point where I felt guilty killing off the otherwise full-game survivors during Black Mage's raging. So, I fudged the numbers a bit and let them rest on just one hit point. Give them a fighting chance to survive. AND THEY DID! So, two players had their kobold survive the whole session! For shame on me. I need to go harder on them next time we try this style of one-shot!

In the meantime, how about some somber Hunger Games style memorial canon fire for the fallen?

RIP

  • Degdesk the Clown, drowned in a river while trying to hide from the adventuring party
  • Dakrid the Archaeologist, shredded by the jagged edges of The Pit after failing to safely jump across it
  • Scoker the Protective, decapitated by a reanimated skeleton shortly after writing "Danger" across the chest of another reanimated skeleton 

I think I have the makings of a plot hook for the next Kobold One-shot that I'll run. I'm trying to have everything pre-prepped. That way, if Hubby isn't prepared - for whatever reason - for a scheduled campaign session, or if someone has to cancel last minute, I can break out the next Kobold idea so we can still play D&D that night.

Along those lines, however, if any of you have some ideas you want to pitch my way, I'm all ears!

Either way, it was just fun to be the main creative again. To come up with plot hooks and story ideas. I needed that. I didn't need the stress of trying to come up with something by a deadline, but having that deadline - that need to come up with SOMETHING - really helped jumpstart my creative juices!

Naturally, this lead me back to Seduce with Caution. 

As you know - especially if you read LycoRogue's Reading Corner - I read a lot of romance stories. A lot of slow burn. A lot of subtle flirting and blushing. Yada yada yada. All of which had me thinking about Marinette and Chat Noir realizing they can't continue ignoring their feelings after an unexpected kiss lean-in.

I have debated for years now whether the two of them should actually kiss before verbally acknowledging their feelings or if they should just lean in for a kiss, only to be interrupted at the last second.

I finally decided on "near kiss". 

Something happens. They are caught up in the moment, forgetting everything. They don't think about the fact that they haven't verbalized their feelings yet. All they know is that they are desperate to kiss the other person, and said other person seems just as willing for that kiss. They cautiously lean in. The other person does the same. Their lips are millimeters away from touching. But something stops them! Does one of them come to their senses at the last second and pull away? Are they interrupted? Was the lean-in not meant to be for a kiss????

That last option is courtesy of a trope I've been seeing in those romance stories. The Male Lead (ML) and Female Lead (FL) would have a quiet moment to themselves. FL gets surprisingly vulnerable and open with ML, only to be embarrassed about it and shovels food into her mouth to get herself to shut up. ML, super serious, has her put down the food and leans in close, stroking her cheek. FL freaks out. "Are we about to kiss!?!" she thinks.

Buuuuut, nope. ML simply spotted some food on FL's face by her mouth (on her cheek, next to her lips, on her chin, etc). He wanted to wipe it off for her. Neither party knows why he didn't just point it out for her to get. It's obvious he just wanted an excuse to be that close and to touch her in a more intimate manner. Neither acknowledge that fact.

In the end, I decided to go with "they were interrupted". Although, Aurora Morgen agreed that "shovel food in mouth after embarrassing self" is very much a Marinette-style move. As is "seriously lean in as if to kiss, only to clean off some crumbs" is very much a Chat Noir/Adrien move. Especially if he was intending to kiss her, only to think better of it last second and using the "you had something on your face" as an excuse for the closeness.

So, I may go back and rewrite THAT scene. See which one I like better.

In the meantime, I DID write something!

I had intended to go back and rework MariChat's first night together now that I have more experience under my belt post-You Pretended Not to Care. However, when I opened the story folder I instead focused on the unfinished attempt at that kiss lean-in scene. That's what I had been thinking about for a little while. Why not try to write it out? I even had a basic skeleton that I've been meaning to write for - again - years now.

Roughly when I was first working on SWC, Hubby had us watch Pitch Perfect. Excuse the minor spoiler, but.... There is a scene where the male lead Jesse is visiting his love interest, the female lead Beca. He is a complete nerd about movie soundtracks and wanted to show Beca specifically the ending to The Breakfast Club (after being amazed that she had never seen it). As they watch the closing scene, Jesse starts talking about the music, how good the ending is, and he does the fist-thrust in tandem with the movie. Beca is more entranced and amused by Jesse and his passion, so she's watching him instead. Slowly leaning towards him to see him better in the darkened room. He turns, a bit startled to catch her so close to him, and comments on how she's missing the ending. She apologizes, turns to the screen, only to instantly turn back to notice he's still watching her. They lean closer to each other. The lean-in transitions into one where they're about to kiss. 

Only for Beca to suddenly pull away last second.

I instantly was like "Yes! This! I need to recreate this for my MariChat story!"

I just love that trope as well:

Person A is talking passionately about something. Person B is so mesmerized by this passion that they naturally just lean closer. Person A, so engrossed in their hyperfixation that they don't notice Person B's lean-in, turns to address Person B directly. Holy smokes! They're so close!

Both parties pause. The tension is there. Person A is now the one leaning. They nearly kiss... but either one pulls away last second or they get interrupted.

Like. That's SOOOO GOOD. Right?

I had failed to properly capture that magic the first few attempts back then. I put the scene aside to try again after clearing my head. I then just... ignored it for a few years.

I was determined to try again the other day.

A little over 3 pages and a little under 1300 words later, I had my scene. Not the full scene. I still need to sort out the lead-in. But I have 97% of a scene.

Problem is, much like when I tried and failed years ago to recreate that Pitch Perfect scene, I again missed my mark. Instead of that "I'm invested in your enthusiasm" unintentional lean-in, I ended up with a pseudo tickle-fight. At the end, when Chat Noir thinks himself victorious, he's overcome by how sensual Marinette looks to him in that moment. Hormones and desires override his brain, and he starts to lean in. The same happens to Marinette, and she tries to close the gap.

Aaaaand then they're interrupted by an akuma alert!

Chat Noir is needed out in Paris, so he begrudgingly leaves to assist his partner. Meanwhile, poor Marinette is trying to get herself calmed down so she can fight beside Chat Noir as her superhero persona.

I figured there's lots of juicy drama stirred up this way, compared to my original plan. Said plan was to have Chat Noir feel guilty at the last second about Marinette not knowing that he's Adrien, and pulling away. Only for them to independently freak out in their respective bedrooms about what the near-kiss must mean.

But postponing that freak-out? Having them not deal with it while it's fresh and instead have to focus on an akuma battle? I like that drama. Even if I don't like the prospect of having to come up with another akumatized villain.

The show itself has recycled/reused old akumatized villains. Do you think the fandom will let me get away with reusing canon akumas as well???? If so, which one(s) should I use?

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Edited by LycoRogue

Regardless of how I handle the akuma attack, I'm still wondering if the pseudo-tickle-fight is the best way to go for this pivotal moment. Should I keep it? Should I try once more to direct these two idiots (who clearly like to think for themselves and pull the narrative their way) in order to better recreate that Pitch Perfect scene? Do I go with the manhwa "you've got something on your cheek" fake-out trope?

What do you peeps think? Also, I'd love pitches for potential akuma attacks throughout this story. If you have any akumatization concepts that work with the awkward "Marinette as Ladybug is trying to ignore her feelings for Chat Noir while Chat Noir is trying to not feel guilty about his love for Ladybug waning" vibes, I'd love to hear them! Drop them in the comments section below!

In the meantime, I'll work more on my next Kobold One-Shot prep and see if I can get any more chapters of SWC to shake out of my head.

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I think it should be fairly obvious what I am grateful for this month. I mean, don't get me wrong, January has been trying. 2025 did not start off on the greatest foot.

That said, though, how can I NOT be grateful that I'm getting back into a writing rhythm. To the point where I hit both blog update goals (even if LRRC was a few days late), AND I got this update published in the month it was for!

And to come up with ideas for my kobold game, and to actually get back into working on Seduce with Caution? I mean, come on! Good things. Lots of good things to focus on.

And with that, I'm going to try to ride this motivation into February! Catch you all around Valentine's Day!

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Monday, July 31, 2023

The Conclusion of CB vs RUST... Oh yeah... and I wrote Stuff, Too

Est. Read Time: 34min (8min if you don't read the conclusion of the Raymond vs Lang NoPixel saga)

Hoooooo boy! I'm- I'm getting later and later with these monthly blog posts. Aren't I? Talk about under the wire, huh?

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First of all, this month's font is back to Mali. I'm still trying to sort out which one I like best. So, yet again, I open the floor to you fine folks. Feel free to let me know below what you think about this font vs others I've shown off this year.

As for what happened this month, the start of July was a touch busy... obviously, with Independence Day on the 4th. Then I didn't really have any writing to talk about yet, so I didn't really have much to even say. Then I DID do some writing, but because I was doing said writing I didn't have the extra time to also work on my blog. Then, the back end of July has been a bit chaotic.

I had my nephew's birthday, my birthday, and then a straight eight-day work week with the coworker that annoys me while my manager took a vacation. Today is my first day off as a 39yo. I have a second day tomorrow. Then I'm at work for another THIRTEEN days straight as my annoying coworker is on HER vacation (she hasn't even been with the company for a year yet).

Meanwhile, heaven forbid I ask for a long weekend three times a year....

If anyone says anything about MY ten-day vacation at the end of the year so I can celebrate Hubby's 40th they can fight me.

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Let's be a bit more positive though. As I've mentioned, I did write something this month. TWO things, actually. Sadly, I didn't note what had inspired me, so I can't relay that over, nor can I use that information to try to re-inspire me to keep going. Not the most brilliant move on my part. Whoops. But, on the 15th I was just STRUCK with a desire to write. I still couldn't really sort out chapter 4 (let alone the next chapter) of Seduce With Caution, so I decided to just jump ahead.

It was time to get into the meat-and-potatoes of the story. Why I started writing it in the first place. I jumped into Act II. Specifically, I figured it was time to get to the conflict of Act II.

Sorry, Mom. This story WAS originally a smut story, so... I wrote the foreplay and the actual smut this month.

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For those of you who don't wish to know how far down the adult-content rabbit hole I went (or those who want to avoid vague story spoilers), you might want to jump ahead to the All Clear Bitmoji.... For the rest of you, feel free to read on. I promise I don't get explicit. This isn't the place for it. Plus, I don't want to give away too many spoilers to my story. It IS going to talk about me writing sex scenes though... soooooooo.... yeah.

The main conflict of Act II is the fact that Marinette and Chat Noir feel comfortable enough in their relationship and committed enough to each other to lose their virginity to each other. The problem there though is that Chat Noir literally can't. His superhero costume is magical and designed to not be able to be removed. Which means he can't disrobe or even expose himself in order to have sex. Not without de-transforming. Trick there though is that Marinette would then know who Chat Noir was. Chat Noir does offer that as a solution at one point, but Marinette is adamant that he CANNOT let her know who he is. For everyone's safety.

Chat Noir is a touch relieved that the only way for the two of them to have sex is for him to de-transform. He figures that would mean that Marinette would only sleep with him if she knew who Chat Noir was; that she'd know she was having sex with her close friend Adrien. He was feeling guilty that she wouldn't know that fact about her lover.

This initial conflict was the first thing I wrote, back on the 15th. Over 3200 words! Not bad for the first narrative I've written since late May.

The incomplete chapter - I still feel like I need to set up the opening a touch more - starts off with a make-out session. The two are getting pretty into it when Chat Noir's costume blocks them from going any further. Chat Noir laments the design choices he made when initially creating the costume. Marinette comments on his inability to take it off. Chat Noir offers to just reveal who he is to her. It would solve their problems with his costume, and help ease his concerns about her not knowing who he is. They get into a lengthy conversation about it. Marinette tries to reassure Chat Noir. It doesn't fully convince him, but it comforts him enough for them to get back into making out. Things get pretty heated, and he is again blocked by his costume. In frustration, he apologizes to Marinette and then leaves to think things through.

Jump ahead a couple of days, and to the last/penultimate chapter of Act II. Marinette has found a solution to Chat Noir's inability to remove his costume problem. She's also reassured him about the whole "don't know Chat Noir's identity" issue. There was some miscommunication between the two of them for a little bit, that made them question their relationship briefly. Then we get to the chapter I wrote: the actual smut in my "smut story".

Chat Noir just revealed that he's ready for their first time, and has utilized Marinette's solution for his costume problem. He's worried that she feels pressured to reciprocate. She reassures him that she's ready as well, and they stumble their way through their first time together. They have a talk about consent and promise to tell each other what they do and don't like to make sure they are as comfortable as possible. There's some awkwardness. Some laughing. Some bashfulness. Some redirection as some things didn't feel good. Classic first time stuff.

I still have the second half of their first time to write, but where I left it feels like a good chapter break. As it stands, the chapter is over 3300 words. Do I keep going so that their first night together is the last chapter of Act II? Or do I break it up into a sort of two-part final chapter, that way I can write half from Marinette's POV and the other half from Adrien's? I'm kind of leaning towards that second option.

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Edited by LycoRogue

Okay. If you were one of the people who skipped over my discussion of what I wrote this month, fear not. I am done describing. The non-lewd highlights are that I wrote the majority of two different chapters, both taking place in Act II. The first one I wrote on July 15th, and it consists of over 3200 words. The second one I wrote two days later, and that one got to 3300+ words! I go from writing virtually nothing for WEEKS, and then I crank out roughly 6600 words in two days!

On top of the random internal motivation to write this month, I got a nice external boost earlier this week. Remember the local writing group I went to for three or four years prior to the pandemic hitting in 2020? I've transitioned to "mostly online friends but we still talk fairly frequently" with one of the members: Skarabrae-stone. Last Wednesday, they tagged me in a Tumblr "challenge" to list all of our WIP titles. I'm sure there's some that I missed, but here is my list of WIPs that I had posted the following day. Turns out, if I count WIPs I probably won't return to - such as the 365 Days of Writing challenge and Ronoxym's Flash Fiction challenge - I'm up to 24 WIPs! That's stories I've started at least world-building in! It's a much longer list if I include plot bunnies as well!

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Not only did Skarabrae tag me in the game in the first place, but they then asked me to talk more about Seduce With Caution. Naturally, I had to laugh a little because I have a full-on tag on my blog of nothing but me ranting, raving, gushing, and pulling my hair out because of this story! Gave me yet ANOTHER chance to gush about it though. Easier to do after actually working on it this month. Despite not being in the Miraculous Ladybug fandom, Skarabrae still found the concept intriguing, and offered to be a sounding board, should I need it.

Well, of COURSE I had to take them up on the offer! I sent them the master file I have, as well as those two chapters I wrote this month. We'll see what comes of that.

On the flipside, I did offer to be their sounding board for their many projects. I just need to figure out which one intrigues me enough to ask them to elaborate on.

Actually, I have quite a few people to send asks to. Part of the tag game was to tag as many people as you have WIPs. I do NOT know 24 different writers on Tumblr, but I did get about half-way there: 14 people! Already three of the people I've tagged have played along. Off of those 3 people, 5 others have played. Lots of intriguing titles!

Along those lines, I don't know if I simply tagged my answer to Skarabrae's ask just the right way to catch attention, or if some of the people who saw the tag game decided to check in to see if I was asked about any of the WIPs listed, or if I lucked out that the Miraculous Ladybug movie hit Netflix this Friday and people were craving some MariChat content, or if I just plain old lucked into catching attention this weekend. Regardless, that answer I gave to Skarabrae about SWC was liked by them and one other person whom I know follows me. Then there were six other people who liked it as well!? I've checked to see if they were bots, since they are prevalent on Tumblr. All of the blogs that liked my post seem legit though....

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Sooooo.... yeah! Between my own internal motivation getting me excited about this story again, and Skarabrae stoking the fire (excuse the pun???), and just... random ML fans also seemingly intrigued by my concept... Maybe I'll actually get more writing done for this story this upcoming month.

After all, August has been, historically, my "Smut Month" for whatever reason... the summer heat, maybe?

  • 2016: Work on Some Like It Flame Broiled and Rensin's Conquest
  • 2018: Rework of Some Like It Flame Broiled
  • 2019: Write and publish Sparks for the Moment (written in July, not August, but still summer!), ANOTHER rework of Some Like It Flame Broiled and rework on Rensin's Conquest
  • 2020: Start work on Seduce With Caution
  • 2021: Complete restart of Seduce With Caution

So... uh... here's hoping August works its magic again????

Along with the writing I did this month, there was also the two D&D sessions that Hubby hosted. We're all still trying to figure out our characters, but it's been fun stumbling our way through it.

My character Aubrianne has turned out to be a bit... naïve to the ways of the world. She has a good heart, but doesn't quite consider the full consequences. She just rushes in to try her best against any and all challenges; doing what she can to help people. It's caused... interesting results.

The set-up Hubby created for our characters to all meet each other is a festival. Each of the nine regions of the continent take turns hosting a festival showcasing the collective nobility: the Parade of Princes. The region all of our characters are from is the one hosting the festival this month. We have each ventured to the capital in order to attend. After the first event of the festival, Aubrianne has grown a crush on Prince Benson Foxly from the neighboring region. She knows her place as a commoner though, and won't act upon her feelings. She also doesn't want to root against her own prince during the festivities, so her rooting for Benson is in secret... while also rooting for her own prince (and the crowned prince of the realm) as boisterously as possible.

I don't have TOO much to report with regards to our gameplay quite yet. Like I said, we're still just kind of feeling out our characters. So Hubby's been fairly gentle with us the first two games. We're supposed to officially party up for our first real quest next Monday. We'll see how that goes.

With regards to my own creative endeavors, that's all I really have to report. I truly am hoping to have both more to talk about next month and the ability to post sooner than 11:30pm on the last day of the month.

Now, I was going to leave this last part out since it is MASSIVE. Plus, it kept me far too long to put together (when I could have been working on other projects). On top of that, it's not even about my own writing. However, I had already spent the past two months talking about the NoPixel conflict storyline between Raymond Romanov and Lang Buddha. I felt like I owed it to you guys to at least finish recapping the story. That way, if there are people who were interested in what was going on, I don't leave them hanging.

Also... well... the part about my own writing and creativity this month, while more than it has been for months, still only took up roughly an 8min read. Didn't felt worth publishing a blog post with "only" 2000+ words.

That being said... the "recap" of the final couple weeks of the conflict is still roughly a 25min read in and of itself! Which is why I saved it till the end. If you decide to pull the ripcord now, I do not blame you. Thank you for taking the time to read this far. I appreciate you so much. I hope to see you again next month!

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For everyone else: strap in. This is gonna take a hot minute....

Honestly, when the Raymond vs Lang drama on NoPixel died down my husband and I used it as a good time to cut the cord with Ray__C's streaming. We enjoy him greatly, but the man streams for 10+ hours nearly every day! That's... that's just way too much content to keep up with! And it's also way too much content to just sort of jump in mid-way, as evidenced by this unexpected 3-part segment I have had on my blog. So, with Ray, it seems to be kind of all-or-nothing. And we needed a break. Thankfully, he took a break as well. Since he would be in Paris anyway for Twitchcon Europe, he met up with a few of the people who play RUST members, and they went been backpacking through Europe. He got back on the 18th, but Hubby and I are almost afraid to check in on the storyline now....

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Edited by LycoRogue

All that said, I'm not entirely sure what the true end of the saga is; if it continues past the point that I'm recapping. However, it felt pretty complete. Kind of an anticlimatic conclusion, but you could tell the roleplayers were getting tired with the storyline and wanted to move on. So I'll give them a pass. The whole thing WAS improvised, after all.

Now, even an abridged version of this saga is pretty lengthy, and I already went over most of it last month. So, please feel free to reread last month's post to catch yourself up on some of the more nuanced details. For this month's recap I'm just doing couple-sentence long highlights.

  • Ray__C's character Raymond Romanov was a member of the CLeanbois; a gang created by Buddha's character Lang Buddha. Raymond also considered Lang a brother, and the CLeanbois (CB) as his family. CB lived in the in-game mansion dubbed CLean Manor.
  • Lang went on to create Cerberus, a parent company for all of his many businesses (where he tends to host criminal activities). Raymond and CB co-founder Tony jointly created the street racing team Redline. Raymond created the gang Raymond's Unfortunate Scuff Team, aka RUST.
  • RUST was given their Golden Rule: Don't mess with Raymond's 1st found family, the CLeanbois. The city knew Lang's Golden Rule: Don't cause problems on his property. Unfortunately, a few RUST members were a bit unclear as to where those lines laid.
  • Lang wanted to punish Raymond's in-game adopted son Maxine and new RUST member Kate for kidnapping a Rooster's Rest customer who had bad-mouthed their gang (the kidnapping wasn't the issue, but they did so while still on Rooster's property). Lang and his right hand man Harry threatened to hunt down Maxine and Kate.
    • Raymond blamed Lang's lack of leniency - especially considering RUST had already punished both Maxine and Kate - on Rooster's Rest CEO Penny whispering lies about the situation into Lang's ear.
  • A couple of days later, Lang requested that Raymond bring Maxine to CLean Manor for a parley. Raymond and Maxine were then ambushed by Lang, Harry, and Lang's oldest friend Speedy. Raymond was tranquilized, Maxine was kidnapped with threat of torture and execution, and a fire fight between CB and RUST ensued.
    • Reminder that on NoPixel characters don't actually stay dead after "executions" unless the player wants to permanently kill off the character. Regardless, the threat is still very much roleplayed with the appropriate gravitas as if it were a permeant death.
  • After the shootout, Lang told Raymond that they were through. Raymond wasn't a CLeanboi anymore. The Manor wasn't his home anymore. Lang no longer considered Raymond a brother any longer. Still, Raymond refused to outright betray Lang to the cops despite having more than enough dirt to get Lang locked up for life and the cops stressing this fact to him.
  • Raymond and RUST decided to retaliate against Lang by hosting a free food truck event in the public street just outside of The Rooster's Rest. Penny was forced to close down the restaurant since they didn't have customers. Lang, Harry, Speedy, and fellow CB member Denzel tried to stop the week-long food truck event. They shot at event goers, hijacked one of the trucks, and dropped helicopters onto the event.
  • RUST managed to kidnap Speedy, and got into another shoot-out with Lang, Harry, and Denzel. In a panic, Raymond tried to get Lang, Harry, and RUST member MacGregor some off-the-books medical attention. The cops kept finding them before the doctor could meet up with them, however. When the doctor was finally able to reach them, stressed out RUST member Bruno held her at gunpoint to make sure MacGregor was stabilized first. He then accused Raymond of prioritizing CB over RUST. Bruno and MacGregor then nearly left the gang, either of their own volition or by being ousted for insubordination.
  • Seeking revenge, RUST tried blowing up cars at Cerberus. Harry's adoptive son Zaceed managed to ambush them, and Cerberus CEO Nancy called the cops on RUST, causing both a shoot-out and a police chase. During which, Lang got into his armored car and started hunting down RUST members that got away from the cops. Raymond tried to tell the cops that RUST couldn't surrender because "that armored car is shooting at them!" The cops spiked Raymond's tires, ending the chase and arresting all involved RUST members; Lang, being the mayor during this whole conflict, and his associates went scot-free.
  • Raymond asked for another parley. He was instantly disrespected and threatened, and the parley ended before he could even start negotiating for a truce. Enraged, Raymond gave the go-ahead for his second-in-command Chem (short for his street-name: The Chemist) to follow through with his "Dark Knight" plan. Despite wanting to kidnap Nancy and Penny, as revenge for their parts in the war, RUST ended up grabbing Nancy and fellow Deputy Mayor Eve.
  • Cops and Lang were able to find RUST before they could execute Plan: Dark Knight. There was a long chase and then a Last Stand fire-fight on a highway overpass. The fire fight ended up taking down something like 8 members (??) of RUST along with their opposition: Nancy, Eve, Harry, Lang, and 20 out of the 22 cop characters that were logged on at the time!!!
  • Four out of the six RUST High Command (including Raymond) were jailed and put on HUT (Hold Until Trial). Their HUT lasted nearly a week.
    • Raymond spent the time interacting with his three lawyers - James Haze, Grace Daniels, and Maya Mahmoud - as well as some "Lifers" (characters with a prison life sentence, and so the players exclusively roleplay within the prison).
    • RUST was charged with Coop's Law, a very rarely used in-game rule to put away characters that prove a repeat threat to civilians. It was a way for early NoPixel to combat the Griefers that other GTAOnline servers suffered. Along with jail time, the Coop's Law charge was seeking a 5 million dollar fine from Raymond and 1 to 2.5 million dollars each for the rest of RUST.
  • Despite Tony promising Raymond that he would stay neutral in the war between CB and RUST, he planted a spy camera in the prison visitation room for Lang. He also brought back intel that RUST was about 20min from getting a bail hearing. Enraged at the prospect that Raymond might get out of jail, Harry - unmasked - ran into the visitation room and shot down RUST hang-around and prospective member Nana, RUST high command member Perez's in-game girlfriend Cassie, and two out of Raymond's three lawyers.
    • Suspecting Tony was somehow involved in the shooting, an enraged Perez threatened him. When Raymond yelled at Perez for doing so and told him to not touch Tony, Perez called Tony back up to instead threaten Redline's 2nd in command (and Tony's ex-boyfriend) Goofy, assuming it would be the equivalent of going after RUST's visitors at the prison.
    • With 2 out of his 3 lawyers recovering in the hospital and his 3rd one not "awake" (logged on), Raymond had to postpone his bail hearing. Once his lawyers could be present, Raymond and the other HUT RUST members (excluding Perez) were given a long police escort to the courthouse.
    • Perez wasn't properly put on HUT, and when the game mechanics allowed him to leave the prison early the cop characters roleplayed that it was a prison break. Perez was instantly captured, placed back in jail, and listed ineligible for bail.

Okay. So, that's just everything that happened between mid-May (the kidnapping from Rooster's Rest) and early-June (Harry shooting up the prison visitors)! Sadly, due to how crazy-busy Hubby and I were the back half of June, we weren't able to watch Ray__C as much. Which means there's a lot of daily events that I ended up missing, but we'll see how much of the back end of this saga I can recap for you fine folks.

  • Raymond, Chem, and fellow RUST high command member Kiwi were able to get bail. Bail was originally set for the $5million that Raymond was charged with along with Coop's. However, since Raymond was able to convince the judge that RUST was under possible attack and would need to protect themselves, the judge just set the bail at $4million and allowed Raymond to use the last million dollars towards hiring bodyguards. The bail conditions included Raymond not getting drunk (so his character can't consume anything listed as alcohol), not being in possession of a firearm (originally it was all weapons, but then the judge thought it would be funny if Raymond had a knife to defend himself against people trying to shoot him), staying off of all Cerberus properties (which Lang had already banned him from anyway), and not interacting with Cerberus employees directly. Raymond, Chem, and Kiwi would also be considered accessories if any RUST members broke any laws while they were on bail.
  • With nothing better to do that wouldn't break bail, most of the next day was spent at the RUST compound with Raymond's security detail and taking meetings. Two RUST members had purposefully attempted to stay neutral in the CB vs RUST war since they technically worked for Cerberus (exceptions to Raymond's bail condition since they are RUST members). While Raymond talked with them, they joked about getting him civilian jobs within Cerberus. One such job is Dodo Freight: you sign in at the warehouse and then drive a box truck around the city to various delivery points marked on your map. You drop boxes off at those delivery spots, and then go back to the warehouse to return the truck. Upon returning the truck you get paid. Aside from a pseudo-freelance job as a flight instructor, Raymond had never held a civilian job before, making nearly all of his money off criminal activity. He joked that this is the perfect time – when he's being hunted and a security detail is trying to keep him safe – to try his first Dodo run. You could instantly tell how exasperated the head of the security company (Solomon) was by this SBS* play (but you could also tell that the player was having fun with this kind of roleplay because it was more interesting than having his character just stand around the ScrapYard for hours on end). Raymond even upped the SBS ante by also taking a selfie of himself in uniform in front of the Dodo warehouse and the box truck he was driving. He than twatted** out that he's trying his first ever Dodo run and included the selfie.
    • *SBS is short for "small brain syndrome". Basically, it refers to people who can't think of (or refuse to consider) the big picture or the consequences of their actions (such as purposefully putting oneself in danger by publicly announcing one is about to do a delivery run while being actively hunted); situations that are dumb for the sake of being silly, goofy, and dumb/entertaining; or the inability to keep up with a semi-complicated conversation/plot.
    • **Twatter is the in-game version of Twitter (now rebranded as X), therefore "twat" is the in-game version of "tweet".
  • The whole day was just that sort of SBS casual, goofy role play.
    • Buddha (the player) is now the CEO of NoPixel, and used his administrative powers to have Lang pack up Raymond's stuff from the Manor and send it to the RUST compound via box truck.
    • Whenever something suspicious happened within or around the RUST compound Raymond – out of reflex – was the first to poke his head out and check on it, only to be IMMEDIATELY reprimanded by Solomon and shooed out of sight.
    • Sometimes NoPixel players try to recreate reality TV shows or "the losers die" drama 'reality shows', such as the South Korean hit Squid Game. The week after Raymond was released on bail the city was hosting a "Survivor"-like game, and Raymond wanted to try out for it. He was told by his friend Kermy that he needed an audition tape, so they went to the airport Raymond freelances at, and rented a military plane to fly in for the opening shot of his audition tape. Raymond then forgot to lower the landing gear, and ended up blowing up both the plane and Kermy's car (with Kermy inside). Solomon playfully asked if Raymond offering to teach his team how to fly earlier was a joke and noted that his team shouldn't be at fault for Raymond's injuries since they could only save him from himself for so long.
    • While Raymond was waiting for Kermy to record his audition tape for "Survivor" Raymond ran into Chatterbox, the head of the Clowns (a Joker-esque gang). Chatterbox told Raymond that they have a common enemy: Lang Buddha. He then told Raymond he had a fantastic plan. He knew that the best way to hurt Lang isn't to go after him specifically but to instead go after his loved ones, and then Chatterbox proceeded to relay the "Dark Knight Plan" over to Raymond with a straight face (clearly the player had watched some of RUST's streams and saw their "Dark Knight Plan" and decided to have his character relay it over to Raymond word-for-word and act like it was his original idea.) Raymond was like "uuuuh, I'll have to get back to you about that" since it was the failed plan that resulted in the highway fire fight and RUST getting HUT. He then talked to one of his RUST members who told him, "You know Chem got that idea from The Joker, right? And The Clowns are related to The Joker? We basically stole the idea from them..."
  • The last day before the trial, Raymond continued the SBS roleplay, starting with another Dodo run (complete with selfie and twat again). The first stop (which is randomly generated when you start the job) was the building across the street from the Rooster's Rest, funny enough! So, of course, everyone was extra on edge while Raymond was purposefully chill and a little slow with making his box drop-offs. The next stop was right next to Betta Life, the Cerberus business that Kitty (Raymond's ex and Goofy's wife) runs. The third stop was near the Yokai house, which had Ray on edge because Yokai had just declared war against Redline (Kate promised to stay neutral since she's a member of the Yokai racing team). The war between Yokai and Redline meant a lot of gun fire and cars zipping around, and neither Raymond nor his security detail could confirm if everything was related to the street race war or if any of it was aimed at Raymond. Thankfully, the last 2 stops were less eventful before Raymond finished the job at the warehouse. When he went to pull up to the warehouse the security detail warned that the parking lot was swarmed by people waiting for Raymond. Thankfully, it turned out to all be RUST and Redline members. Raymond had texted Tony earlier asking for a one-on-one meeting to talk about what happened at the prison. Redline was there to let Raymond know that Tony was "awake" and waiting for him.
  • Raymond went to the meeting, accompanied by his 6 security guards, who refused to stay outside the meeting room despite Tony's request. Raymond compromised by having his security wait in the back of the room, by the only entrance. That way they could keep him safe - as is their job - but they would be too far away from the actual meeting to listen in. The only other people in attendance were the two RUST members that worked for Cerberus, and that was because they were higher-ups in Redline and were there as mediators. There was also a side room with the door closed and marked as locked that got Raymond and the guards all on edge. The way Tony was acting during the meeting made it hilariously obvious that Lang, Harry, Denzel, and/or Speedy* were in that side room listening in. Especially since Raymond was purposefully calling Harry a lapdog and a POS, and every time Raymond badmouthed Harry Tony would speak loudly about how amazing Harry is and how Raymond should watch his mouth, only to then talk soft and normal again the next sentence (so he clearly wasn't getting mad, he was just covering). The biggest bit of drama during that meeting was Kitty - another Redline higher-up - about to go feral because Goofy was threatened by RUST and she felt disrespected by the security guards because they refused to leave the private meeting room or present her with IDs. Raymond was able to more-or-less smooth things over to the point where Tony and Redline might actually be neutral this time, but Tony was given a warning that if he is even remotely tied to Lang and company's attacks on RUST Raymond wasn't going to hold his boys back again.
    • *turns out it was indeed Lang and Speedy in the side room listening in. Lang was also texting Tony during the meeting to see if it was safe to ambush Raymond again. Thankfully, they never had a clear opening this go. Probably because of the security team.
  • Raymond then had a few more meetings at the RUST compound. During one of those meetings, the one character that Raymond was interacting with was very squirrelly: “Why do you have a security team? Is it safe to talk to you if someone is trying to kill you? Why is your meeting room lined with open windows!?”* As they were talking, Raymond glitched. The world vanished around him and the character model looked like it was flailing while falling into a void. When the character “resurfaced” he spawned in the parking lot back at the Redline compound he met Tony at. Despite not leaving on the best of terms with Redline, Raymond was just like, “Uh... can one of you drive me back to the RUST compound?” Thankfully, a RUST member was still there and brought him back to the ScrapYard. Raymond's security detail was wondering where he went and he needed to explain the situation and warn them what car he was in so they could get back into the compound. When Raymond got back to the squirrelly guy he was meeting with, the guy was like, “WHAT HAPPENED!? DID LANG GET TO YOU!?” Raymond joked that it is possible now that Lang “has these new powers he is still trying out.”**
    • *the windows are purely decorative. You can't snipe someone through windows, the game literally won't allow it, but a lot of role players still act as if it were possible since it would be IRL
    • **Ray was probably referencing Buddha's new admin privileges now that he's CEO of the server. Especially since, when someone glitches like that, they tend to respawn where their game was last stable; usually somewhere only about 10min back in their gameplay. The fact that Raymond spawned in a semi-hostile area that he was at over an hour before did bring into question if Buddha was messing with Ray__C.
  • The trial was the next day, and took over two real-time hours to roleplay through! I have to admit, it was kind of rough to watch as a Ray__C fan.
    • He had to remind his chat multiple times that his lawyers are PLAYING lawyers and are not ACTUAL lawyers. His chat was getting so toxic and overly invested as they screamed about (a) his lawyers throwing, (b) the persecution's lawyer overly objected to everything, (c) half of the evidence against RUST being game mechanics that can't be roleplayed into the narrative, and so it shouldn't be included, and (d) all of the witness testimony was a waste of time.
    • Most of the persecution's witnesses straight up lied, but since the cops had been sweeping evidence against Lang under the rug the defense lawyers had nothing to prove perjury. One such lie was linking RUST to the multiple explosions at Rooster's Rest*. When it was Raymond's turn to testify, since the character has ALWAYS been vague and noncommittal when talking to cops, he defaulted to never mentioning anyone by name and answering with "I believe" or "I was informed" which turned most of his testimony into hearsay despite him literally being there to witness the events. Finally, the DEFENSE, for some unknown reason, called Zaceed (Harry's son and main aggressor along with Harry and Speedy in all of these conflicts) as THEIR witness. The prosecutor interjected with, "I would like to remind the witness of his 5th Amendment rights..." and Zaceed was like, "Nah, I'm good" only to then respond to every question with "I can't recall". Even for the question "Is Harry Brown your father," Zaceed was so far into the bit at that point that he just broke out laughing and choked out, "I can't recall."
      • *The "explosions" were actually Lang accidentally crashing the cargobob after hijacking a food truck, and Lang et. al. dropping helicopters onto the food truck event. However, since RUST was hosting said event, both of those instances were used as evidence against RUST with regards to putting "average citizens" in danger.
    • The guy playing the judge did try to lighten up everyone's time during the trial and brought in a lot of humor to the proceeding. He also attempted to rein everything in as much as possible so as to not waste everyone's time (both the players and the viewers).
      • At one point the persecution was trying to push back against Raymond's claim that he was tranquilized at CLean Manor (something that 100% happened) because there was a game-mechanic glitch that didn't include "tranquilized" as a status affect Raymond had on him when the cops found him. This is just one example of those "that's a game mechanic and can't be used as evidence" instances. The judge walked over to Raymond, held out his gun, and asked him "were you tranquilized?!" Raymond instantly shouted, "yes," and the judge put the gun away saying, "he was tranq'd. Let's move on."
      • Due to how chaotic and jumbled the trial was (you can watch the trial via Ray's YouTube channel), the judge had to take 24hrs to deliberate. His main concern was the use of Coop's Law. While it would apply, it's kind of a shitty call to slap it on a character instead of using it as punishment for poor roleplaying.
    • In the end, the judge did agree that it was a back-and-forth between RUST and Cerberus, but that doesn't forgive RUST for their crimes. He found them guilty, and convicted them under Coop's Law. He then declared that RUST would be THE LAST people to be convicted under Coop's. The law would be erased from the penal code. Instead, a new law - one that has semi-less vague wording - would take its place. A law pushed forward by Lang as one of his final acts as mayor: Restricting Undesireable Serial Targetings Act (or the RUST act). The RUST Act was designed to enact "harsher punishments against criminals who commit targeted violence against civilians and commercial entities." [from Lang's Events: Mayoralship page]
      • Raymond was sentenced 2 years in prison and 5 years on parole. In the case of penal sentences, each "year" is a real-world day. So, 2 more full days of his character in jail, and then 5 days of his character acting under parole.
      • Much like when the RUST members were on HUT, a lot of Raymond's friends and RUST members visited him while he was in jail. Two such friends were Yuno and Mickey, CLeanboi members who are closest to Raymond and stayed neutral during the conflict. They both told Raymond to just apologize to Lang, and indirectly blamed Raymond and RUST for the conflict escalating. To be fair to them, Raymond didn't explain himself too well, and so it did sound like he and Lang were equally at fault, instead of Raymond just responding to Lang's aggression.
  • After Raymond got back out of jail, he was contacted by Lang's disowned son Yeager. Yeager and Lang had a major falling out a few months prior to the conflict with Raymond starting. Yeager did not hide the fact that he didn't care what happened to Lang. Yeager's player vigors even messaged Ray__C as his character, simply saying, "Ray, habibi" at the start of the conflict with Lang. Despite Yeager not being around to help prior to the trial, Raymond hoped Yeager reaching out meant they would ally against Lang.
    • Yeager invited Raymond and a small handful of his closest allies to his island Sanguine Isle. This is a weird part of the game map. It's technically its own map, but it's not a sub-server or anything. You could, in theory, travel from the main game map to the island if you knew where to go. The standard "wall" that kept you locked onto the Los Santos map wouldn't be there, and you could transition to the Sanguine Isle map. More often than not, though, there was a sort of "loading screen" of your characters getting onto a plane that takes off and than lands in Sanguine Isle (kind of like fast travel in other video games or traveling to a different island in Animal Crossing: New Horizons)
    • Once Raymond and his entourage arrived, Yeager invited them to his courtyard. He then handed Raymond an AK rifle, a weapon that was pseudo-banned in-game, and so there's a limited supply of them to avoid flooding the market. Another reason why Raymond was shocked that Harry got away with using one to shoot up the prison. Anyway, Yeager offered Raymond the chance to try out the gun to see how it handles before pricing out how much it would cost to fit RUST with more semi-automatics. Yeager also priced up a number of explosives, offering to just give a bunch of them to RUST to start... as long as they used them in their retaliation against Lang.
    • Excited for the new partnership, Raymond and his friends followed Yeager to his office to talk shop a bit more. Except, Yeager was actually leading Raymond et. al. to a trap room hidden in his mansion. As soon as Raymond opened the door it transported him and his friends into a water-logged room where they quickly drowned.
    • Turned out that, while Yeager was originally on RUST's side in their conflict with Lang, the fact that RUST kidnapped Eve instead of Penny was their undoing. Eve is a member of The Guild, a pseudo-gang that Yeager was once a part of before being disowned by Lang, but a group he still considers family (very much like Raymond and CB). In a sort of "the enemy of my enemy is my friend" mentality, Yeager's and Lang's joint hatred for RUST over the attempted murder of Eve brought them back together. Yeager baited Raymond, drowned him, told him to keep his hands off of Guild members, and then handed him over to Lang, who told Raymond, "I'm always ten steps ahead of you, buddy." (which caused Ray__C to break out in laughter and joy over the new plot twist)
    • Yeager had told Lang that Raymond was GSR positive after trying out the rifle, and even let Raymond keep the AK on him to further frame him. Lang used a helicopter to bring Raymond back into the city and on top of one of the taller buildings in Los Santos: the casino. Lang then gave a speech about Raymond losing everything and how the Raymond that Lang knew died a long time ago*. Lang then threw Raymond off the top of the casino. Thankfully, the EMT that found Raymond knew of the conflict with the mayor, and set up protection around him.
      • *probably referencing the story arc where Raymond was forced into anger management; coming out the more calm and calculating Raymond who runs RUST, as opposed to the "shoot first, ask questions later" enforcer he was in CB
  • Now confined to a wheelchair while his back healed, Raymond was taken to the police station to question what happened to him. Raymond being Raymond, refused to outright say that Yeager drowned him and his friends, and that Lang threw him off the casino roof. He alluded to both things - including mentioning that he drowned while on Yeager's island - but never explicitly stated that's what happened (although, to be fair, since he was still unconscious from drowning, Raymond wouldn't know Lang was the one to throw him off the casino). The cop Raymond talked to said that he believed Raymond was being set-up, and wasn't going to charge him for the guns he had on him. Which means he wasn't considered breaking parole. Hooray! 
  • Now that Raymond had some trust in this cop, he called him to let the cop know that Mickey had contacted Raymond and wanted to meet up. Considering what had just happened with Yeager, Raymond wanted to make sure the cops investigated Mickey if Raymond went missing shortly after the meet-up. Raymond then called Kitty and left her the exact location that he was meeting Mickey so at least someone would know where to start looking for him, should the need arise.
    • Most of this concern came from the fact that, despite now being friends, Raymond once "ocean dumped"* Mickey. It was the main reason he was forced into anger management in the first place. While Mickey had since forgiven Raymond, he had also asked to meet up with Raymond in the exact same spot Raymond had ocean dumped him. Raymond was fearful that Mickey was going to betray him and ocean dump him in retaliation.
      • *An "ocean dump" is a bit of what it says on the tin: one character dumps another character in the ocean. Specifically, it's after the dumpee is unconscious, usually from an execution-style headshot, but it can be from torture/beating/being shot elsewhere. The dumpee can then decide if they want to perma-kill their character. If not, then it's an unwritten rule on NoPixel that the dumpee, upon either being rescued or "washing up on the shore" and recovering from their injuries, roleplays amnesia in relation to the ocean dump. They don't remember what happened, and generally don't recall who dumped them. If an ocean dump is the result of being blooded out of a gang, the dumpee forgets key information that can be used against their former gang. The dumpee can then slowly regain their memory. Also, the amount of memory initially lost is subject to the player, but general rule of thumb is "story first".
      • Mickey truly did just want a heart-to-heart with Raymond, and used the "ocean dump" spot as a metaphor of what they were both capable of overcoming.
    • As the two were bonding and Mickey was trying to get Raymond to end the feud with Lang, a couple of cop cars pulled up on the beach. Soon they were flanked by about 5 cop cars with their lights going. Mickey was in shock as the cops thanked him for getting a hardened criminal off the streets. Raymond was arrested for breaking parole, and was escorted into one of the cop cars as he yelled "What did you do?" to Mickey. Raymond then hung his head and muttered about being betrayed yet again by family as Mickey swore that he didn't know what was going on. As the cops drove away you could see that there was at least EIGHT cop cars there just to escort Raymond to the station! Ray__C was in hysterics over the excessive police detail.
      • Turns out, Mickey was telling the truth, and the shock on his player Blau's face was priceless. Raymond's unknowingly turned himself in. When he was talking to the cops about what happened to him on Yeager's island, he had forgotten that Sanguine Isle is a sovereign state. Admitting he was there also meant that Raymond admitted to "fleeing" the city while on parole. Since Raymond WAS GSR positive as well, the higher-ups also charged him with gun possession despite the obvious plant. Not only was the possession another violation of his parole, but the illegality of the guns made the possession all the worse. The cop that Raymond had talked to believed he shouldn't be charged with anything, but when the higher-ups saw the cop's report they decided to charge Raymond. Since Raymond also let the cop - and Kitty - know where he was going and who he was meeting with, it was easy for the cops to track him down for the arrest.
  • Raymond was charged for 4200 months (or 70 real-world hours) for breaking parole. Soon after going to prison, one of the Lifers informed Raymond that there were new corrections officer cadets that he should look out for. Turns out the cadets were Speedy and Lang! Raymond tried to set up a prison riot so he could get to and stab Speedy and Lang.
    • Unfortunately, one of the people in the riot planning was an informant for Speedy. He gave the other guards the heads up about the riot and that he and Lang were the main targets.
    • Lang set Denzel and Harry up as snipers along the prison roof with express orders to shoot any RUST members on sight because they are probably trying to smuggle in weapons for the riot (which is accurate, Raymond was trying to get a RUST member to air-drop knives).
    • Misunderstanding their assignment, Denzel and Harry started firing on Raymond as he ran from the visitation building to the main prison yard. The other guards locked Raymond up inside the infirmary to protect him from the assassination attempt. Raymond ended up missing the riot... which is probably for the best because it did not go well for the prisoners.
    • Raymond refused to work with the cops again since every time he did it screwed him over. Because of this stubbornness, the cops didn't have the statement they needed to actually charge Harry and Denzel for the attack. Whoops. Worse yet, because Lang and Speedy were now corrections officers, they were privy to the cops' progress on this investigation.
    • Missing her boyfriend on her birthday and wanting to help him with the riot, Raymond's in-game girlfriend Nunu parachuted into the prison. She was then quickly tasered and captured by the officers. Enraged, Raymond tried to ambush the cops to rescue Nunu. It did not end well for him either.
  • Within a week of Raymond getting out of prison again he managed to steal Lang's armored car, the one with the mini-guns in the headlights that Lang used to shoot down RUST members. When Lang and Nancy tried to recover the car, Raymond used the miniguns to blow up Nancy's car with the two of them inside. He then parked Lang's armored car next to their bodies and blew that up too.
    • In retaliation, Lang had the casino set up a tournament he knew Raymond would want to participate in (a la Prince John setting up an archery tournament to lure Robin Hood). Lang, Tony, and Goofy then ambushed Raymond and took him to the casino roof. Lang was going to drop him off the roof again, but a cop helicopter was flying overhead. Instead, the two had a heated heart-to-heart. Lang told Raymond to give up on his revenge because he hasn't succeeded once. He again warned Raymond that he was going to lose everything. Raymond told Lang that he could not stop now. He's in too deep and he can't hold his boys back any longer. Lang, disappointed, told Raymond to walk away with his life; this was his only chance. Defeated yet again, Raymond did indeed walk away from Lang. It was officially official now. The two were dead to each other.
  • At this point, Hubby and I had visited my mom for her survivorship celebration, so we weren't able to watch what actually happened next. The NoPixel wiki is also kind of bad at updating regularly on a lot of content... but... to be fair, there is a LOT of content to be updated on the daily. So, this is all I was able to sort out.
    • RUST was starting to implode and argue daily with Raymond.
    • Tony and Redline started attacking RUST
    • Lang, Harry, and Denzel tried to attack RUST and was wiped out by Kiwi
    • Other gangs smelled blood in the water and were itching to kick RUST while they are down.
    • Raymond knew he needed out of the conflict with Lang. They were winning a few battles but massively losing the war.
    • Raymond called Lang to end the conflict. Lang was clearly over it too and simply replied, "If you want to end it then end it. Simple as that." They agreed to not mess with each other's business ventures. RUST wouldn't mess with Cerberus, and Lang wouldn't block RUST from advancing their car crushing business and other such companies the members were trying to start up.

And... that was it.

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Like I said, kind of anticlimactic. It is all improv roleplay though, and the conflict did go on for over a month! It was time to let the story die and move on.

Anyway, I hope everyone enjoyed this journey through the Raymond Romanov vs Lang Buddha conflict. It was definitely a fun storyline for me and Hubby to watch together, as well as share with you fine folks. Thanks for indulging me going off about this roleplay.

With that though, I will officially sign off. Until next month, where, hopefully, I will have more to say about my OWN stories and less to say about GTA Online roleplay.

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