Est. Read Time: 30min
Happy Valentine's Day, friends!
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It's been a touch longer since my last post than I had intended. It's still very much February though, so I'm still sticking with my goal of at least one blog post per month. Can't be mad about that. It is Valentine's Day though, and how could I miss the opportunity to make my February post also a love letter to my fine readers.
So, may I ask for each and every one of you to collectively be my platonic valentines today? Because I want to share with you all of the love you've shown me over the years.
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You are all such amazing people, and I am always so pleasantly overwhelmed by the love my writing gets. I know I whine a lot about how my readership isn't as vast or active as the fanfic authors I idolize, or I lament my stories not getting spin-off fanfics or fanart or fan theories like big-name fanfics get. I do tend to be ungrateful as I fall into my self-doubt spirals. I am so sorry for that and for guilt-tripping any of you about how you love my stories. How you do so shouldn't matter. What should matter is that you DO love them and read them and support me. So, thank you. I love you. You make my writing worthwhile. Your likes and kudos and faves and bookmarks and comments and reblogs all bring huge smiles to my face. I recognize the repeat readers, and you remind me that my writing is good enough for someone to want to read more from me. I see the new names, and you remind me that my writing isn't as invisible as I believe. You are all beautiful people, and I wouldn't be as far along in my skill if it weren't for you.
I know that the adage (and the healthier option for participating in a hobby) is to do it for me; no one else. However, I used to write for me. I used to tell myself stories. I was content keeping them in my head (maybe take some physical notes to keep the details straight). It was rare that I would actually follow through with writing anything down for years and years and years. If no one else was reading it, why bother putting in the effort to write it when I could just create the stories in my head?
Then I got into fanfiction writing. I still wrote for myself; just to get the ideas out of my head. I never edited, though. First draft was final draft. Throw it up online. If people see it they see it, if not... well... I wrote it for me. Not the greatest mindset for trying to hone or improve one's skills though. And, without trying to improve and sharpen my skills, my desire to become a published author was little more than a pipe dream and wishful thinking living off the scraps of being told most of my life that I was a gifted writer.
Then I started writing for my readers. No, I wasn't writing stories simply because I thought it's what you want to read. In that regards I still write for me. I still tell stories I want to tell and stories I wish I could read myself; so I create them. The part about writing for you, my readers, is more about my motivation. See, my desire and drive to improve my writing stems from my want to put out better stories for my readers. I started editing, revising, and - gasp - PRE-PLANNING my stories so the end results are better for my readers. I feel guilty about not being as prolific a writer as others I follow within the fandom because I want to have more things for my readers to enjoy. I have this blog so I can connect with you and give you a heads up on how I am and where I am with my writing; so you're not wondering where I vanished to. I get excited about parts of my stories because I imagine how my readers will react once they reach those scenes. I refuse to delete anything (I instead cut it and paste it into a "scraps" file) because I imagine some of my readers being fellow authors, and being able to show them where the polished story started and how much I had to revise might be encouraging for them. I started posting those cut bits to Tumblr because I thought my readers would get a kick out of them. I want to tell you all about my Scum and Villainy campaign (which is coming later) because my stories don't feel alive unless others know about them; unless my readers can experience them as well. My stories have all become extroverted divas that need that spotlight to feel real and complete, and you fine folks are all that spotlight.
So, thank you, yet again, for considering what I write worth your (most likely) precious little time available. It means the world to me. You are all such beautiful people. I'm going to explode with love.
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Speaking of my writing, you probably noticed that I didn't update this blog to promote my latest Plagg Appreciation Day story. I also haven't promoted it yet within this post. You may have also noticed - if you follow me on Twitter, Tumblr, AO3, FFN, or DA - that you didn't get a notification alerting you about the latest Plagg Appreciation story.
Yep. You guessed it. That's because there wasn't one. I tried. I spent three days plotting and pondering and playing with ideas. The closest I got to a fleshed-out idea was something akin to The Adventures of Brainy where Plagg daydreams that, instead of absorbing into the Miraculous jewels in order to power up a human superhero, he and Tikki transform into human superheroes themselves. I couldn't quite get the concept ironed out in time for Friday, January 13 though. Maybe I'll get it sorted by the next Friday 13th in October. Maybe I'll think of something completely different.
If you have any plot bunny ideas for a Plagg-centric story, feel free to pitch them my way.
Anyway, as it crept closer and closer to January 13th, I, of course, got more and more anxious about my story. I was doing what I always do and beat myself up over the fact that I didn't have this story done. This was MY holiday that I created. How could *I* not meet my own deadline and participate in my own created fandom holiday????
Then the 13th hit, and I realized how much pressure I was piling onto myself. It was FANFICTION. It was something people would read FOR FREE. It was a MADE UP holiday. I was seemingly the only one who even celebrated it, seeing as how I have never seen anyone else post anything Plagg-centric specifically on a Friday 13th or tag anything Plagg Appreciation Day or tag me on any Plagg Appreciation Day posts (exception being LivreVer once or twice). It DIDN'T MATTER if I posted a story or not.
Ah, the dark side of "I write for my readers": I pressure myself to hit arbitrary deadlines and feel guilty when I don't hit them. As if I'm disappointing you guys. I know I'm not disappointing you all. I KNOW! I have to retrain myself to let that feeling go. I have to remind myself that my readers are all lovely and patient and are excited to read my writing, regardless of when or how frequently I publish.
So, on January 13th, when I still had no idea what even to write, I battled with myself for a bit, and then let it go. I waved the white flag and marked a second missed Plagg Appreciation Day.
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Most of January was spent dealing with headaches at work anyway. Headaches I'm STILL dealing with, actually, but I won't get into that. Point being the few times I wasn't dealing with work stuff I was recovering from said work stuff. My brain was fairly fried, and I didn't even think about fanfiction. The fact that I hadn't seen a new Miraculous Ladybug episode since November probably didn't help motivate me to write anything. Not having the energy to go on Tumblr and interact with the fandom didn't help much either.
Instead, I focused on Scum and Villainy. We were racing towards our grand return to the campaign on the 30th. I needed to be prepared for that.
And I was not prepared for that....
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I didn't have time to break away and listen back to the recorded sessions while I was home, and I had slacked off; waiting until January to even start listening back to them and taking down GM notes. I tried to listen to the sessions like podcasts, but I had to stop too many times to take notes, so it wasn't good background noise for doing house work or getting ready for work. I tried listening while at work, and I got the farthest in doing that, but... work headache stuff... I didn't have the down time I needed to go through everything.
Soooooo.... the last time I ran a RIP race that all of the players could participate in was August! Seemed like a good way to ease everyone (including myself) back into the campaign, as well as introduce new characters! Plus, no real plot-line needed since the plot-line would be introducing the new NPCs. Hubby was off that day, so he created the new RIP race machines and rolled up the NPC start positions for me. Then, when we played, everyone else rolled their start positions. I finished the last-minute set-up. We did some soft roleplay - which is the limited improv I can handle - and the race itself is mostly just me keeping track of where everyone is. I didn't even bother coming up with a cool track design. It wasn't needed. The track wasn't the point of the race that session. The new rivalries were.
The session was fun. It felt like a nice way to ease all of us back in. The following Monday - being the 1st Monday of the month - we had another session. This time I had most of a job sorted out for the group. Not as much as I would have liked (I like preparing for the weird off-beat things they tend to do so I'm less likely to have to think of things on the fly), but enough to fake my way through it.
Aaaaaand then Hubby came up with something during soft roleplay that ended up becoming a job all on its own. The whole session was basically unplanned, soft roleplay... and all improv on my part.
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It was all good. We finished up the impromptu side mission around 10:15pm. We try to finish by 11pm. Definitely not enough time to actually get to the job I had planned. I began to panic a little on what we'd do for the next 45min. Do we just call it early? Am I going to have to scramble to come up with another "short" mission for the crew to go on?
And then the characters Demarcus and Quinton had a long debate about power struggles and setting up allies and what is the best strategy for the group. I didn't really need to do much of anything for the better part of an hour. I just got to enjoy them debate each other. Eventually I interjected to let everyone know how late it was and we should sort out experience for the game. So... aside from the adlibbing I had to do for about two hours during that side mission - which was mostly character driven; I can do that easily enough - it was a fairly lowkey session for me.
I'm going to be spoiled by the time we do our next session on the 20th and I ACTUALLY run that job I had planned out.
Speaking of, let's do some "mini" recaps of what's been going on with the Stardancer crew to catch everyone up!
Credit to the Scum and Villainy art team: Brett Barkley, Tomasso Renieri, Juan Ocha, Michaela DeSacco, and Tazio Bettin (Color by LycoRogue) |
Tada! Yeah, I realized that I never actually shared my edit of the Stardancer artwork to showcase how the crew had their ship painted! I was going to show the playgroup first and then you guys... except I never came back to update this blog. Whoops. Anyway, I'm back now. This is the chrome-black with neon-green accent lights paint job they picked out for the Stardancer. How does it look? I wish I could have added a bit more dimension to the black paint job to give it more of a chrome look as opposed to just a matte black, but I wasn't as happy with my other two attempts.
As far as the campaign "plot" for the Stardancer crew (who still hasn't come up with a crew name outside of that), they have started up some trouble while also somehow going under the Hegemony's radar. They've added crewmates and collected quite a few pets. They've made enemies and powerful allies. It feels like we just started our campaign, but, at the same time, they've already outgrown their ship! It's been a bit crazy.
When I last caught you folks up, it was the third session. They had a mandatory mission from the Borniko Syndicate to air an advertisement for the Echo Wave Riders as a way to patch up the rift the crew caused between the two factions. In the process of airing said message for the EWR, the crew caught the attention of infamous wizard-class hacker Vorex. Their ship was spotted by a patrolling 51st Legion spaceship, and that lead to the crew picking the above paint job for their ship to try to disguise it. They finished up with a RIP race on one of Warren's sister moons. Since then, the main "plot beats" have been:
- Session 4 - Unfortunately, this was the first game where all three players couldn't attend. So I just sort of piloted tI'kæl so she was still there as the crew FINALLY delivered Ishi to The Cove. There they met Ishi's good friend Hunter Black, 4th in command of the Maelstrom Pirates. Hunter instantly took a liking to Demarcus, and I started the running gag of Hunter enthusiastically asking Demarcus and the Stardancer crew to join his crew/fleet. Demarcus always turns him down and counters that Hunter could join the Stardancers instead.
Itching to fight someone, Demarcus signed up for a big open-call cage match on The Cove against famed Cove MMA fighter "The Prodigy". None of the 14 fighters that went before Demarcus lasted one round, and barely even winded the Prodigy, who was amped up with a bunch of mechanic limbs (a la the anime Megalobox, except they're actual artificial limbs as opposed to exoskeletons). Quinton was able to hack into the Prodigy's limbs (after Demarcus got pretty roughed up - including a sword through the left shoulder), and locked him into place so Demarcus could knock him out. Despite Quinton purposefully only freezing up the limbs for a few seconds at a time, people still suspected foul play. Thankfully, Quinton had called Hunter down to see if he wanted to place any bets on the fight, so he was fairly untouchable as Hunter escorted him over to the betting booth to collect their winnings.... which promptly broke the game economy since I wanted to showcase how intimidatingly tough The Prodigy was by making it something like 50 to 1 odds against Demarcus. Even with the players allowing me to retcon that down to about 10-1 odds, they walked away with an INSANE amount of money. Whoops! - Session 5 - Hunter's last pet Razor passed away 3 years ago and he's ready for a new one. He sends the crew to fetch him a leaguin; a leopard-penguin hybrid with four wings that lives on the beaches along the equator of the jungle planet Amerath.
I was kind of thinking of the Otter-Penguins from Avatar: the Last Airbender, except leopard-spotted, with a leopard's head and fangs, and with leopard-claws at the end of their webbed feet.
The crew rounded up about half of a leaguin colony, kept one each for themselves as pets, and sold the rest to Hunter, who kept two as his own pets (they are social animals, after all). Hunter has been breeding and selling the rest on the black market. The crew then started up a campaign to legalize domesticating leaguins and keeping them as pets, even without an exotic pet license.
Leaguins are docile unless provoked, and then they become EXTREMELY aggressive. While trying to fend off the attacking leaguins and corral the rest to take to Hunter, Demarcus broke out his flame thrower. Only one leaguin - who was particularly aggressive - got burned. Demarcus was like, "I like this guy. He's as reckless as me," and decided to nurse and adopt that one. For obvious reasons, it was still aggressive towards him; biting him frequently. So that leaguin's name is now Nippy. Seeing as how Memish are basically "seafood" as far as leaguins are concerned, tI'kæl's pet also kept trying to bite her (as did most of the others, to be fair), so she named hers PIMA. Quinton named his pet Languin, in honor of his mentor. I never came up with names for Hunter's pair; I should do that.... - Session 6 - Chaos Theory had another RIP race. This time through the gas planet of Vet. This is one of the first races I felt comfortable really letting the sport live up to its name. I had described the track as being windy, having a loop-the-loop, and having a gap the machines had to jump over. One of the racers ended up getting bumped off the track at that jump, and was lost in the debris making up the rings of the planet.
Because the track seemed more suited for speed than brute force, Demarcus sat out. One of the team's rivals - Ice Heart from the Gravity Blades - had also stayed in the team bay because Demarcus had blown up his Machine - the Gremlin - the last race they did (the one after airing the EWR message; I forgot to come back to write about that last time). Quinton (as Poet) and tI'kæl (as Sanic) dominated the field, and was even humiliating Ice Heart's teammates AirJack and Bolt. Ice Heart was pissed and screaming at the screen projecting the race. Demarcus decided it would be a fun time to try to antagonize Ice Heart, and when that escalated into a scuffle, he slammed Ice Heart head-first into that screen, bending it around the guy's head and busting up his face pretty badly. As the race continued, AirJack's Machine The Victory blew up, and his escape pod was brought to the team bay. He got out of the pod right after Demarcus took out Ice Heart. AirJack tried to retaliate, managed to stab Demarcus in the side with a piece of busted plasma screen, and then Demarcus promptly shoved him head-first into his own escape pod; breaking his nose and taking out some teeth. With both main rivals now unconscious and bleeding in their team bay, Demarcus casually walked back to Chaos Theory's bay to finish watching the race. The third member of Gravity Blades made it to 3rd place, behind Sanic and Poet. The crew was impressed with Bolt's driving, her overall better (re: less cocky) attitude, and her attempts to keep the peace between her teammates and Chaos Theory. They offered her a spot on their team, but, after seeing her bloodied teammates and Demarcus proudly stating that it was his handiwork, she growled for Chaos Theory to walk away before things got ugly.
Quinton made sure to save the plasma screen shard Demarcus took out of his side. Never know when they'll need something with AirJack's fingerprints on it. - Session 7 - Another session that Rozsavaria had to miss. Which meant, canonically, tI'kæl had something else to attend to, so she left the guys alone. This was also right around Christmas 2021, so I decided to go with something holiday themed: A Christmas Carol. (Technically, I also had a job that was very How The Grinch Stole Christmas, but the guys decided to save that for a session all players could attend). The money lender Benser Cee Grooze (of Grooze and Jybac Moneylending) is also a bail bondsman and bookie on Quinton's home "planet" (it's a colonized moon) of Warren, and Grooze decided it's "harvest time". He placed bounties on all who have defaulted on his loans (bounty was 5% of debt owed), and had forced his workers into mandatory overtime without additional pay. The workers - rallied behind their boss Bob Kranket - had gone on strike. Grooze had put bounties on his striking workers and Bob as well. The crew was asked by a third party to help stop Grooze any way they could. Quinton and Demarcus needed to take down one of the major bounty hunters going after Bob before getting more info on what was going on. They opted to create a massive bounty for Demarcus in order to get the hunter's attention. Interrogation went array, resulting in the hunter and something like 32 civilians dying in a fire??? They promptly took the bounty off of Demarcus, and then went to Grooze with an offer to sell his business to Quinton's friend and mentor Lucian Lang. Negotiations took a bit longer (and a bit more narcotics) than expected, but they got Grooze loopy enough to sign away his company under the guise of becoming a partner in a retirement cruise spaceship. Fearing that Grooze will fight the legality of the acquisition as soon as he's sober, Demarcus sniped him from his own building and planted the rifle and ammo on one of the scabs working during the strike. Bob was then made CEO of the company (with Lang as the silent owner), and he removed all of the bounties Grooze put out.
- Session 8 - Back from her religious retreat, tI'kæl was mildly appalled by what the guys got up to without her, but at least it was for the greater-good in the long run (no more bounties on defaulted loans or striking employees; or a need to strike, for that matter). Having started up a strong acquaintanceship with Vorex since their meeting in session 3, Quinton received a job from her; a favor. She had discovered that the Counters Guild keeps extremely detailed records of all of their assets, but keeps a separate - but just as detailed - ledger of all their LIVING assets (such as Vorex's kidnapped sister). The ledger is closely guarded and constantly on the move to prevent people from getting to it. Vorex was able to figure out that the Guild was trying to move the ledger two star systems over (to Brekk) to a planet called Nightfall (so named because its 13 moons cause constant solar eclipses, casting the planet in "night" more frequently than "day"). The crew offered their services as "discreet couriers" to the shell company the Counters Guild used to move the ledger without people suspecting what the product actually was. They were given a caged Way Beast that resembled a blue, semi-translucent, ethereal tiger with twin tails wearing a collar. They were also informed that they had a strict timeframe to get the beast to Nightfall, and that they will be hunted down as thieves if they didn't reach their checkpoints in time for other members of this shell company to scan the beast's collar at the designated point. The crew quickly deduced that the collar contained the ledger, and - through Vorex's help - managed to create a way to clone the file from the collar so they could get that to her without stopping the ship (largely thanks to tI'kæl managing to Attune with the beast well enough that Demarcus could get the cloning device against its collar without being mauled). TI'kæl actually got so attached to the creature during her attunement that she wanted to keep it. Quinton had to remind her that the Counters Guild couldn't suspect any foul play, or all of the assets would be instantly moved, and the ledger would be scrubbed; failing their mission for Vorex. Despite some in-fighting among the crew, the actual smuggling job - both of the Way Beast to Nightfall and of the Ledger to Vorex - went off without a hitch. In fact, due to Hubby constantly rolling critical successes while piloting the Stardancer, they hit each checkpoint early.
TI'kæl is now determined to track down where on Nightfall that Way tiger is so she could kidnap it and keep it as her pet. - Session 9 - Another RIP race session, this time on one of the 13 moons that orbit Nightfall. Demarcus got a wrist slap over his attack against the Gravity Blades. His punishment wasn't more severe mostly because the cameras did show that - while excessively aggressive - Demarcus WAS only defending himself. He's allowed to still participate in League races, but he is no longer allowed to remain in the team bays unsupervised; indefinitely. Alternatively, the entirety of the Gravity Blades was banned from that race as punishment (ignore that both AirJack and Ice Heart were still recovering and Bolt didn't do anything against Demarcus or Chaos Theory), and are also not allowed in the team bay AT ALL while a race is going on. If they wish to watch instead of participate, they must do so from the stands or via video off-site.
Despite the reprimand over the fighting in the bay, Demarcus was also offered a new League opportunity. The RIP League has a club for pilots called The Basher Bonus Club. Invited members to the club are given a "punch card"; their membership card on which black dots, or "punches" shows up for successful slams, forced retirements, or caused explosions. Forced retirements/caused explosions count as two punches vs the one punch for a successful slam. When five punches accumulate on the card, a Volt (a race-specific form of currency used to repair or upgrade the RIP Machines) is added to the pilot's race earnings and the punches reset. Members must at least ATTEMPT a slam in each race, or they are removed from the club until they are invited back.
Other than that, the race went off without much of a hitch. Some more explosions. Poet and Sanic again podiumed, but this time they were joined by Demarcus (as Doc). - Session 10 - This session I attempted to do something similar to the Fable games, and offer the same job, but on opposing sides. The mission centered around the Turner Society (the drug traffickers and drug den providers the Stardancers smuggled Vosian Crystals for in the first session) trying to take down their biggest competitor: high-end drug dealer Yon Lirak. He's actually a named NPC in the rulebook. His entry reads: "Runs a factory in Rost [on the planet Amerath] that never
shuts down, producing synthetic narcotics for several major species. [He is] experienced, ruthless, [and] unforgiving" [pg 309 in the rule book]. The crew was given the option to either help the Turner Society take down Lirak's factory (run by slave labor) or help Lirak protect his factory from the sabotage.
They still had that Grinch-themed job that was also on Amerath. That one had a researcher up on a mountain of Amerath requesting that someone stop the Dance of the Fairies festival that happens annually and disrupts the researcher's work for a solid month as the festival goes on in the valley below him. When the crew decided they'd prefer to help the Turner Society (in part because they were already friendly with them, in part because of the slave labor, and in part because Hubby decided Lirak was also a rival to Lang's drug empire), Quinton plotted that they could somehow frame the residents of the hamlet Hovayle who host the Dance of the Fairies festival, and the ruthless and unforgiving Lirak would come after them; affectively ending the festival.
Quinton hacked the servers of Lirak's massive 30-story building and sent out a memo that the workers were allowed a two-day leave to participate in the Dance of the Fairies festival. Sixty-percent of the work force were able to leave and get onto shuttles that the Stardancers had set up before the rest of the facility went into lockdown and bounty hunters were sent to bring back the workers.
Having another brilliant idea, Quinton had himself and Demarcus disguise themselves as AirJack and Ice Heart as they broke into the facility. TI'kæl randomly threw a disguise together and lucked into looking exactly like a flower shop owner from down the street. The trio made their way into the factory, hacked the system to make their way through the levels until they could get to where the drugs were actually being made (most of the building was living space for the slave laborers and guards, an on-site hospital, a brig, and packing facility). When they got to the brig, they found three people locked up. One was a big, burly guy foaming at the mouth trying to get at the guard on duty. Another was a frail fifteen-year-old who looked like he was pushing 90. And a third that looked like a string-bean of a man with a shark head. That was when I passed the floor to our newest player who introduced his shark-headed character as Fin and swore he had no clue why he was locked up. The crew let the trio out, assuming they were all falsely imprisoned by Lirak, and the burly guy instantly started beating the already unconscious guard to death. Having Fin scoop up the frail guy (named Chuck), the crew continued on through the facility. They got to the factory floor, and Quinton hacked into the system to steal the drug recipe, force a self-destruct flushing of the drugs already made, and destroyed all of the materials needed to make more. Sabotage complete, the group broke back out of the facility. Quinton made sure to escape via crashing through a window. He then left behind the shard AirJack had shanked Demarcus with to further frame the rival duo.
After being rescued by the Stardancers, Fin revealed that his real name is Jet Ryle. He's a human, but he's also a gambling addict who isn't particularly good at the gambling bit. He has massive debt all throughout the Procyon Sector, and that was probably why Lirak had him locked up; to cash in on the hefty bounties on Jet. The shark head was also a result of the massive gambling debt he had accrued. One of his bookies offered to forgive his debt if he agreed to some medical experimentation. He happily accepted, got knocked out for surgery, and awoke in a back alley with a shark head instead of his own. Jet's player was inspired by this Sharkman character on the cover of the Gravity RIP rulebook.
Illustration by Colin Craker
Since sabotaging the factory (and unintentionally rescuing Jet) only took about 90min, they had time to still see to the Grinch-themed job. They split the crew; half would meet up with the researcher Hirg Chent and the other half would go to Hovayle to try to convince the town to not host the festival (or at least keep it down to not disrupt Chent's research). The Dance of the Faeries festival celebrates the annual solar eclipse on Amerath, which initiates the pollination season in that valley. The bioluminescent flowers and mushrooms release glowing spores that are collected by glowing insects; the whole cycle resembles what The Ancients (aka Earthlings) would describe as faeries or Will o' the Wisps. Hence the name of the festival. Since this is a nature-based event, it cannot be rescheduled, and it is the biggest influx of funds to the small hamlet, so the mayor refused to alter the festival at all. Meanwhile, tI'kæl had a great time talking about The Way with Chent, but couldn't convince him to do research somewhere else on Amerath while the festival was going on. Not finding a peaceful solution, and really wanting to take part in the festival themselves, the crew decided they're just murder hobos. They'll trick the researcher into thinking they stopped the festival, get paid for it, and then kill the researcher and transfer the rest of Chent's money to Ice Heart and AirJack to further frame them. The murdering-the-researcher bit went wrong as Chent's pet attacked to defend him. The pet is a domesticated wakeena: a wolf-like creature the size of a pony, has six legs, hyena-like spots, a prehensile tail, and 4 eyes. Chent named it Limainamilx, but called him Milx for short. In the scuffle, Chent's research and tablet/computer that would have been Quinton's access to Chent's bank account were all destroyed. In the end, the hobble Chent was living in was still standing and now vacant, so the crew left a mostly-recovered Chuck there before heading down to Hovayle.
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H'okay... even "abridged" these session recaps are LONG! I mean, the game sessions themselves average about 4hrs so... I think I'm doing pretty good at recapping. Either way, I think I should probably tag out with the introduction of Jet. Maybe I'll find time this month to do another post recapping more of the sessions in my attempt to catch you up with our game. At the very least, you are now caught up on nearly the full first year we've played. Jet was introduced in May, 2022. Also, with that being session #10, you know about half of the Stardancer saga, seeing as how we're going into session #23 this upcoming Monday.
So, to finish up, I'd like to address the elephant in the room (in the blog???). You have probably noticed that I'm still using the Coming Soon font this post. That's because I haven't really had much feedback with regards to the font options I gave everyone last post. Actually, I was offered a few other options to try out, which kind of hinders my ability to narrow things down to just one winning font. So I'm going to try this again.
The first font voted 'yes' on was Indie Flower. So here is a refresher on what Indie Flower looks like. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold. My concern with Indie Flower is that it feels like a smaller font. More condensed. Might be harder to read. I'm not sure though, so how does everyone feel about Indie Flower? Is this the keeper?
The second 'yes' vote was for Josefin Sans. Here's a refresher for Josefin Sans. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold. My concern about Josefin Sans is that it feels like a more generic font? It is definitely more print-friendly. Which might be a bonus and might be exactly why I should stick with it perminantly. On the flipside, I think I'd miss that "handwritten" feel of my blog's font. What are all of your thoughts on the matter? Do I go more professional, print-friendly and stick with Josefin Sans? Or do I keep the more unique (but definitely less-professional) hand-written look of some of these other options?
The first alternative option given was for Kalam. This is what Kalam looks like. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold. I do like the handwritten look to it. My concern is that it's SUUUUUPER spaced out. I feel like my already long posts will look unbearably epic in length if I go with this one. Plus, the italics are hard to notice since the font defaults at slightly-slanted. I'm not sure. What's everyone else's thoughts on Kalam? Should this be my new font for this blog?
Another suggested font was Mali. So this is what Mali looks like. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold.I don't mind this one. It's not too small or spaced out too much. Has the curviness of Indie Flower. The letters all seem distinct enough from each other, but I could do a quick double check on that: the quick brown fox jumps over the lazy dog. Seems good. My only concerns are that, compared to my current font of Coming Soon, this font doesn't have as much of a hand-written look as I'd like, and it feels larger. I'll have to drop the default font size down for sure, and I don't know if I can lock in a default font point because I've never set one before. Will this font end up with the same pitfall of Kalam? Namely, make my blog look even longer than it already is? I dunno. How does everyone else feel about this possibly being my blog's official font?
Along with Kalam and Mali, I was also suggested Patrick Hand (which looks like this) and Comic Neue (which looks like this). To be frank, I wasn't the biggest fan of either option. Comic Neue just didn't seem unique enough of a font and might as well be Comic Sans. In fact, it's supposed to be a "mature and professional" version of Comic Sans. Comic Neue also isn't much different from Coming Soon. Which begs the question: why bother switching?
As for Patrick Hand, the font felt TEENY, and I just wasn't the biggest fan of its over-all look. I do appreciate the research done to suggest these fonts though.
So, again, what does everyone think of the font choices? Stick with Coming Soon? Switch to Indie Flower? Go with Josefin Sans instead? Try out Kalam? Use Mali? Let me know in the comments section.
And, with that, I will leave you all, my wonderful valentines, to enjoy the rest of your Valentine's Day. Know that you are loved and cherished. Best to all of you! Until next time.
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