Tuesday, August 31, 2021

Let the Race Begin!

Hey, peeps. Thanks again for indulging my whining last week. I'm actually doing much better this week. I've even worked on some writing!

Generated by Bitmoji

Yeah. I know! To be frank, though, I have absolutely no clue when this story will be ready for the light of day. If it ever is. My brain was fried one day. Nothing held my attention. So I just read through some of my WIPs, and something sparked. I started working on this story last August or September. Then I promptly abandoned it. Worked on it a bit more in December or January. Lost it again. And I did a bit more chipping away this week. I managed to finally finish the opening chapter! I also feel like I have said chapter fairly polished. I'll most likely do one last edit before publishing, but I think it's pretty good as of right now.

I even wrote and polished a second chapter! How about THAT productivity increase? Takes me a year to write one chapter. Takes three days to write the second one. Now I need to figure out the rest of the story. I feel like this will be another of my normal 8-chapter stories in order to get the pacing right, but I can only think of 4 more chapter themes. That's it. No actual plot of what happens, but the basic FEEL of what I want the progression of the story to be. And I still feel like I'm jumping things a bit between the first half and the back half of the story. I'll definitely need to pad with more chapters to keep the pace I want and to make the story not feel rushed.

I have a vague idea of what I want to do with the next chapter. I might know what I want to do with the one after that as well, but I'll have to see if I'll need a buffer chapter between those two. If the characters' reactions seem too abrupt. It all depends on how things conclude in chapter 3. I also have the final chapter planned out, but I have no clue how to conclude the whole story. Maybe I'll need one more chapter beyond what I THINK the final chapter will be. And the one before it? Well, I have a "theme" in mind for the penultimate chapter, but I also don't know if it should be before the final chapter, or if I'll again need a buffer chapter.

This story may need another year or so to marinate for all I know. Once I have something a bit more concrete I'll be sure to not be so vague about this project. Until then, though, I wouldn't want you fine folks to get excited about a project that - well, who knows when it will see the light of day?

Instead, let's switch gears and focus on a story I am proud to present to you. It's Scum and Villainy time! Specifically, it's time for the Stardancer crew to participate in their first ever Gravity RIP official race.

Artwork by Colin Craker

First, a quick recap of what I covered last week.

The Stardancer crew picked up a job from their info broker Maggie. They need to smuggle highly monitored crystals off of the planet of Vos, and deliver them to the Turner Society, a drug cartel, to use for their main product: Haze. The crew decided to bypass Customs by getting a patsy to cause a ruckus so they'd be waved through quickly with barely a check. They found naïve minor noble Mevakor Nagan. TI'kæl almost instantly liked the guy, but knew they needed him for a fall guy. So she conned him and his bodyguards to join the Stardancer crew on a trip to tI'kæl's home world Mem in order to see the beauty of Mem's frozen moon Yuura. As tI'kæl sweet talked Mevakor (whom she nicknamed Mev), Demarcus distracted the bodyguards and Quinton slipped drugs in to the bags of useless crystals Mevakor purchased. Lucky for Mev, Quinton was able to properly charm (re: exasperate) the Customs agent enough to just get waved through. So no fall guy needed!

The crew decided to keep Mevakor with them in case they were caught on their way to delivering the crystals. They'd pin the stolen crystals on Mev, and hopefully get away with the theft.

The Turner Society has a "society house" (re: drug den) on the tidal-locked planet of Sonhandra, which happens to be in the same star system as Vos. Also, the other job the crew picked up from Maggie was to help smuggle her friend Ishi off of Sonhandra. Easy choice. The crew headed to the tidal-locked planet under the pretense of needing to refuel before continuing on to Mem. Mevakor was content, already picturing what he could pick up at the famous Sonhandra auction house.

On the trip from Vos to Sonhandra, tI'kæl took on the task of keeping Mev entertained, and did so by showing off her carving ritual. In the process, the two bonded a bit more, and tI'kæl accidentally let it slip that the crew were smugglers. Excited to be on a real-life, honest-to-goodness smuggler ship, Mev searched the ship to see what the crew could be smuggling. Not really knowing much about the RIP races, when Mev found the crew's RIP Machines (the tank-sized hovercrafts used to race) he thought THOSE were what the Stardancer crew was smuggling.

The crew and Mevakor parted ways on Sonhandra, but Mev almost instantly gloated about how he's traveling with smugglers. It was one of the most exciting things he's experienced his whole life, and he figured it would earn him "street cred", as it were. Now having to lay low further, the crew snuck their way to the Turner Society's society house Wildside. There, they were barred entrance to the club, halting their attempt to finish delivering the Vosian crystals. Quinton demanded a higher-up meet with them, and while one was being fetched the crew spotted some waifs pickpocketing the crowd. Trying to scare the waifs into leaving them alone, Demarcus wielded his large pistol. It worked, but the kids wanted to prove they weren't truly scared, so they pelted Demarcus with stones from a safe distance before scurrying off. When Demarcus whipped around to try to fire off a warning shot to get the kids to stop, his aim was off and he accidentally killed a nearby shopkeep.

Trying to discreetly duck out of the area before the authorities figured out who fired the headshot, Demarcus was loudly stopped by a local who excitedly asked about the awesome gun he had. Demarcus quickly sold the murder weapon to the local and slipped away into the crowd. He later got lost and somehow ended up in the desert on the daylight side of the planet.

Meanwhile, minor noble Vallis (who clearly partook in her own product) met up with Quinton and tI'kæl. The duo handed over the crystals, and Vallis quickly paid them before rushing off to bring them to the Society's "chefs". The duo was granted access to enter Wildside, but they opted to look for Demarcus instead.

Using communicators and landcrafts, the duo managed to find their captain and bring him back to the ship. Once there, they prepared to pick up Maggie's friend Ishi, only to hear of an official RIP League race to start later that day on Sonhandra. With no true time frame for when Ishi needed to be smuggled off the planet, the crew decided they'll sneak in a RIP race first.

And now we're set for the rest of that session.

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Pathetic green flag edit
(it was checkered originally)
by LycoRogue

Also hearing about the race, and excited to see which racing team the Stardancer crew "smuggled" the RIP Machines for, Mevakor talked his bodyguards into escorting him to the track.

The race track isn't just on the day side of this tidal-locked planet, though. It's also close to the equator. The constant sunlight has created not only desert as far as the eye can see, but it's also dried out the surface to the point where it's cracked and actual rivers of lava flow through. The track itself is about 5 or 6 feet (~152cm or ~183cm) above the planet's surface; not terribly too high, but high enough to not be affected by the surface's heat. Part of the track even crosses over the lava rivers. (I checked after the session, and one can actually safely stand about 5 feet away from slow-moving molten lava. So I was surprisingly scientifically accurate as I pulled measurements out of my butt. Neat.) The track is "fenced" in with high-density hologram walls designed to keep these fast moving, tank-sized vehicles from flinging off the track. These "walls" are like laser cheese graters, according to the official Gravity RIP rulebook. They will NOT be gentle against the vehicles if the Machines slam, slide, bounce, or otherwise interact with The Side (what these hologram walls are officially called).

A couple meters away from The Side (on either side of the track) are heat protected, extremely climate controlled, and light-shielded observation towers for in-person race watchers. These VIP luxury boxes are reserved for RIP League members, their guests, and for the most elite of elite; those willing and capable of paying a hefty sum for a seat. Somehow Mev still managed to snag himself a few seats for himself and his bodyguards.

Most RIP fans watch the Sonhandra races from the safety of their own homes via the helicams that fly around the track (I meant to say "hundreds" of helicams, but I accidentally said "millions" so canonically there are at least 2 million helicam shots the director can choose from for the broadcast... whoops... a bit overkill....). Each helicam used at each RIP race is specifically fitted with gear to help it withstand whatever harsh environments the races take place in, so these drones can easily handle the extreme heat of Sonhandra's day side.

While the crew is getting ready for their first official RIP League race, two human males walk past them. Poet (AKA Quinton) and Sanic (AKA tI'kæl) recognize one of the two as Kai, AKA AirJack, the pilot of Victory. This "cocky bastard" (as I described him during game) had been podiuming in most of his races in the underground circuit, and so he was already someone Poet and Sanic had butted heads with quite a bit. Much like Chaos Theory, AirJack was also recently invited to officially join the RIP League, and he joined the Echo Wave Riders' team Gravity Blades. AirJack's companion is his teammate Oron, AKA Iceheart, the pilot of The Gremlin.

While Victory is built for speed, Gremlin is mostly beefy and made to move people out of his teammate's way. “A big, bulky thing, kind of like the Slambulance.” I couldn't think of anything for a description of Victory, but The Gremlin is painted green, and has a large, hideous smile painted across the front. The Machine is covered in racing battle scars – dents and scrapes in the paint job – that were purposefully left there because Iceheart thought it looked cool. There are spikes designed to look like ears coming directly up from the cockpit, and “Gremlin” is written in large lettering across both sides of the Machine.

Originally, Demarcus wasn't really feeling a race, and was prepping himself to be pit-crew (as it were), but the moment he saw the gaudiness of the Gremlin, he decided he wanted in so he could try to take that monstrosity out. He quickly prepped the Slambulance and threw on his gear. 

Quinton completely switches up his look (how TBD) so he's not recognizable at all as Poet. TI'kæl unbraids her tentacles and instead spikes them out a little, and she wears a blue racing jumpsuit with blue racing goggles that hide most of her face. Demarcus, on the other hand? The group is still trying to figure out what he does to try to hide his identity, or if he even does. After a race of me calling out Space Jam as Demarcus' racing name, the joke got old quick. So the new racing name placeholder is "Doctor", but we're still workshopping the racing name and get-up. For all we know, Demarcus simply takes off his hat and calls it a day as he climbs into the Slambulance.

Anyway, RIP races don't have qualifiers to figure out the starting grid of a race. Instead, when the vehicles are teleported to the track, they are randomly placed within the starting grid. The addition of luck in setting up a racer's starting position helps add to the drama and make sure the grids don't get too "stale" by having the best racers ALWAYS qualifying to start in the front. (All of this randomized grid bits are canonically part of the Gravity RIP rules) As their first race begins, Iceheart in the Gremlin got the best luck of the group, starting in 9th place. Poet in the Dark Soliloquy started in 14th, Sanic in Da Wey was in 16th, Space Jam in the Slambulance started in 19th, and AirJack in the Victory started all the way in last place; right behind the Slambulance.

For the rest of this post, I'm just editing down the official racing commentary I gave in-game after everyone took their turns.

As the first lap starts, Poet shoots forward. He easily passes the competitors directly in front of him. About half-way through the lap, Dark Soliloquy catches up with Gremlin, and the two are neck-and-neck. The two battle for quite some time, Gremlin holding Dark Soliloquy back for most of the back-half of the lap. Each move Dark Soliloquy makes, Gremlin counters. Just before the final turn, Poet spots a weakness in the Gremlin's defenses. Taking a hard turn, Poet practically upends Dark Soliloquy so it's nearly vertical. The bottom of Poet's sleek Machine just barely misses The Side as the thick, shatter-proof windshield of Dark Soliloquy scrapes against one of the spiked “ears” on The Gremlin. Most of the paint is scraped off the roof of Poet's Machine, and Gremlin avoids damage from Dark Soliloquy's razor-sharp wings. As Poet passes, he drops Dark Soliloquy to its natural position, but rattles his RIP drive a bit more than intended.

Da Wey struggles to pass anyone for most of the lap, but eventually Sanic gives up on traditional racing. She purposefully slams towards The Side, tipping her spherical Machine on its side, very much like Poet did with his. Riding on her momentum, Sanic skates Da Wey up The Side like a skateboard, and flips off of it and over the Machine in front of her. When she again has difficulties passing someone, she does the same thing again and again. Most of the back half of the lap is Da Wey skating up The Side to flip over the top of the competitor in front of her, landing onto the track, and flipping over the next guy the same way. The crowd is going wild and eating this spectacle up! The problem is that The Side is made up of an almost chain-link-style hard-light hologram specifically designed to keep these massive vehicles inside the track. It's like a molten-hot cheese grater against Da Wey each time Sanic tries this maneuver. By the time the final turn is in view Da Wey is hurting from all the scrapes against The Side. The RIP Drive is pretty jostled. Bits of the underside of Sanic's Machine are scraped raw and exposed. There's a hairline crack where the windshield meets the body of the Machine, and water from the cockpit is trickling out, sliding along the spherical body, and whipping at sonic speeds against the Machine behind her.

The Slambulance spends the whole lap at almost “cruising” speeds compared to everyone else (i.e. about 650 mph (1046 kph) compared to the other competitors going roughly 768 mph (1236 kph)). Demarcus has no cares over the other Machines pulling away. He cares about the pissed off pilot of the Victory trying desperately to get around him. He isn't very swift, but he expertly cuts Victory off at every attempt. “If RIP Machines had horns, AirJack would be laying on his the whole lap.”

Coming around the final turn, Dark Soliloquy feigns to the left. As the pilot in front of him – Smog Prime – takes the bait, Poet hard banks around the right of the Avenging Angel. Sanic struggles with Da Wey; trying desperately to push forward in the pack. As she attempts to overtake Rando in the Cardrissian, he spots her loop-the-loop wind-up, and manages to pin her against the Side for a brief second; stopping the momentum she needed to make the flip, and also scraping more off of the orb-like Machine. Struggling to keep Da Wey steady, and water leaking like crazy through the windshield seal, Sanic ops to slow down slightly; dropping back a spot as she crosses the start/finish line. All the way at the back of the pack, Demarcus takes joy in how annoyed AirJack seems to be in Victory, and decides to up the agitation. He abruptly slams on his brakes, forcing Victory to also pull back. Victory fishtails for a moment; the back end of the Machine bouncing off the Side a couple of times. Smoke now billows from the thrusters, and there's a concerning rattling as the RIP Drive becomes unstable. Pissed off at how poorly he's doing, and trying to get away from the Slambulance, AirJack uses the random movements of his fishtailing to throw off Demarcus' visual tracking of him. Finding a new hole, AirJack punches it and squeaks Victory past the Slambulance finally.

Dark Soliloquy is “full-on NOS-ing this shit” and black flames are just ripping out of the turbine. He's easily zipping past the front of the pack, weaving around everyone as he makes his way to first place. As everyone nears the final turn of the 2nd lap, a previously unknown racer from the underground leagues is now in first.

Gremlin's pilot is agitated that his partner is stuck at the back of the pack, and knows that one of them has to try to podium in order for the race to be worth it. So, despite wanting to focus on taking out competitors, the Gremlin charges forward, bumping Machines out of his way, one of which is Smog Prime in the Avenging Angel. The Gremlin nears the final turn of the lap in 7th. As he bumped his way through the pack, the Gremlin is starting to get a few scratches. That's perfectly fine for Iceheart. In fact, he WANTS the scratches and battle scars; it's part of his Machine's aesthetic. He just wishes he didn't have to focus on podiuming so he could instead focus on beating up some of the other Machines more.

Sanic just wants to 'Go Fast' and attempts to weave her way through the crowd. Da Wey is certainly worse for wear, however. There's now “waterfalls of water” spilling out of the cockpit area and large dents in the sides of the otherwise spherical Machine. There's still enough water inside the cockpit to keep Sanic well hydrated and protected from the heat of the Day side of Sonhandra, but she's going to want to finish this race quickly, despite Da Wey kind of puttering towards the final turn. She continues her dangerous maneuvers of trying to swing her Machine up and over the other racers, but she gets a bit ping-ponged between the Machines and the Side. For every Machine she overtakes, another bumps her to the side. The pack wrestles for position, and in the end, Sanic only improves her standing by one, and in desperate need for the race to end. Surprisingly, Da Wey didn't seem to receive any further damage, although that's hard to truly say with it as beaten up as it already was.

At the back of the pack, AirJack in the Victory is having similar struggles. His battles with the Slambulance has left his Machine hurting. One of the wings is dented and creating a lot more drag than he anticipated. Every time he gets some headway around a bend, the Machine he passed is able to overtake him again on the straights. There's this back-and-forth game of tag for most of the lap, pushing Victory back into 19th place as the pack approaches the final turn.

As Demarcus sees the start/finish line approaching, and sees Victory pushed back in front of him once more, he takes his chance. Attempting to piss off and insult AirJack even further, he punches the gas on the Slambulance; not to slam into Victory, but to pass it. AirJack sees the flame bursts explode from behind the Slambulance, and braces for impact. He swerves out of the way, unknowingly opening a path for Demarcus to easily slide through. As the Slambulance gets ready to pass the racer in 18th, he realizes how far ahead of Victory he is. One final insult: he pulls back just before passing the second racer in order to make sure he's nice and cozy right in front of the Victory.

Pissed to be passed by an Unknown, the pilot of the 2nd place Machine (unnamed) aims for the inside of that final turn in a bid to take 1st place back. Poet pushes his Machine a bit more to get far enough ahead of the opposing machine to easily hold the inside and prevent anyone else passing him. It was a dangerous gambit, though, and now Dark Soliloquy is rattling and struggling to hold speed as the RIP Drive wobbles uneasily.

Back in 7th place, Gremlin decides to be “a complete dick” and just slams on his brakes to collide full-on into Avenging Angel behind him. Smog Prime was following too close to move out of the way and gets CRUSHED by this maneuver. Debris is now showering everywhere from Avenging Angel as Smog Prime loses nearly half of his Machine. Smog Prime is purely focused on keeping the Machine steady and on the track; almost ignoring everyone else for a few seconds.

As the vehicle behind Avenging Angel swerves to try to avoid the showering debris, Rando in the Cardrissian takes advantage of the distraction and slips past them.

Back in 13th, Sanic also tries to overtake the racer in front of her. The two fought for the inside curve, but with a quick feign, Sanic was able to psych out the other pilot and sprint past them.

Back in 19th, Demarcus eyes up Victory, already barely holding together. With a mischievous grin, Demarcus pulls the e-brake equivalent on his Machine, purposefully fishtailing the back of the Slambulance so the Machine does a 180. AirJack panics, and tries to move out of Slambulance's way. Demarcus, on the other hand, fully thrusts towards his new rival. The Slambulance easily finds its target, nearly crunching the nose of the Victory into the cockpit itself. In fact, Demarcus would have just folded the cockpit right into the RIP Drive if AirJack didn't instantly pull his own e-brake to get away from the Slambulance. The moment the two machines broke apart AirJack slammed on his Retire button. The lap ends with the massive magnetic drone dropping down to pick the crumbled remains of Victory off the track and off to safety. Inside the claustrophobic cockpit, AirJack prayed the RIP Drive would hold steady until he's at least out of his Machine.

Dark Soliloquy is comfortably out in first, but Nonamé (racer name? Machine name? I was tired and just BSing at this point in the session) is doing everything he can think of to try to steal the 1st position back from Dark Soliloquy. That's when Poet just opens up the throttle and rushes forward until he sees the back of the pack in front of him. The 2nd place racer tries to follow suit to catch up, but is also trying to dodge slam attacks and block against overtakes. It's a bit chaotic at the front of the pack, and he's too distracted holding back everyone else to properly focus on taking back the lead.

Gremlin and Avenging Angel are continuing to battle back and forth. Every time Avenging Angel overtakes Gremlin, the huskier Machine pushes back, bumping more panels off of Avenging Angel; scattering more shrapnel. Avenging Angel, in kind, bumps against Gremlin in an attempt to bust up its exhaust. They tousle for most of the lap. As the duo approach the final turn of the race, Avenging Angel manages to swing ahead of Gremlin. Just behind them, Rando tries to advance, but there's just too much happening with Gremlin and Avenging Angel taking up too much track. Despite all of the movement in the center of the pack, as they near the final turn Rando just couldn't manage a better position within the crowd. On the flipside, during all of this shuffle, and the other pilots getting distracted by even MORE shrapnel coming off of Avenging Angel, Gremlin, and Cardrissian, Sanic sees her opening. She opens the throttle all the way and snakes Da Wey through the pack. She had the determination and power to blast far enough to podium. Unfortunately, as she avoided being ping-ponged any further than she had already endured, she had to slam on the brakes more than she'd like. For every two Machines she overtook, one was able to pass her on a straight away. Still, she managed to weave her way through enough of the cluster to go into the final turn in 7th place! The finish line in sight and Da Wey holding together on a prayer.

Now that Slambulance managed to take out Victory, Demarcus eyed up the other member of Gravity Blades. Majorly overclocking his RIP Drive, the Slambulance roared as it jettisoned forward through the tail of the crowd. It's faster than Demarcus is used to going in his Machine, and he quickly lost control. Slamming into the Side, he scraped off a few panels, a stablizing wing, and part of his cow splitter. The Slambulance rattled violently, and Demarcus quickly realized he won't be able to reach the Gremlin after all. Pulling back down to a more comfortable speed, he willingly fell back into 17th place; disappointingly missing pilots behind him as they zip past.

The finish line in sight, Poet punched Dark Soliloquy one last time. He zipped easily around the final turn and across the finish line. He nearly lapped the pack in his victory lap. Barely a second behind him, Nonamé slid in at 2nd.

Sanic knew her Machine was barely holding on, so she did everything she could to finish the race before her RIP Drive completely gave out. Taking the turn dangerously close to the Side, she slipped past the pilot in 6th – who happened to take the turn a touch too wide anyway. Catching Da Wey coming from their left startled the driver, causing them to also fall back a touch. Sanic comfortably finished the race in 6th, and instantly hit for a pick-up so she could get out of the heat of the track before her cockpit completely depleted of water.

Meanwhile, as he rounded the corner, Smog Prime attempted to pass Da Wey for one last-ditch effort to get a better racing prize. As Sanic's relatively smaller Machine took the turn too tight for Avenging Angel to follow, Smog Prime reset his sights on the previous 6th place pilot. However, this racer is so shaken up by Da Wey seemingly popping up out of nowhere that they instantly dropped speed and shifted to dodge out of her way. This ended up unwittingly blocking the track, and Smog Prime just couldn't wiggle his way past after all.

Gremlin's pilot Iceheart knew he wasn't placing high enough to really make much in Volts, but he could still at least get some more Crits out of this race (racers get bonuses for successful slam attacks against competitors). Plus, he was pissed that his partner had to bail. Revving his engine, Gremlin went to sideswipe Avenging Angel. He sidled up to the Avenging Angel's left as they made the final turn. As Gremlin moved to slam the Avenging Angel against the Side, Smog Prime dodged the 7th place racer's swerves to avoid Da Wey, unwittingly also dodging out of Gremlin's attack. Unable to stop his momentum fast enough, Gremlin collided hard against the Side instead of his intended target. He coasted along the Side as he finished the turn, finally peeling off as he hit the straight away. The paint had been completely scraped off the right side of the Gremlin, along with the right stabilizing wing and one of the “ear spikes.” Free of his pursuer, Smog Prime in the Avenging Angel crossed the finish line in 8th place.

As Gremlin tried to recover from his failed aggression, Rando in the Cardrissian saw his opportunity to make some extra Crits. He lined himself to the Gremlin's left, and easily checked him back against the Side. Pinning the already banged up Machine against this hologram wall, Cardrissian ended up tearing more from Gremlin, dissolving metal off the Machine as the panels heat up to nothing. The walls of the cockpit started to crack and whine with strain, and Iceheart could hear the RIP Drive whirling wildly as it started to overheat. Slamming on his breaks, he pulled back and out of the pin. Rando nearly slammed into the Side instead, but quickly righted himself, just barely scraping his one wing before pulling away from it.

Smelling blood in the water, the Machine behind Gremlin attempted to take the smoking-but-still-moving vehicle out of the race. They attempted to just collide full-on into the back of Gremlin, in hopes of disabling the RIP Drive fully. Iceheart was already watching how much smoke was billowing out of his Machine, so he noticed the rev up to slam, and quickly shifted so the still-solid left side of his Machine took the brunt of the attack. The other vehicle's nose crunched in, and the pilot quickly back away; realizing their greedy mistake.

The Cardrissian finished 9th, with the barely-holding-together Gremlin closely following in 10th, and the nose-crunched vehicle in tow for the 11th position finish.

Back in 17th, Demarcus also tried a last-ditch effort to earn more Crits - and maybe steal a position - by slamming into the vehicle in front of him. The pilot was in a much faster Machine, however, and easily dodged as they took the final turn. The Slambulance bounced off of the Side, lost the other cow-splitter, and had its nose caved in a bit.

With the Slambulance now looking like it's fresh out of a demolition derby, the pilot in 18th attempted to overtake him. Demarcus wasn't about to lose more money by falling further back. Besides, he was liking the profit he was making with all of these slam attack photo-ops. He allowed the Machine to come up beside him, but then he rerouted some of his RIP Drive's power to his side; making it crackle with a lethal wave of electrified gravitrons. With a jerk, the Slambulance smacked hard into the side of the passing Machine; short-circuiting its RIP Drive. The opposing Machine instantly dropped the five feet Machines hover above the track, crashing onto said track for a second before the RIP Drive rebooted, and the Machine hovered back up to finish the race. That second-long shut-down was enough to drop it back into last place as the previous 19th-place holder zipped past.

Just as greedy as the former 18th place racer, the new pilot tried to use their last-minute burst of acceleration to try and pass the Slambulance. Their Machine was pretty banged up as well, however, and could only keep nose-to-nose with Slambulance. Meanwhile, the side of the Slambulance was still crackling with residual electrified gravitrons. It won't be enough to disable this opposing vehicle like it did with the previous one, but it might be enough to keep them at bay. Demarcus again crashed his Machine into the other. The Machine rattled and wobbled, slowly sliding back along the Slambulance, but it tried to keep pace. One last bump from Demarcus, and the challenging vehicle got shaken off like drops of water.

The Slambulance then passed the finish line in 17h with the 18th-place finisher right on his tail. The last place vehicle sped past a second later and the checkered flags finish waving. The race is over!

The race concluded, everyone was brought back to the hangar. AirJack, despite retiring before the start of the 3rd lap, was still cursing up a storm and throwing things. This wasn't the showing he wanted to present in one of his first-ever official RIP League races. Beyond frustrated, he started kicking at the Victory.

(Hubby joked that with only 1 integrity point left on the Victory, AirJack better be careful that kicking his Machine doesn't blow it up. I rolled to see if it would. Sadly, no. AirJack's kicks aren't that powerful, but there was probably a real chance there.)

As Demarcus climbed out of the Slambulance, he called over to AirJack. The rival racer growled back at Demarcus and started raging at him about the poor racing etiquette of purposefully driving so slow at the start of the race. Demarcus quipped back, "Thought you were good at this." AirJack replied that he is good, but the starting position lottery screwed him over by placing him in last place and behind the Slambulance. To which, Demarcus teased, "Oh! So you're only good when you're lucky?" Instead of replying verbally, AirJack picked up a wrench and hurled it at Demarcus, who easily ducked back into the Slambulance to avoid the hit. Laughing to himself, Demarcus finished pulling the Slambulance into his Machine's docking bay.

He now personally has a rivalry with any and all racers on the Gravity Blades team.

Jumping to the audience, Mevakor sprinted around all of the merchandise booths looking for anything and everything available for team Chaos Theory. One race, and the knowledge that his "smuggler friends" brought the Machines to Sonhandra (he doesn't know that the Stardancer crew IS Chaos Theory), is more than enough to solidify him as a hardcore fan.

The only real snafu with Mev being such a fan is that he was also whispering to anyone willing to listen, "And I know the guys that smuggled those Machines onto this planet, but I won't tell anyone because it's a SECRET! But I was on a smuggler's ship – DID I TELL YOU I WAS ON A SMUGGLER'S SHIP? - and they smuggled those Machines in, and it was FANTASTIC- I mean, I don't know anythiiiiiing.....”

Luckily, RIP racing isn't illegal, especially when the racers are official League members participating in official League races. So just about all of the audience members and merchandisers simply thought Mev was delusional and didn't really pay him much heed.

Thus endith our first session of Scum and Villainy with Gravity RIP added on for extra flavor.

Clearly recounting these races takes a lot more detail than I originally thought it would, so I'm going to hold off on describing the 2nd session. That can be next week's post.

Also, we held a session last night, and we'll have another one next week to make up for all of the missed ones we've had to do. So I'll have stories about the Stardancer crew for quite some time. Let me know what you guys think of these shenanigans below. Are you interested? Would you like me to talk about something else? Let me know.

In the meantime, I guess I'll catch you guys next week with more spacefaring shenanigans as the crew attempt to smuggle Ishi off of Sonhandra.

Scum and Villainy rule book cover designed by art team:
Brett Barkley, Tomasso Renieri, Juan Ocha,
Michaela DeSacco, and Tazio Bettin
(Cheesy Batman-series-joke edits by LycoRogue)

Tuesday, August 24, 2021

And Thus the Tale of the Stardancer Crew Begins

Well, looks like my prediction that I would have to skip last week's post because of work proved correct. That's a bummer, because I started working on this post last Monday, in hopes that I'd get the post written before bed, edited before/during work, and published at some point last Tuesday. The fact that I missed that post update despite actually putting in the effort to get it done on time hurts a bit, especially after the weekend of the 13th. But I'll get to that in a minute.

Generated by Bitmoji

I said last update that I still had a large list of things I didn't get around to writing about before the post got overwhelming. I also said I had intended on continuing with that list this post.

Yeah.... I decided against that.

Most of it was centered on my writing (or... lack thereof, if I'm honest). I was going to talk about Plagg Appreciation Day on Friday the 13th, the first one since November. I was then going to talk about how - minus the plot points I'm coming up with for Scum and Villainy - I haven't written anything in 3 months. Significantly fewer months than when I was in a dry spell leading into the last Plagg Appreciation Day, but still a painfully long time. That would have lead me to talk about the last story I did write, how popular it seems to be, and how that popularity appears to be largely due to MostLovedGirl linking to my story at the end of her story (which had inspired my story in the first place).

I'm still not entirely sure how to take those stats, though. Do I see it as proof that I am a good writer, and I'm only hidden in obscurity because there's such a large flood of stories that people just don't find my work in the first place? Probably. I'm sure all of you fine folks are sitting there screaming at your respective screens that is exactly the case.

Despite that, though, of course my mind made me equally wonder if the only reason the story gets the love it does is because MLG is promoting it, and because it's mostly based on her story. So people only really like it because it's her story still... just... zoomed in for a scene she didn't get into. A little less than a quarter of readers who have left kudos on both Could Your Paradise Also Be Your Hell? and Remember That Time When... (so, the best indication I have that they are readers coming from MLG's story) also left me kudos on my other stories. The number shrinks more if you take out those usernames I recognize as already being repeat readers of mine, and further still once you remove those who only left kudos on one other story other than CYPABYH. Even among those readers that left kudos only on my story, about 32% had either went on to leave kudos on at least one other story, or they were already readers of mine that already had.

Take the group as a whole, and just over a quarter of them - 26% - left me kudos on at least one other story of mine, most of those, though, were usernames I recognized as already had left me those kudos before I published CYPABYH.

In other words, my story didn't seem to get many people to go, "ooo. I have to check out more of her work!" So, if I'm honest, larger than a small part of me still believes that CYPABYH's popularity is very much because of the tie to MLG's story, and not because of its own merit.

I guess I'm stuck in this mindset because, with the rare exception (like, one or two people), no one seems to like my stories enough to suggest them to anyone else in the fandom. (Sorry, that sounds salty to my amazing readers. I promise I'm not hating on any of you or trying to guilt trip you into promoting my work for me. This is a "me" problem. I promise.) See, there are other stories that grab readers more intensely than mine seem to, and so whenever there's those "suggested reads" lists, there's a variety of other stories that pop up, but never mine. My stories - or even just me as an author - never seem to come to mind when someone is creating their "OMG you HAVE to read this story/author's works! It's/they're amazing!" list.

Similarly, I've had friends comment about reviews they've received, or I've seen these types of reviews myself on fanfics I enjoy, in which reviewers remark on how much the story personally affected them. The story saved them when they were in a terrible depression, or it helped them through a rough time in their life, or it's one of the most authentic historical stories they've read, or the story depicts mental health the most realistic, or the concept is the most unique plot, or an update was the greatest unintentional birthday gift they could receive. My stories don't get reviews like those.

People seem to enjoy my work well enough, and I do get the loveliest comments on them. Again, I don't mean to shade any of my readers or the love they HAVE showered on me. It means the world to me, and I routinely reread them to remind myself that my work is indeed enjoyed. I just don't know if any of my stories STICK with my readers. If my stories differentiate themselves from the rest of the pack enough. If I have readers who will reread my stories over and over and over again. If my stories have any sort of staying power.

I've tried backtracking this meme, but I can't find the original post.
If anyone knows where this originated, please let me know.

Yes, I know, I know. I need to remember this meme, keep working hard, and have faith. Don't compare myself to others. Maybe my time to pop just hasn't happened yet. I just need to keep waiting. The hot oil might feel rough, and I may wonder if I'll always stay a shelled kernel, but I have to trust.

It's hard though. Despite reminding myself that perhaps I just haven't "popped" yet, I still wonder if I ever will. Am I destined to be one of those unpopped kernels left at the bottom of the bowl/bag? Will I EVER be able to hold my own - no promotions from an author of a well-loved fanfic - like so many other fanfic writers? Let alone if/when I eventually publish professionally? If I can't build a platform with free stories, how can I be sure that I'll get it once people have to pay for them?

I'm going on a bit of a spiral here - one that missing a blog post update, even when I prepared to have it done ahead of time, doesn't help - which is actually one of the main reasons I decided to scrap the rest of that bulleted list from two weeks ago.

Especially since I "failed" on Friday 13, so talking about my writing right now probably isn't the best idea.

Yes, I know that I'm the only one to look at not posting a new story on the 13th as a failure since there was no true obligation, and readers will appreciate any writing I post, once I do. However, I couldn't help but fall into a funk as the weekend came and went, and there was no new Plagg-centric story for Plagg Appreciation Day.

I started this little fandom tradition 2 years ago, and, until this month, I've hit all 4 Friday 13's since 2019. It's not like people follow me enough for this to ever be an actual fandom event like MariChat May or Love Square Fluff Week or Lukanette June, etc. Still, it would be fun if people did start joining in. And yet the creator of the event can't hit her own deadline of getting a Plagg-themed story done by Friday the 13th? Especially when she had 9 months to plan?

It hurt, to be honest. It still hurts. I know that no one else is mad or disappointed with me missing this deadline, but I'm just super angry with myself and my clogged up inspiration. Especially when I DID think of something, but I just couldn't figure out how to execute it.

Four false starts. FOUR. Within the span of about 72hrs. I started the story four different times; each time getting about a page or page-and-a-half in before realizing it either won't go anywhere or won't involve Plagg nearly as much as I was aiming for. (Yes, they are all saved in case I wanted to use them as jumping off points for other stories later.)

I just couldn't figure it out, and I still can't. I tried scrapping the whole idea I had come up with, since I clearly couldn't figure out how to execute it, but I couldn't think of anything else, even after spending hours looking up writing prompts.

Which is why I tend to not ask for writing prompts, or participate in many fan events like ship weeks. Prompts rarely work at actually inspiring me for a story. I can look at the prompt and go, "huh, that's a neat idea", but it's so painfully rare that they ever actually inspire a story.

So... uh... yeah. That was my week: try to come up with a Plagg-centric story for Friday 13, fail, spend a day flipping through prompts to try to come up with an alternate idea, fail again, spend the weekend depressed because of my "failure." Followed by this past week: try to recover from the weekend by working on this post so it can still go up on Tuesday, fail, figure I can work on it throughout the day Tuesday and just post it late, fail, become mentally exhausted from working every day for 9 days straight, slowly chip away at this post, ACTUALLY publish on my first day off since the 14th, feel a sigh of relief.

Oh, and also Hubby bought me a gift the weekend of the 13th to try to help cheer me up during my funk. Bless this glorious man and his huge heart.

My "cheer [LycoRogue] up" gift from Hubby. ❤
OK ORCHESTRA by AJR

Which brings us to right now, and why I'm switching gears again. I'm trying to put the Plagg Appreciation Day debacle behind me (although, not seeing a new story published in 2020 for that collection will always haunt me), and instead talk about the story I HAVE been able to build. Or, rather, the one I've built a foundation for as others co-wrote the main body of it.

We're moving into fun and happy territory, because it's Scum and Villainy story time!

Last Monday Hubby had to work a closing shift. Normally, we would be able to run a session without a player present, and come up with an excuse as to why their character wasn't involved in that job. That's one of the great things about the Forged in the Dark games. That way you don't have to worry about always having everyone available. Problem is, due to timing, the crew is technically still in the middle of a job, so it would be weird to have Hubby's character Quinton randomly vanish. Also, Hubby got off of work at 9:30pm (21:30), and that is normally smack dab in the middle of our session. It would be disrupting to pause the game so I could pick him up, and then for Quinton to randomly pop in for the remainder of the job (or Hubby to continue to miss out on the session despite now being home).

It just made sense to skip game again, but that also means... *drum roll* I still only have two sessions to tell you beautiful peeps about instead of three! Sadly, even THAT is a lot to tell in an already lengthy post (we did a LOT more than I gave our group credit). So this is going to have to be a multi-parter series. I have a head start already for part 2, plus I'm FINALLY getting back to my usual work schedule. I'm hoping both will help me hit my deadline next week. In the meantime though, we've got that first session to catch you up on.

Buckle up, peeps, because shenanigans ensued almost right out of the gate.

Credit to the Scum and Villainy art team:
Brett Barkley, Tomasso Renieri, Juan Ocha, Michaela DeSacco, and Tazio Bettin

So, quick refresher:

The crew consists of Demarcus (I forgot to have Quarthix spell his last name out for me so I could read his handwriting), who was a mob doctor for the Borniko Syndicate. The players decided that Demarcus already had ownership of the Stardancer when he met up with his crewmates (by way of the Syndicate strongly suggesting he go with them). Despite Demarcus owning the ship, the de facto leader of the crew is Quinton Shrike, a member of a minor noble house. Quinton has the expensive habit of racing in the RIP races: high-octane hovercraft races at the speed of sound. Quinton was invited into the official RIP League, but could only do so with a team. Quinton met up with fellow RIP racer tI'kæl, a Memish princess and high priestess who is pretending she's on a religious pilgrimage so she could experience the rest of the galactic sector. During that meet-up, Quinton asked tI'kæl if she wanted to form a RIP team with him. She gladly agreed, but neither of them had the funds to do so. That's where Demarcus and the Borniko Syndicate come in. Demarcus is charged to show Quinton and tI'kæl the criminal ropes, as it were. The trio now use their services as smugglers to fund their RIP League team.

As the official game starts, the crew has picked up a few jobs offered by their reclusive info broker Magnilda "Maggie" Sanaas. One such job is to meet up with her contact Mino "Quirk" Zer on the crystal planet of Vos (nicknamed "Glimmer," similar to how we've nicknamed Mars "The Red Planet"). The crew are to smuggle some of the crystals off of Vos and deliver them to the Turner Society, who use these valuable crystals as a key component for their drugs (called Haze). Problem is, these crystals are highly valued by the Hegemony, and so Vos is heavily guarded and monitored to prevent any crystal theft.

The other job Maggie had for them was an escort mission. Her friend Ishi is a Xeno (re: non-human; alien) weapons dealer and designer who is in hiding on the night side of the tidal-locked planet of Sonhandra. Ishi has allies within the Maelstrom Pirates, who have a secret haven called The Cove, which is hidden within the in-system nebula the Ashtari Cloud. The Cloud causes standard navigation equipment to act up, making it nigh impossible to navigate within the Cloud without specific equipment the Maelstrom Pirates invented. Hoping this is the safest place to hide while on the lam, Ishi needs an escort to The Cove.

Since Vos and Sonhandra are in the same star system - Holt - and this is the system the crew wanted to start in, they figured it would be fairly easy to do both jobs at the same time. One of the Turner Society's three main headquarters happens to be in the Sonhandra capital of Ugar, and Maggie told the crew that Ishi was hidden just over a kilometer outside of Ugar. Easy peasy. They would pick up the crystals from Quirk on Vos, then head over to Sonhandra to drop them off with the Turner Society before picking up Ishi and heading to the neighboring Rin star system to drop Ishi off in The Cove.

The crew was able to make their way easily enough through Customs on the space station orbiting Vos and took a shuttle down to the crystal planet. Once there, they followed Maggie's instructions in order to meet up with Quirk. After proving they were the crew sent by Maggie for the Turner Society, Quirk handed over the crystals in a container roughly the same size and shape of an Igloo-brand 4qt mini cooler.

The actual case would look more futuristic,
but you get the basic size and function idea here.

Now the crew needed to figure out how to smuggle this container through Customs. They decided to try to find a "fellow tourist" to turn into their patsy. They figured they could stash some illicit drugs on the patsy, and while the 51st Legion was busy detaining the patsy, the crew could sneak through Customs with the box. Quinton also thought to line the top of the crystals with one of his fancy scarves and pile cheap but "suuuper pretty" souvenir crystals on top of the scarf. He hoped that if Customs still tried checking the box while the patsy was being arrested that they'd see the souvenir crystals, get distracted by the commotion (hoping the patsy would put up a big stink about how the drugs didn't belong to them), and hurry Quinton along. The other two would then make sure they didn't have anything illegal on them so they could quickly pass through Customs, and then off they would go.

Quinton purposefully picked the flashiest but cheap crystals he could find. "The more I look like the store keepers swindled me, the better. I want Customs to think I'm some rich idiot." Meanwhile, Demarcus and tI'kæl scouted for their fall guy. Soon enough, they found a man decked out in an overpriced get-up stylized to look like authentic Vosian garb while still horribly missing the mark.

Basically, he looked like a tourist walking through Texas while dressed like Lil Nas X from his "Old Town Road" music video.

Hint: Texans (typically) don't dress like this

This guy was clearly an oblivious elitist, and he was loudly gloating about all the pretty crystals he just bought. While Quinton wanted to LOOK like a guy who would spend 3 Cred (about $30,000) on souvenir crystals, this guy clearly was gullible enough to ACTUALLY spend 3 Cred on this pile of crystals. The elitist was flanked by two hulking bodyguards, but they clearly cared the bare minimum required to be paid: is their boss alive and unharmed physically? Good enough. They didn't care if he was taken advantage of, as long as he had enough money left to keep paying them.

It kept a little schmoozing, but tI'kæl used her status as a Memish princess to get close to the guy and strike up a conversation with him. She talked to him about the beauty of Yuura, the frozen moon of Mem, and convinced him that he just HAD to go check it out. A bit more bullshitting, and tI'kæl convinced the patsy - Mevakor Nagan - that he HAD to see Yuura while it is at its peak in just two days (Mem is also in the Holt star system). Since she's Memish, she could escort him there to show it off.

While tI'kæl was schmoozing Mevakor (whom she nicknamed "Mev"), and convincing him that he desperately wants to leave his original travel plans on Vos and go to Mem within two days, Demarcus and Quinton managed to bump both bodyguards and spill Mev's two duffel bags' worth of crystals. The bodyguards manhandled Demarcus a bit to make sure the two guys weren't threats before Demarcus convinced the guards that the crew was harmless. As Demarcus talked his way out of the bumping, Quinton helped the other guard pick up his master's crystals, and slipped the hidden drugs in to the bags.

Everything in place, they headed to Customs. Quinton lined up to be the first through Customs, that way if things go awry, tI'kæl and Demarcus could drop their drugs in front of Mevakor's guards to draw attention to them and the drugs hidden within their bags. Luckily, Quinton was oozing charisma (and fake naiveté). He annoyed the Customs agent right out the gate by flashing his Starsmiths Guild badge, because that simple move kinda-sorta warned the agent that, as a Guild member, he's fairly untouchable. Quinton then went extremely over-the-top with his excitement over the crystals he just bought from the tourist market, even offering to pick some of the crystals out of the box to show off how pretty they were. The agent did note that the scarf was hiding something below it, but was already exasperated enough by Quinton that he just waved him through, assuming it was more worthless crystals and the scarf was just woven through multiple layers to (needlessly) protect them.

No longer needing a patsy, the crew gladly brought Mevakor and his bodyguards along to use as potential future fall guys, should someone stop their ship prior to delivering the crystals to the Turner Society. TI'kæl even offered to show off her carving ritual to Mev while on their way to Mem - with a quick pitstop to refuel on Sonhandra, of course. Problem was, tI'kæl got so attached to Mevakor, that she became a touch loose-lipped, and let it slip that they were professional smugglers. She didn't let Mev know WHAT they were currently smuggling, but didn't even consider secrecy at the time, especially because nearly everything she told Mev seemed so new and exciting for him. Giddy about being on a real life smugglers' ship (no one in his Bridge Club would ever believe he actually rode with criminals!!!!), he began wandering the ship. He didn't find the crystals, but he did find the trio's tank-sized RIP Machines (the vehicles they race) in the hangar.

Upon arriving in Ugar on Sonhandra, Mev and his two bodyguards broke off to hit up the city's famous auction house while the crew did whatever "maintenance" they needed. That was when the trio headed towards Wildside, a society house on Sonhandra that the Turner Society runs as a secret drug den. Upon arriving, they were quickly blocked by the bouncers there. The crew didn't resemble their typical clientele (although Demarcus always dresses to the nines; Quinton is a minor noble, dressed "fancy"; and tI'kæl is a literal princess). Quinton demanded they speak to a higher-up, and one of the bouncers went to fetch someone. Meanwhile, the crew briefly discussed the possibility of selling the crystals to jeweler Yola Sprekk. She would easily match the Turner Society's price for the crystals. Demarcus quickly shut the idea down though. The Turner Society was one of the largest drug cartels in the sector, and, as a drug connoisseur himself, Demarcus didn't want to piss off the Society by selling their crystals to someone else (he didn't want to be cut off when instead he could maybe win favor and possibly some discounted/free drugs).

While the crew was waiting to be let in, a couple of waifs were wandering the street and pickpocketing others in the crowd. The crew spotted this fairly easily, and Demarcus tried to deter the kids by pulling out his gun. While intimidated enough to avoid the trio, the waifs still picked up a couple of small stones and pelted them at the back of Demarcus' head to try to still act tough. Pissed off now, Demarcus fired off a warning shot to scare the kids. It worked. Sorta. He was too mad, and fired off the warning shot too quickly. He didn't really aim ahead of time, plus he didn't properly prepare his arm to handle the kickback like he normally would. The shot went stray, and ended up going through a storefront window, killing the shopkeeper inside with a clean headshot.

Sonhandra is fairly use to violent and/or criminal behavior, and most things are fair game. However, the local authorities still rushed in to see if this was going to explode into a turf war. Demarcus quickly sidestepped his crewmates and casually started walking away (to try to not draw attention to him). Problem is, he started walking before his coat fully had the gun hidden again (he needed a minute for the gun barrel to cool without burning his coat), and a local spotted it. He was excited by the model and started calling out to Demarcus, wondering where he got the gun and shouting the make and model across the street. Nervous that the authorities were going to find him due to this loud mouth, Demarcus ended up selling the guy the gun (since he seemed to like it so much). It was a decent price, but still massively below market value. Demarcus then proceeded to casually wander Ugar to try to not draw any further attention. In the end, he ended up getting horribly lost.

Back in front of Wildside, the one bouncer that went to fetch a higher-up returned and whispered something to the other guard. With the "trouble maker" Demarus no longer with the other two, they're finally allowed inside and escorted to a sort of waiting lounge; not quite in the society house proper, but off the street at least. There, they are greeted by a minor noble named Vallis. She's long, lanky, and skeletally skinny with drawn skin, but there's also an elegance about her that comes exclusively from the way she does her hair and the clothing and jewelry she wears; much like the stereotypical skeletal supermodel.

Not to call this model out or anything, but think Anja Rubik back during 2012's Fall/Winter Paris Fashion Week.

The Lanvin Ready-To-Wear runway during Paris Fashion Week
at Halle Freyssinet on March 2, 2012 in Paris, France.

(March 1, 2012 - Photo by Pascal Le Segretain/Getty Images Europe)

Quinton does know of Vallis, and knows that she's worked with his noble friend and pseudo-lord Lang. The two have never personally met, though. Quinton still took point as he let her know that they had a package from Quirk, and showed her the box Quirk gave them (Quinton had left the worthless crystals on the Stardancer). Vallis has a single, exceptionally long and acrylic-like reinforced index nail. She picked up one of the crystals, and ran her nail along the full length. As she did, the crystal hummed and glowed, and tI'kæl sensed the mystical force of The Way resonating around them. Finding her proof that these are genuine - and high quality - Vosian crystals, Vallis became giddy, quickly paid Quinton and tI'kæl, and gleefully whisked the crystals away to a back room somewhere in the society house. As she headed out of the waiting room, Vallis told the duo that they would still have to pay like normal customers, but they were welcome to partake in the society house while there.

They opted to instead find their captain, who was still wandering Ugar somewhere. Actually, somehow, someway, Demarcus wandered OUTSIDE of the city of Ugar and into the desert-like sun side of Sonhandra. Quinton and tI'kæl made it back to the Stardancer, grabbed their land transports, and headed out to try to collect Demarcus from the sun side.

Breaking out of narration, this is the part of the gameplay (e.g. the part of closing out a job) where we sort out XP and complications to lead into the next job. One such complication was that the crew has a job with the Borniko Syndicate that they HAVE to do. The crew also built up 3 Heat in the Holt system, and earned 5 Cred (~$50,000) for the job. Quinton also purchased 2 Volts during some of his downtime while the other 2 spent their downtime training (leveling up character stats).

Before moving on to pick up Ishi, the crew heard of a RIP League race right there on Sonhandra scheduled for later that day, so they signed up. Meanwhile, Mevakor also heard about the RIP race. He knew he saw RIP Machines in the hull of the Stardancer, and was excited to see which team the crew "smuggled" them for, so he had his bodyguards escort him to the track on the day side of the planet.

That is where we're going to stop this week. Next post I'll talk about the RIP race, and maybe talk about the Ishi escort mission that started in our second session (the one where we were also socializing/watching Odin the kitten). We'll see how long describing the race runs me.

Thank you so much for sitting through my whining at the top of the post, and I hope getting to read the Scum and Villainy storyline was a nice palate cleanser. A much more pleasant way to send you back to the rest of your day.

One of these days I'll get back to putting this info on my World Anvil story "wiki" so it won't "clog up" my blog (because someday I'll actually talk about my fiction writing again here.... right?). In the meantime, though, I'll keep letting you fine folks in on the storyline here.

So, catch everyone next week!

Scum and Villainy rule book cover designed by art team:
Brett Barkley, Tomasso Renieri, Juan Ocha,
Michaela DeSacco, and Tazio Bettin
(Cheesy Batman-series-joke edits by LycoRogue)

Tuesday, August 10, 2021

Holy Smokes! Let's Recap July!

Whew! That... was a LOOOOONG week, huh?

What? What do you mean, "It's August"!? *checks calendar*

HOLY SMOKES, I COMPLETELY MISSED UPDATING IN JULY!!!! Well, in that case...

Generated by Bitmoji

July just kind of blipped by for me. Sorry about that, folks. Let's see, the last time we chatted I was visiting my mom and sister. The trip was far too short, but it was very nice. After being together for 18 years, I FINALLY managed to take my husband to the Rita's Italian Ice stand RIGHT ON MAIN STREET OF MY HOMETOWN. I must have told him nearly every summer that we need to take him, and yet we always forgot. WELL NO MORE!

If you're from an area where you have no clue what I'm talking about, Rita's is a big Italian ice (or... I guess... "water ice" if you're from Philly...) restaurant chain in Pennsylvania. It's so big that they sell their brand of Italian ice in most PA grocery stores - at least, eastern PA grocery stores - and I grew up just assuming they were a national chain. Then I left PA and quickly discovered that Rita's apparently isn't so well-known outside my home state.

They specialize in Italian ice (obviously) and frozen custards. I personally love their gelati (specifically with their mango ice), which is a parfait-like layering of custard and ice.

Oh man. I made myself hungry. I should move on before I start drooling.

After the visit with the family, we finally managed our first real big hang with our local Beardy Man Wolfhearted. Now that we're all fully vaccinated we couldn't wait to hang for a significant amount of time for the first time in over a year. We brought up a small box of residentially-safe fireworks to set off on his lakeside dock and had a mini barbeque. We proceeded to kidnap him for the night and spent some of Independence Day itself with him at our place before Hubby had to go to work and I brought Wolfhearted home. It was nice to go from "I've barely seen you in 15 months!" to "We've hung out for nearly 24hrs straight!"

Independence Day was my only day off that week as my manager took some vacation time to visit her daughter, son-in-law, and her newborn grandson. It had been barely two weeks since she first visited to meet the grandson, and she was already whining that it's been "too long." Guess it's a good thing that her daughter is now about a 2hr drive away from her, as opposed to still being about 10hrs away! I'm fully expecting my mom to be the same way if/when Hubby and I have our first.

So, I hosted the first game of Scum and Villainy the day after a 24hr hang-out with Wolfhearted, and then the following day continued an 8-day work stint as my manager took her vacation. I had completely forgotten about this vacation (and my subsequent work schedule) when I last posted, otherwise I would have warned you fine folks that I would be too busy to have worked on my post. Sorry about that.

My first day off since Independence Day happened to be the anniversary of Rozsavaria's sister's death, so Hubby and I spent most of the day hanging with her. We spent far too long playing the Pokémon board game Master Trainer that came out in 1999. It was a blast though. And check out all the pokémon friends I was able to collect!

Call me James, because most of those pokémon just joined my team of their own volition (also, because a lot of the pokémon I had throughout the game were James' at one point in the series). See, in the game there are these cards you could draw that allow you an advantage. Things like healing potions or extra battle points for when you're dueling with someone. There's also cards that tell you to just straight up pick up a pokémon that's unclaimed on the board. I got that one a LOT. I also, surprisingly enough, considering how much dice don't seem to like me, never lost a single match the whole game. I could have easily ended it about 15min into playing. Instead, I decided I wanted to collect ALL THE POKEMON! (That is the goal, is it not?) In the end - and about THREE HOURS LATER - Hubby beat the Elite Four and won the game. Still, in my heart I was the true winner since I had the most pokémon.

Before hanging with Roz, however, Hubby and I did something we've wanted to do for MOOOOONTHS. We were fully vaccinated. My mother had a chance to see my mid-back-length hair. Hubby and I had a day off together. We practically SPRINTED to the local hair salon and chopped all of our "quarantine hair" off! Both of us lost at least a foot of hair, but I think it was closer to 15 inches (38cm) for both of us!

Behold: the New Me!

Generated by Bitmoji

I'll be frank, my hair should look about 3x as full and fluffy as that Bitmoji (I have SO. MUCH. HAIR!), but that IS the closest to my hair style I was able to find. So... Hello! I'm going to go back to my LycoRogue persona now....

My second day off that week was spent playing catch-up on cleaning and errands. Also, some recovery from the hang-out with Roz the night before. Then it was right back into the grind for another 7 straight days. I had shifted my days off to bookend my birthday for my mom's trip up to see me, which meant I yet again didn't have my normal Tuesday off.

The last day I had before hitting 37 was spent with last-minute cleaning. All. Day.

On my birthday itself, Hubby made me breakfast, and we cuddled a bit and just relaxed. Then Mom arrived and we hung out for a bit. I opened presents and Hubby took us out to eat. There's still a lot of local restaurants we haven't hit up, so we started to remedy that on my birthday. It was a nice little restaurant/gift shop. We had fun going through the gift shop section while waiting for our food, then we brought it home to eat. We hung out a bit more, and then Hubby headed out for an event he had been excited about for months (and then felt guilty that it landed on my birthday, but I told him to go). Mom then gave me her true birthday gift: helping me destress by helping me organize yet again.

While Hubby was at his event, Mom and I hit up Walmart to get some supplies, and then we got to work. We have a closed-in back porch that we share with our landlady, and has the inside stairs to the upstairs apartments. We get a little corner of the porch to do with as we wish. If we really wanted, we could set up chairs back there and just hang. However, since it's not as private as our front porch, it's mostly used for storage. However, how we were storing things wasn't working for me, so Mom helped me start from scratch. The next day our pursuit continued as we moved to the garage to reorganize that as well. I'm shocked with how much we threw out and how much room we have now!

It was a LOT of hard work, and I was almost glad to go back to work the next day so I could relax, but it truly did help me start of my new year of life on the right foot. Took a lot of weight off and almost instantly improved my mental health a LOOOT. I'm not fully back to how I was a few years ago, but I'm definitely in a much better spot.

Unfortunately, the Sunday after my birthday I didn't get MUCH rest outside of work, as I had intended. I also couldn't "relax" much at work since I had to actually do my job the whole time! I know, right!?

But why couldn't I rest even OUTSIDE of work? Well, on the 25th Dragnime and his fiancé headed off on a 2-week roadtrip. Some time to bond, get out of their apartment, and take her back to her home state for the first time in nearly a year. They proceeded to pack her up so she could officially move in with him (instead of just staying put because of the pandemic worsening in her home state), and the two made it back home safe and sound about midnight on August 7th.

What does this have to do with me and my frantic July? Well. At the end of May they adopted this adorable little fuzzball.

he baybe

I was asked to feed and socialize this adorable hellion while Dragnime and his fiancé were out of town. It was a bit tricky at first to try to sort out how to feed a cat that was in a different home before going to work, and then finding time to feed said cat again post-work. Especially since we also spent at least an hour with him per feeding so he wouldn't get lonely. In the end, we ended up spending up to FIVE HOURS over at Dragnime's place just hanging out with his kitten post-dinner (we'd bring our own dinner over to his place to eat there).

But how can you say goodbye to this face!?

He got a touch bigger....

Excuse the blurriness of the photo, this fur-covered ball of energy wouldn't sit still long enough for pictures.

So, completely unexpectedly, the majority of my non-sleeping, not-working hours were spent at my friend's apartment, playing with his kitten. I would steal away some time to do a little bit on my laptop, but this little stinker wouldn't allow you to just sit still while he was around. He was constantly in the mood to play, and I was more than happy to oblige.

Clearly Hubby and I need a pet, but we also need a home that allows pets first....




My next day off - July 27th - Hubby and I did our normal errands during my usual work hours since the kitten would expect to be alone during those hours anyway. However, I DID make the mistake of trying to sort out our laundry while feeding the kitten breakfast. I forgot how much cats will not leave laundry alone.... Nothing was damaged, but it certainly took WAY longer than expected as Hubby kept pulling the cat back out of our laundry basket. The focus on the kitten did mean I didn't even THINK about my blog post that week, however.

Fast forward to Saturday and Sunday, where I had a random weekend off. Same deal as Tuesday: when I would normally be at work, I was away from kitten-sitting to do my own errands. One such errand was hanging out with Hubby and Roz on Saturday. We had been talking for MONTHS now about getting Hubby a focus stone to wear and help him realign his energies/aura. We finally managed the trip to do precisely that. The one he picked out is amazing! It's like he has the night sky trapped inside his stone! So pretty!

No filter. The image on the right just has a flash on it.

It's a blue goldstone. It's supposed to be a pendulum, but it just kept calling out to Hubby, and he's a large enough guy that the pendulum cut actually doesn't look too big on him as a necklace. We then hit up a craft store to get cording for his necklace. Hubby picked out the colors, I did the braiding, and Roz put it together as a necklace for him. She even put a lobster clasp on the stone's chain itself so he can then reattach it to the original pendulum chain if he ever wished to use it for the original purpose again. Also, if he ever wanted to switch out the necklace he wore it with, he can do so easily. I really love the idea of that clasp there for him. And he has seemed a bit happier ever since buying that stone for him. Even if it's not blessed yet to be that focus stone he needs, at least how pretty the stone is brings him joy.

So... uh... yeah! That was my July in a nutshell. The Tuesdays I'd normally publish were instead taken up by: work, errands and spending time with a grieving friend, work, and kitten-sitting/errand catch-up.

I didn't really do much of anything creative throughout July anyway. I was so stressed between work and cleaning for my mother's visit that I didn't really think of my blog. I didn't write anything. I didn't even host more than that first session of Scum and Villainy.

I loved the idea of recording our session and then transcribing the tape so we'd always have the actual events of the evening on record. A way to go back and refresh before a session, or a way to look back in future years to relive the game.

Problem is, the only time I had to transcribe anything - as you saw above - would have been at work. And work decided it didn't want to cooperate. Either insanity ensued, and there was no downtime at work to do anything. Or there was too little downtime for me to get anything accomplished. Then there was the third option: I felt awkward doing so.

Right around the start of July, our work radio called it quits. Technically, the receiver itself was fine, but it was too old and the internet radio provider the store owners use no longer supported that receiver. Cellphone carriers pull the same BS to force people to upgrade to a new phone even if the one they've had for 5+ years is still perfectly fine. How are these companies going to make money off of us if we hold on to old technology as long as it still works, and the darn things don't break like they're "supposed" to?!

So, anyway, we were without music at work while we were waiting for a new receiver to even be in stock! Yup! The provider had apparently sent out a warning in November that all of their older receivers would lose service by the end of June 2021, and yet the owners never alerted us (maybe didn't even read the notice), nor did they order a new receiver before ours became obsolete. Clearly they weren't the only ones, so the company was temporarily sold out. We FINALLY got our receiver yesterday, and it's awesome to have background music again! But that was a solid month of stone silence at work.

Personally, it didn't matter to me. I'm fine with silence as long as there's SOME ambient noise, such as the AC blowing or the printer or elevator resetting themselves. The sound of quiet typing on a keyboard also works. There's always something to keep my mind juuuuuuust occupied enough to not be bothered by silence. I also frequently play music in my head anyway.

My coworkers, on the other hand.... They couldn't really handle the quiet, and so if I just sat at my desk for hours on end typing away without interacting with them at all during our slow periods just felt.... awkward. So I usually filled the downtime chatting with them instead. It was nice, and I really enjoy chatting with my newest coworker; get to know her. However, it also means even less time to work on transcribing the SaV session, let alone prepare for the next one.

There was also the insidious 4th reason why transcriptions of the game didn't happen like I wanted. There were days where I worked with my manager, and she was with a customer while I had nothing else to do. I had downtime. I was alone in the office, so I didn't have to feel awkward about not talking with anyone. I just.... didn't have the mental energy. So instead I'd do some relatively mindless tasks.

One such task was finally starting up a Spotify account. I figured I could create a 10hr or so playlist of work-appropriate music that we could listen to while waiting for our new radio to come in. I spent DAYS putting this thing together, trying to find music I'd like, my coworkers would like, and the owners wouldn't mind playing in their store. In the end, I only managed about 9hrs of music before calling it good enough and waving the white flag. Only to then realize that none of the work computers were powerful enough to consistently play music off them all day, and if I played the music off my netbook loud enough that my coworkers could hear it in the office, it would practically blow out my eardrums. I had no way of broadcasting the playlist.... whoops.

While I was on Spotify anyway, I started transferring my music playlists from YouTube over to an actual site intended for music play. So that took up a lot of other mindless-task time. One such playlist, though, was the one I put together for Jolene back when I was still playing as her and then writing about her during NaNoWriMo.

Lately Taurus Pixie has been posting her story playlists to her blog. Lists of songs she listens to that help inspire her for that particular story. As I started to transfer over my Jolene playlist - and as I found more songs I wanted to add to it while listening to the radio in my car - I remembered Pixie's playlists. I was struck with a drive to refine Jolene's playlist. It was no longer just a collection of songs that inspire me while writing about her, it was now an organized story in playlist form. Kept me a few days, but I'm happy with how it turned out.

There's still some blank spots where I haven't found the perfect song yet, and there's about 5 Dua Lipa songs tagged on to the end of the playlist that I would like to use, but I'm not sure what part of Jolene's story they would relate to. Other than those two hiccups, I think this is pretty set.

You can find the Spotify playlist here: Jolene

To understand why I picked the songs I did, and how it relates to Jolene's overall story, I explained that in this Google Doc. It's a bulleted list of the 50+ songs I used and a short description of what part of Jolene's overall story that song covers. Jolene's Story in Playlist Form

Focusing on Jolene's playlist also sent me down a different rabbit hole: artist tracking. Up until a few years ago, I would regularly find images I liked on Google Images or Pinterest and save them to my computer without a care of noting who the artist was. It would be for my own private purposes, so it didn't seem to matter.

Then, a couple of years ago, I wanted to post images of Jolene to Tumblr, only to realize how scummy it was that I couldn't credit the artist of the original image I had doctored. It kept me until earlier this year - just this summer, actually - to track down who originally drew the woman I doctored for my main image of Jolene. Now that I was working on Jolene's story again - via building a playlist - I realized I needed to do the same thing with the images I chose for Jolene's paramours. I had all of these images saved, but no clue who the original artists were.

You know how I mentioned before that I would sometimes hop on my laptop while watching the kitten? Well, this was largely what I was doing. I still don't have all of the images tracked, but I did find a lot of the original artists.

ArtStation is a beautiful place.

I now make sure that if I like an image, even if I THINK I'm only going to keep it for my own enjoyment, I don't download the image unless I know the artist, and I credit said artist - and where the image was uploaded - in my titling of the image. That way I have all of the proper info to then slap on a watermark of the artist's name and a link back to their original art posting, should I ever repost somewhere. I know reposting at all isn't cool, even when crediting the artist like this. However, when I want to share something to this blog, for instance, I'd hate to not be able to properly explain myself simply because the artist might not even acknowledge my request to repost with credits. So, this is my backup plan. This also allows me the happy medium option of not actually reposting the image, but instead dropping a hotlink to the image on the artist's page.

For instance, here's the link to the image I had saved for Jolene's stalker Orick Kodgin.

I have to say, it is SOOOO annoying that it feels like at least 80% of all image searches land on uncredited reposts to Pinterest (most sites now have a "share to Pinterest" option so the artist is still credited!!!!), another 5% are Wattpad, and another 5% to 10% (depending on the image) direct you to AminoApps. Lord bless the artists who post to ArtStation, because I know if I find a link to that site I'll get proper artist crediting; that the artist themselves posted it there. Tumblr is usually good at either bringing me to the artist themselves or dropping a link to them. DeviantArt would also be good, but so few artists actually use it anymore. Twitter is hit-or-miss as to whether or not the poster is the actual artist, and so I usually have to do further research to confirm. Let me tell you how much fun THAT is when the posts aren't in English..... I hate being monolingual.

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That's what I spent the time watching the kitten doing, mostly: tracking down the artists of the images I already have saved to my computer. That, and putting Jolene's playlist together. The week leading up to my birthday was Playlist Week, as well as going back onto Picrew.me. I tried out a few new makers, and I went back to makers I had already used in order to start making Chayse and Ripley whenever possible, since I didn't think of building them originally.

I also spent two or three days gathering up all of the Picrew images I had built over the past few months, and putting them together in a single FB album, instead of just various threads on my page. That way it would be easier to find them and go back through them. Problem there is that I didn't have ALL of the images on one laptop. Some were on my netbook I take to work, and others were on my main laptop at home. As I put the album together I figured I'd use the other laptop at some point to put in the images I was missing. It wasn't until I finished putting an album of over 100 images together did I find out that Facebook no longer allows you to move images around inside an album after it's been published! I used to be able to do that! You can still rearrange the new images when you batch-upload them, but once they're officially published to the album, that's it. No rearranging. So I couldn't just insert the images I missed because they were on the other laptop.

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I didn't have the mental energy to keep going at that point. So now I'm slowly going back through the makers I previously used, make sure I have built every character I'd want to try building with that maker so I can upload all of them together, and then I'll eventually redo that Picrew album. I might also build the album on Flickr, or some sort of public album like that, so I can then share all of the images with you wonderful peeps.

HAHA. This is when I create a Pinterest just to post the Picrew images; credits fully included??? Lord, I hate that site, but that might actually be the best option. I'm open to suggestions of alternate sites in the comments here.

So, yeah, all of that was what I was doing instead of transcribing the recording I made of the first game. To be fair, I DID transcribe the RIP Racing portion we finished the session with (that was the side of the tape still in the recorder). It kept me the better part of a week (see earlier about not having much downtime at work), and that alone was so exhausting. Especially since I had screwed up where the players and NPCs were on the race track a couple of times, so what I canonically said in-game vs what should have happened if I had counted properly was a fun thing to try to juggle in my transcription notes.

Transcribing the SaV gameplay, however, should go smoother since it's a lot of broad description I can then sum up, and a bunch of out-of-character (OOC) discussion among the players as we all tried to get a feel for the game. Unfortunately, with how exhausting the RIP portion was, by the time I was ready to work on transcribing the SaV portion I was mentally burnt out and decided to focus on Picrew and Spotify instead.

I was also MAJORLY stressing. I had the one tape. I didn't want to buy more tapes or a digital recorder in case I was getting either of those for my birthday within the fortnight. I didn't finish transcribing, so my goal to keep recordings/transcriptions of the game was quickly vanishing in front of my eyes (either I would have to record over the 1st session or I wouldn't be able to record the 2nd). I was so focused on transcribing the old session that I didn't even THINK of coming up with game plot-points for the next session.

Thanks to an in-game, post-job entanglement (I'll explain those more in a future blog post when I actually talk about the SaV story thus far), I knew that the crew had a mandatory job from the Borniko Syndicate, but I had no clue what that job would be. I also knew the next job they had lined up was an escort mission for their informant Maggie's friend Ishi. Ishi needed off the night side of the tidal-locked planet of Sonhandra, then smuggled to the neighboring star system of Rin, and escorted into the astral cloud there in order to find haven with the Maelstrom Pirates within The Cove. I had all of that sorted out before session 1, but the crew ran out of time to get to that job before it got too late. We had dog-eared it to start the next session with, but I didn't think of anything new.

What would be their complications with getting to Ishi? What could I provide the players to help them overcome it? What complications would there be with getting Ishi off-planet? What about smuggling him out of the star system? What does crossing star systems even entail? The game says systems are linked via Jump Gates, but what does that mean? How do they work? Are there traffic check-points where authorities might check out ships trying to travel between systems? Would there be such a check-point specifically because they triggered something that would put the authorities on high alert? What kind of complications would there be for the crew as they try to navigate the astral cloud? The book says it's nigh impossible to navigate the cloud without specific equipment, which is why the pirates are able to seek sanctuary there; they were able to build the equipment needed. Could I hint at a way for the crew to get the equipment? Or a way for Hubby's character Quinton to build it himself? Or a way for the crew to pass Ishi off to the pirates outside of the cloud? I also put a bounty on Ishi's head. How hard should I come at the crew with bounty hunters? Is there a way they would know the crew has Ishi? What about tempting the crew to just turn him in for the bounty? How would Maggie react if the crew betrayed her friend like that? How would the pirates react to the crew handing Ishi to them for protection?

As you can see, there's a LOT that I wanted to figure out before we got to the next session (let alone, ya know, the mandatory Borniko job). On top of ALL of that, I also needed to come up with a hook for the next RIP race: how did things evolve within the League after the crew's first race? What objective would they be tasked with this time? Would they have an objective other than winning? Quarthix's didn't quite understand how valuable Volts would be in the game, and how many you would need to repair your RIP Machine post-race, so he wasn't able to FULLY fix his vehicle before we closed out the session. Do I find a way of providing him more Volts so it's easier for him to repair his Machine, and therefore encourage his gameplay of smashing as many things as possible?

Tanuki Facebook sticker
by Yanare Ku

Only one game session in, and being the Game Master quickly went from exciting to overwhelming. Especially since I'm still trash at improv, so coming up with these complications and answers on the fly just wasn't going to work for me.

Oh, yeah, and our place was horribly neglected because of how much I had been working, AND my mother was visiting for my birthday, so I was stressed about that and scrambling to at least clean it enough for the poor woman to have somewhere to sleep when she stayed the night!

Hubby quickly pulled the plug and let the other two players know that we'd be cancelling our second July game; we'd try again in August. That was a huge load off. Plus, that means me missing my July blog posts didn't put you fine folks too far behind on the overall story going on with the game. I'll definitely have to dedicate a post to what's been going on.

All set to host game again the first Monday of August, I forgot I was watching this little attention-seeker still.

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Edited by LycoRogue

(Okay, he's not nearly this big yet, but he IS very long, so close enough!)

Dragnime and his fiancé thankfully allowed me and Hubby to host game night at their place so we could still kitten-sit without cancelling again. It was a fun experience, although the energy-ball-on-legs wasn't the biggest fan of there being four people in the apartment and NO ONE paying attention to HIM. So he frequently invaded the table to make sure he wasn't forgotten. Certainly made for an interesting night. Also, it meant getting through the Ishi escort mission took a bit longer than intended. The crew technically hasn't finished it, although they did close out another story arc, and they did get their mandatory job from the Borniko (I figured out what the job is! Yay!). So I'm actually pretty set for the next session on Monday since we didn't go through everything I had planned!

So, uh, thank you, kitten!

I ended up not getting a digital recorder or more micro-cassette tapes for my birthday, but Roz DID get me an Amazon gift card, so it's LIKE she bought those for me! Yes, I did end up buying both. That way, if the digital recorder glitches, I still have the analog version as back-up. That is, unless we're over 3hrs into the session before I realize I've forgotten to flip the tape when the one side ran out. Whoops....

I also tested it out, and the digital recorder is good enough to clearly pick up the audio from me playing back the tape recorder. So now the first game session has a digital copy, along with the 2nd session! I can just store these digital copies instead of worrying about transcriptions, and I can transcribe later if I wish! Another huge load off! I also have a dozen micro-cassettes now, so I can also have a bunch of analog back-ups to start us off.

So much good stuff the past two weeks!

All of that helping me keep the SaV game manageable. Plus a more organized storage at my home. And a slightly happier and healthier husband thanks to the new focus stone necklace. Also, my mom getting me one of those fitness watches, so I can start keeping better track of my own health. Add in that we have a functioning radio at work again, and we found an awesome station yesterday; probably the best option we've found since I started working there. It's upbeat music spanning 80s all the way up to today, but still "work appropriate." No more sleepy, depressing 70s and 80s "easy listening" music!

On top of all that, my hair had a month to grow out. I always love a freshly chopped off hair style the first week or so, but then it gets a bit unrulily as it grows out because it no longer has the weight of being long, and it just poofs out ridiculously. My favorite time is about a month after getting my hair cut because it's still short, but it's just weighed down enough to be manageable again.

I do have to admit, though, that my sister-in-law did just gift me curl-defining hair products to help with the freshly-cut poofiness. I have wavy/curly hair, but my loose curls are only well-defined when wet. Once my hair dries out it just becomes a rat's nest of poof and frizz, which is why I tend to just blow-dry my hair straight or go at it with a flat iron. That's also why I like my hair a bit longer so the natural weight of it pulls it straight. 

Well, between the new hair products, and my hair now being long enough that it's easier to pull it back into a ponytail again, I have somehow been blessed to avoid bad hair days just about every day since the cut. Yeah! This whole time! Even with the high humidity and near-constant rain.

The Delta variant of COVID is quite scary, and Hubby and I are back to wearing masks nearly every time we step foot outside, despite us both being fully vaccinated. Ignoring that terror in our lives, however, it seems like being 37 more-or-less suits me. Here's hoping this keep going.

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What I REALLY need, though, is for my Muse to return to me by means of my writing. While I've been creative a lot the past month, between the Picrew images, sorting out Jolene's story a bit more, and coming up with Scum and Villainy plots, I still haven't written anything in a little over 3 months.

What really REALLY sucks about that is the same thing that sucked back in November after THAT writing dry spell: this Friday is the 13th.

Yup. First Friday the 13th since November. First unofficial Plagg Appreciation Day since November. I have yet to miss a Friday the 13th since I started up this little tradition for myself. However, yet again my self-imposed deadline is crashing in on me, and I have no clue what I want to write.

If anyone has any prompt ideas for a Plagg-centric or otherwise Plagg Appreciation story, please PLEASE leave them in the comments section. Even if you read this post after August 13, 2021, please feel free to leave those ideas. Lord knows I'll always need them for future Plagg Appreciation Days.

Whew-boy, I still have so much left on my checklist of what I wanted to talk about after my unintentional hiatus, but this post is LOOOOOOOOOONG already, and it's already after 2:00pm! So I think I'll just have to continue all of this next week.

So... here's to hoping I can chip away at the upcoming post throughout the week so I can actually publish something next Tuesday. My manager is taking more of her massive amount of accumulated vacation time next week. Which means I'm working straight through from August 15th to August 23rd. Whoooo! Why do I seem to start off these long bouts of covering vacation time with SaV games?

Anyway, if working through my post day ends up too much, I'll try to at least play catch-up again on the 24th. Either way, I'll catch you beautiful people later! Take care, all, and stay safe!

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