Tuesday, May 18, 2021

New Addiction: NoPixel

Welp, I think Hubby and I are officially addicted to NoPixel. It started by following streamer Sykkuno, and then Valkyrae, and from there Ray_C. Now Hubby is following about a dozen streamers all because of the various characters we routinely see on NoPixel. 

NoPixel official logo

I talked a bit about it last week, but for ease of reference, how about a quick refresher on what NP is?

I'm sure just about all of you are familiar with the Rockstar game franchise Grand Theft Auto, but for those who are not, the games mostly follow characters as they climb their way to the top of the criminal underworld of various cities. The most recent game - Grand Theft Auto V - takes place within the fictional city of Los Santos; based on Los Angeles. GTA V was released all the way back in 2013! Later that year, GTA Online was launched; a way to run around GTA V's Los Santos outside of story mode, and while interacting with other players online. 

I'm not sure if it's exclusive for people who play GTA Online on their computers, but people can set up private game servers. That way the players can better curate their gaming experience. Most MMORPGs do this. I can't find info of when exactly it was created, but the server NoPixel started to at least get some real viewership and traction back in 2019. While a lot of servers are for things like player vs player (pvp) gameplay, NoPixel was one of many servers created specifically for roleplaying. You could be a criminal, or work a normal 9-5 job, or both. You could be a cop or EMT or doctor or mechanic or reporter, etc. The world these players created is so vast and immersive. 

Addictively immersive.

NoPixel became the #1 GTA RP server to watch via Twitch. It's now extremely exclusive to get onto this server. I'll get into that more in a little bit.

So, anyway, I talked last week about how Sykkuno's character Yuno is renowned throughout Los Santos as one of - if not THE - top hackers. Not too shabby a feat when Sykkuno only joined the server and created Yuno back in, like, February, and only successfully hacked his first bank in April or something! Beyond the hacking prowess, however, the shenanigans Yuno gets into are hilarious. That alone is enough to get Hubby and I checking in on his multi-hour-long Twitch streams. Especially when those shenanigans include things like this daredevil stunt:

I think the best part is that the other three bikers ended up wiping out on the mountain. The girl with the purple hair Oki Doki, and the girl in the pink hair Leyla, both fell off the downed tower before actually jumping, and the other guy, Sasuke, ended up crash landing right about where Oki did. Yuno was the only one who managed to safely make it down the mountain and back into town. Hubby and I didn't bring up Sasuke's player's stream, but Oki's and Leyla's chats, as well as Sykkuno's, were all screaming that Yuno is clearly NoPixel's main character/protagonist, because of the apparent plot armor the character has. Especially since this isn't the first time Yuno has been in a seemingly life-or-death situation and got out more-or-less unscathed. Granted, the character did get beaten up enough to have to go to the hospital before; many times, actually, but when it's crucial that he stays safe or completes a task, he somehow miraculously gets away clean. Especially if he's the ONLY one who does. Please see his freakout about getting "the last chance" at both hacking and blowing up thermite during his Vault solo-hacking run last Monday for further proof of his "plot armor".

Now, to be clear, there is no actual protagonist or main character of this server. There are big names that just about everyone knows, sure, but that doesn't mean the lesser known characters are any less important or entertaining to watch. I think too many players and their audience members get too cranky when their character isn't considered a "main" character, but the fact that just about every streamer you watch has compelling content is amazing. The developers aren't trying to set anything up so everyone focuses on just one character; it is entirely up to that player's roleplaying to make compelling and enticing content. And, boy, do so many deliver!

I mean, again, Hubby started watching so many new streamers specifically because their characters interacted with Yuno, and we loved how the character was being played. We wanted to know more about them, so Hubby went over to their player's stream to see things from their perspective. That's the beauty of this complex game!

Anyway, the long and short is that there are, I think, over 3000 players that all have characters on this server! It's a living environment. You can watch one streamer's gameplay, then switch to someone else's for a different perspective. Some of the streamers Hubby has started watching are players who have cop characters, just so Hubby can see their reactions to all the crime going on in Los Santos.

Mostly, this whole practice started on Thursday, when Yuno and three of his friends achieved a milestone not before seen on the server; what Yuno dubbed the Rainbow Road. I'm not sure if it's part of GTA Online, or specifically the NoPixel server, but there are three branches of banks: Fleeca, Paleto, and The Vault. I mentioned last week that The Vault is like the Fort Knox of the city: the largest and most protected bank. The main goalpost for bank robbers. Fleeca is the most simple to rob; Paleto the middle ground. Along with the difficulty ratings of these banks, they are each given a color designation. Fleeca are green banks, Paleto are blue, and Vault is red. You have to get specific gear in order to hack into each bank; you can't use the same equipment to hack into Fleeca as you do the Vault, for instance. I won't get into the nitty-gritty here, but suffice to say it takes a lot of planning to hit up even one bank.

Well, the crew called Team Rocket - a revival of an alliance the players had in the game Rust - plus their Rust - and now GTA - ally Yuno, decided to attempt to rob one of each bank color back-to-back-to-back. Normally, people don't hit up more than one type of bank per day, or, if they do, they at least take a beat to get clean from the cops and hide the loot before trying again. Prior to this Rainbow Road Heist - so named because of hitting up the various colored banks - Yuno was excited about hitting a bank, dropping off the loot at his apartment, and then INSTANTLY hitting another bank. So, going straight from a Fleeca heist to a Paleto one to The Vault without first ditching the cops or dropping off their loot was a feat no one seemingly attempted before.

Guys, this whole thing - from planning to execution - took HOURS; DAYS! But I was sooooooo invested. Then, after the insane getaway that Yuno pulled off post-Vault, Hubby had to see the other three streamers to see how the Team Rocket members - Jean Paul "X", Mickey S, and Lang Buddha - made out with their own getaways. Then Hubby tracked down a couple of cops' streams to see their point of view of everything; how they reacted when they realized the same four guys were hitting up bank after bank after bank. As well as watching the cops trying to figure out the getaway plan. Then jumping over to the main reporter in Los Santos: Ron Otterman. His coverage of the high speed chases and plane getaway was amazing, and it was hilarious to watch him fixate on how the cops missed the robbers "obviously" meeting up in a black helicopter at a fishing dock. He even followed said helicopter MILES from where Yuno actually was. Ron was convinced the robbers were in there and they had managed to ditch him when he had to refuel his helicopter. That helicopter was just being flown by an NPC (called "local" on the server to keep the RPG immersive), and just coincidentally took off shortly after Yuno's crash landing. (Again; because Yuno has Plot Armor, apparently)

Hubby and I must have gone through about a dozen streamers' videos to try to get as many angles on this heist as we could. Like I said, we were invested!

This was such good content! It's violent content with a lot of cursing, so there's that, but it's still such ENGAGING content. We're definitely addicted. Especially when you add in the actual roleplay and character interactions.

For instance, Sykkuno seems to be the type of person who wants to befriend everyone, and that transitioned into his character. So Yuno is friends with just about everyone he meets; criminals, cops, and hostages alike. It's nearly to the point where Yuno is essentially untouchable since there are so many characters that would kill for this man. Case and point, he had to actually hold back a load of characters the other day.

Yuno finished robbing The Vault again, had his cut on him - about $106,000 - and had gotten away from the cops. He switched to a car the cops didn't see him in. All he had to do was change out of the clothes he wore during the robbery and he'd be home free. He works just about everywhere in Los Santos, which means he could access just about any employee locker room to change. Usually this is so characters can change into and out of their work uniforms, but a lot of people also use this feature to just change in general. Yuno goes to one of his jobs - the casino - gets changed, and is instantly jumped by the leader of a major gang (gang family?) on the server: The Block Gang. The gang had kidnapped the news team and had followed the bank robbers via news chopper. One of the gang members - Yuno's contact within the Blocks, no less - saw Yuno switch cars and where he went, and alerted his boss Mike, who then jumped Yuno for the cash.

Good Guy Yuno offered a deal with Mike Block. The guy never bothers with banks because none of the crew are particularly good with the crucial task of hacking the bank. Yuno offered to be his bank hacker on retainer if the guy returned Yuno's loot. "This is just a cut from the bank. If I hit it with you I won't even ask for a cut, which means you get more money than what you just got off of me." Mike is supposed to let Yuno know tomorrow if he'll accept the offer and give Yuno his money back. He did return some of Yuno's stuff as a show of good faith, so there's that. 

In the meantime, though, Yuno had to talk down a BUNCH of people who wanted to just kill Mike. Or, at least, rough him up for daring to mess with Yuno. "Guys, shooting him won't do anything but spiral violence. No one wins. I won't get my money back, and the Blocks will just want blood too. If I offer to be his hacker, I get my money back, I get to do a job with the Blocks, and I might have inspired more bank robbers. Plus, they get even MORE money. Everyone wins!" Yuno stated to both the other characters as well as Sykkuno's chat.

Remember at the top of this post when I commented that one of the streamers Hubby now follows is Ray_C? Well, his character Raymond Romanov already has beef with the Blocks. They had kidnapped Raymond's in-game girlfriend Kitty, robbed her, then left her for dead in the desert. Raymond had told Yuno countless times how he plans on burning every member of the Blocks to the ground. Now that they also messed with Yuno, he was ready to put that plan in motion. Yuno really had to talk him down, but Raymond assured him that he WILL take down the Blocks if they dare to hurt Yuno at this meet-up/possible exchange.

**UPDATE: As of his stream the evening of 5/18, Raymond was still plotting ways to kill Mike Block, and had a few of Yuno's many allies in on the plot, despite Yuno's insistence that no one needs to harm Mike for the hold-up.**

And that's just ONE TEENY TINY SCRAP of all the in-character drama going on in this game!

How does all of this relate to my writing though? I know, I know, lately I tend to go on these long rants and take forever to get to the point.

The point is how bonding with Hubby over this new form of entertainment has also got us daydreaming about what our NoPixel characters would be.

It's kind of a moot point, honestly, because the likelihood of either of us actually GETTING NP characters is so slim.

First of all, I've never played even a minute of any Grand Theft Auto games, to my recollection. So I'd be going in completely cold on how to even play. Hubby is the same way, but at least he splurged on GTA V when it was on a Steam sale last week. So he's at least started playing the storyline game to get a feel for it. Granted, a lot of the mechanics are specific to the NoPixel server, but because of that, the server-exclusive minigames are available online for people to try out and improve their skills. So there's that. Point, being, though, I've never even played the game and I'm still daydreaming about running a character on this exclusive server.

Which brings me to point two. So many people wanted to join this server. In part, because it's just a fun place to roleplay, but mostly because it's where you can get the most exposure as a streamer. Once more I'll point out how many streamers Hubby discovered simply because they were on the same server as Sykkuno's roleplay. The streamer Whippy, who runs the character Dundee, even noted this. Dundee was literally the first player to significantly interact with Yuno, and the two became fast-friends as Dundee took Yuno under his wing and taught him how to live a life of crime. Because of these interactions, so many of Sykkuno's fans sought out Dundee's player to watch his streams. That's what Hubby and I did. Whippy is just a masterful improv actor and roleplayer. We enjoyed every moment he interacted with Yuno, and wanted to see the non-Yuno moments as well. Of his own volition, Whippy stated that he had a decent amount of followers before, but after teaming up with Sykkuno - and add in Sykkuno's kindness to really promote Whippy - his follower count skyrocketed. He started making enough off of streaming that he could finally put a down payment on a house. On a stream, Whippy literally credited Sykkuno for his ability to have the new home he was playing from.

The popularity of the NoPixel server was so massive the developers had to start requesting applications from potential players. After screening the applicants, some of them get whitelisted and they can join the server. The process is long, and you have to wait FOREEEEEVER for a slot to open up so the devs will take a new request. It seems like MONTHS before they open their free-to-apply queue. More often than not, it seems you have to pay to apply. By that, I mean you have to join one of their donation tiers, starting at $15/month. Considering the amount of time and money that must be put in to this server, I get the charge, and I'm tempted to just jump aboard with that $15/month charge. No different than paying it to Netflix, right? I mean, aside from NoPixel at least giving the opportunity to ADD TO THE CONTENT at some point for that amount. Anyway, if you're in one of their donation tiers, you are allowed to apply to join the server more frequently, and your application is reviewed faster. You also get priority over non-donors when free-to-apply queues open.

All well and good, but it still requires $15/month just to APPLY to join, and hope for the best. So, that adds a layer of "not very likely" on my end.

The next hiccup is the fact that this is a popular server for STREAMERS. There doesn't seem to be a rule that you HAVE to stream your gameplay somewhere, but it also seems like a waste to not stream? And neither Hubby nor I have ANY of the equipment needed to stream. Heck, I don't even have a computer that likes to use Zoom properly! We also don't really have the space to stream semi-professionally, so there's also that. We both have been dreaming about starting up our own gaming streams for the past year or so though, so.... maybe one day????

On top of all of that, there IS that long queue to get onto the server. Without any sort of platform and clout, even if we were donors and applied, who knows how quickly we would actually get approval, or if we even would? You're only allowed to apply up to five times with the donor applications, and five times with the non-donor applications. Ten times, tops, and half of those are with the epic wait times. If you can't get in then, you're not getting in.

The whole thing of joining NoPixel is achievable, but it also feels a bit like a pipedream. Still, dream Hubby and I do.

I instantly thought that Los Santos would be an excellent spot to let Trish loose. Let her wreak havoc all over the city; killing, cursing, and burning everything in sight. She'd be perfect. That is, until I remember it's an RP where people have to have an active mic on to interact with everyone. And I cannot control Trish's mouth. I have a hard enough time letting lose and letting myself TYPE her foul language, but to actually SAY it? Almost nonstop? I- I don't know if that's really the first image of myself I really want to put out in the world via streaming. Especially when so many viewers can't separate the characters from the players.

Okay, so Trish is out. Lia is too sweet and naïve to fit, so she's out. Maybe Willow? She could be fun, but she's also too much of a "good guy" I think. Maybe though... in X-Future Hubby and I did have Chayse learn thievery from his father, join the Thieves Guild, and had Willow join as well as Chayse started teaching her. They could be bank robbers and cat burglars that avoid hurting people if they can; much like how Sykkuno plays Yuno. I've even seen Willow's signature asymmetrical bob, silver hair, and blue dyed hair tips (not streaks, but close enough) all on NoPixel characters, so I know I could do a great job at actually building the Willow I see in my head.

So that's a possibility. I was also thinking Jolene could work: sex worker by day and cat burglar by night. I could do the same plan I had for Willow, more-or-less. I don't know how comfortable I'd be with pretending to be a prostitute with a bunch of random other players though. If it was exclusively my friends, that would be one thing, but strangers? Eeeeeeeeeeeh. I could scratch the self-employed prostitution off of Jolene's resume for NoPixel, but I'd have to figure out how to tweak that.

Next up would be Amara as a bounty hunter maybe? She's pretty standoffish though, and I don't know if I could be that cold. She also has a lot of traumas, and I don't know if I know enough to properly roleplay surviving what she did. She's also on the back burner.

Mara is from Blades in the Dark, a game about being a fledgling criminal in a crime-ridden city. Hubby might revive his character Ashlyn if he ever made it onto NoPixel, so... maybe? Her backstory is that she was a cop that saw how much more lucrative a life of crime could be, jumped ship, and became muscle that used her connections with the local PD to help keep heat off of her and her crew. Plus, she's a sharpshooter. I've never played the game, so I don't know how good of a marksman I'd actually be, and I don't know how I could roleplay a former-cop-turned-criminal... so she's probably also a no-go.

That's when I started building a new character. I keep trying to shake it and come up with something else, but the name Maggie keeps popping into my head whenever I think of this character, so I guess she's just Maggie.

Maggie would, yet again, play very similarly to Yuno. She'd purposefully befriend EVERYONE to the point that no one dares touch her because she has so many friends that would defend her with their lives. She'd befriend criminals and cops alike. She may even work everywhere she can in order to get a decent amount of legal funds and build a network. The key with Maggie, though, is that she'd be a criminal organizer and information broker. She's like the mafia's lawyer: she doesn't exactly take part in the crime, but she knows everything to help it go off without anyone staying in jail too long.

She could coordinate when banks are hit so someone isn't trying to hit a bank that someone else just robbed; wasting time and resources for nothing, along with chancing jail time for no money. She could help set up "baby criminal" training: apprenticeships, as it were, for people that want to learn how to become bank robbers or street racers. She could also broker information between the criminals and PD, as well as be a neutral party between warring criminal factions - such as the situation with Yuno and the Block Gang. She'd be a stash house while keeping herself clean so there's no reason for the PD to raid her home.

Again, Yuno already kind of fills this role unintentionally, but it would be fun to make a character who is doing so purposefully. Sweetness and sunshine so everyone will love her, but then dead seriousness when it's time to get to business. I even thought about always keeping extra food and water on her so that if she gets kidnapped as a hostage for bank robberies she can leave some previsions for the robbers to make sure they're well taken care of before their getaway, and therefore will take good care of her as well, should she need it.

She'd be the Mom of the server, protectively watching over her allies. Much like Pops from the Luke Cage Netflix series/comic books, she could be an untouchable Switzerland that everyone parleys through.

The more I think of Maggie, the more I like her and wish I could make her happen. Maybe I'll have to try her out as an NPC over on Scum and Villainy in the meantime. Really playtest her personality while scratching that itch since who knows if she'll ever see the light of day otherwise. Especially because, who am *I* to create a character that has so much pull and weight in a game with so many big-name streamers??????

Okay, so this blog is again long, and my laptop is dying. I was going to talk a bit about my progress in combining Scum and Villainy with Gravity RIP, but that will have to wait.

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Tuesday, May 11, 2021

Creating My Own Game Mechanic

Whoo-boy! Hello again! I'm trying to get back onto my Tuesday updates, even though not much has happened since my super-late posting on Saturday. Also, ignore how late this update was posted today....

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As predicted, I didn't really have time to read or write anything new since Saturday. However, what I DID manage I'm soooooo excited about! Like, I know I said last time that I'd show off my picrew images that I made of myself, and talk about the game When the Past was Around, but... I already have a full blog post just talking about my prep work for Scum and Villainy, so... raincheck?

On Sunday, while I was reading through the rulebook to see what differences there are between Blades in the Dark and Scum and Villainy, I actually thought of a potentially fun House Rule mechanic for the game, especially since we're trying to merge the game with another RPG anyway.

To better understand the mechanic I came up with, I think I need to first explain what got me to think of it, as well as a little bit of the Forged in the Dark game mechanics. Forged in the Dark is the name of the game mechanics first introduced in the game Blades in the Dark. However, the creator John Harper welcomes people to make their own RPGs using the same mechanics, and thus Scum and Villainy - along with many others - was born. So, for ease, since I'll be inspired by Blades but prepping for S&V, I'll just talk about the established game mechanics as simply Forged in the Dark.

Good? Okay.

So, part of the Forged in the Dark character creation includes picking one NPC to be your friend - "a close relationship (a good friend, a lover, a family relation, or similar)." - and one NPC to be your rival or enemy. Well, I SAY "pick" but you basically design your friend and rival as well. See, each character architype a player can choose from has its own list of five NPCs, and the player chooses one to be the Friend, and one to be the Rival. However, the game just gives the broadest of strokes: a character name and their position in society, be it their main job or their social standing. From there, the player creates who this NPC is and their connection to the player's character.

For instance, Hubby's Blades character Ashlyn was a Lurk architype; they specialize in stealthy infiltration and burglary. The different NPCs Hubby could choose from included a beggar, a bluecoat (cop), a locksmith, a noble, and a city clerk. Hubby decided to befriend the noble. More specifically, he created the backstory that Ashlyn was in a relationship with the noble's daughter, and the noble continued to keep close ties with him even after the daughter passed. As for his rival, Hubby chose the locksmith because he liked the flavor of someone who constantly breaks into places and things having a rivalry with a locksmith.

Coincidentally enough, when the Oxboxtra crew started posting their game sessions of Blades in the Dark back in January, Andy Farrant had chosen the Leech archetype - saboteur and technician - but somehow stumbled his way into kinda-sorta having a locksmith as his rival as well. Instead of choosing one of the five NPC options - apothecary, psychonaut, corpse thief, blood dealer, and priestess - he created his own rival. Basically, he modeled his character Edvard Lumière off of Nikola Tesla, and created Edvard's own Thomas Edison: a man named Amadeus Astor. According to Edvard, Astor is a hack inventor who just steals other people's invention ideas and markets them as his own. He further claimed that Astor did this exact thing to Edvard multiple times, most notably when Edvard created the incandescent lightbulb. Astor, much like Edison, is a great salesperson and master of PR, so his brand is all over the city, and his highest seller is his line of locks and safes. So Edvard has made it his life's mission to prove Astor a hack by breaking every last Astor brand item he could find, such as cracking every supposedly impenetrable safe.

So, both Ashlyn and Edvard have this rivalry with lock manufacturers, and make it part of their life goals to master cracking every last one of this rival's locks to prove they aren't as good as everyone believes.

How does this relate to the mechanic I came up with?

In one of the Oxventure Presents: Blades in the Dark episodes, Edvard goes to pick a lock, and Luke, who is their Game Master this time instead of a player, does what's known as a Fortune Roll. Basically, if there is something that involves some sort of luck, but isn't directly affected by the players - and therefore would make no sense for them to roll an action for it - the GM can opt to roll to see how good their fortune is. In this occasion, Luke ended up rolling that the lock was an Astor brand, which ended up enraging Edvard. As I was reading through the Scum and Villainy rulebook and reread about the three main positions the players could be in at any given point of a job - Controlled, Risky, or Desperate - I thought back to Luke rolling to determine the lock's brand.

That's when I came up with the mechanic of a permanent Devil's Bargin. See, the Forged in the Dark games use standard six-sided dice for their action rolls. If a player wishes their character to do anything, they describe their intent to the GM, and the GM decides if it's simple enough to just happen or if the player should roll to see if they're successful. If the GM determines that a roll is needed because the results of the action aren't definite, the player then chooses which of their abilities best suits what they're trying to do, and roll. If a player rolls a 6, the action is a complete success. If a player rolls a 4 or a 5, it's a partial success. The action still succeeds, but with a complication. If the player rolls 3 or under, the action fails.

The players get a pool of dice in order to increase their chance of success, because only the highest dice roll is used. The points they put towards different action abilities on their character sheet give them a die per point for said ability. For instance, if they have two points in Stealth, they get two dice to roll. If they have three points in Sway, they get three dice to use that ability. If they only have one point in Tinker, they only get the one die. If they have no points, they can still attempt to use that ability, but now they roll two dice and take the LOWER number rolled.

The player can also choose to push themselves to add another die to their pool. This adds 2 stress to a counter on their character sheet. Their character gets a permanent trauma (hinderance) if their stress meter gets too high, and if they get enough traumas their character retires from the life of crime. Another player could also opt to add 1 stress to their counter in order to "assist" the rolling player, adding a die to the pool. So there are lots of ways for players to try to increase their chances of rolling a 4, 5, or 6.

The Devil's Bargain is just one more option. In the Forged in the Dark games, a Devil's Bargain is something the GM could offer the player for any given action. The player can accept the bargain and add a die to their pool without any added stress. However, as a Devil's Bargain, there's always another price. Regardless of how successful the player's roll, if they accept the bargain, this price will be paid. It could be that the crew gets more heat on them, and they are more likely to be arrested. It could be that there is unintentional collateral damage. It could be that their relationship with someone suffers greatly or their social standing plummets. It could be that they leave behind more evidence. The list goes on. The player, of course, could always decline the bargain, or negotiate the terms to something they're more willing to accept. The other players are even encouraged to offer Devil's Bargains or help negotiate terms. It's a fun mechanic that doesn't seem to be used nearly enough either when Hubby and I played or when the Oxboxtra crew plays.

Okay! To FINALLY get to my mechanic, now that you know the broad strokes of how the game works. I thought about the Controlled, Risky, and Desperate positions a character could be in. If the character is in a controlled position, even failing their rolls won't be of great consequence. If a character is in a desperate position, failing their rolls could create grave consequences. Risky is more-or-less the default position most of these heists take place in. I also thought about Ashlyn and Edvard and their rivalries with locksmiths. I then thought about a D&D mechanic called "Favored Enemy."

The long and short of this Ranger class feature is that the character has one thing in particular that they have studied obsessively. The rulebook has a list of options the player can choose from with such things as 'fiends' or 'giants' or 'undead' or 'orcs', etc, but a DM might allow the player to specify if the player requests something reasonable, such as a specific dragon that razed the character's village. Because of the intense study to master ways to take down this specific enemy, the character gets bonuses when confronting or tracking said enemy.

Side note, in the last D&D campaign I played in - that sadly died when the pandemic hit - Wolfhearted's character bashed down so many wooden doors that Hubby thought his character became properly experienced. Although it's not what the feat is intended for, and Wolfhearted's character wasn't a Ranger, Hubby still gave him Favored Enemy: Wooden Doors. He now had a bonus to attack rolls against wooden doors, this was to showcase that the character became skilled enough to masterfully find the weak points in any given wooden door, and therefore was capable of easily smashing through them. Plus, it was hilarious to us that a party member had inanimate objects as their 'favored enemy'.

So, anyway... I thought... what if I found a way to bring Favored Enemy into the Forged in the Dark games? Have it function kind of like what Hubby did for Wolfhearted and the wooden doors? What if there's a specific Devil's Bargain set up for each player, and it comes into play whenever that character's chosen rival is involved? Or, if they struggle with something consistently at first - such as locked wooden doors - and have purposefully roleplayed their character doing whatever they can to overcome that? What I came up with ended up as a multi-faceted Devil's Bargain, because it's technically a Devil's Bargain to accept a specific Fortune Roll agreed upon ahead of time.

My example that I sent Hubby revolved around Ashlyn's and Edvard's rivalries with locksmiths.

Specifically, every time that character comes up against a lock, they can opt for their Favored Enemy Devil's Bargain. If they accept, they get their extra die, but then the GM rolls the pre-established Devil's Bargain Fortune Roll.

  • On a roll of a 6, the lock was designed by the rival. The character has spent so much time studying this design that they have mastered cracking it. There's still skill needed, and the character can still be distracted, but they are also in a controlled position.
  • On a roll of a 4 or 5, the lock is indeed designed by the rival, but it's a new model the character isn't particularly familiar with. The character is in a risky position, and if they fail their attempt, they will gain a stress as they fixate on mastering this new lock.
  • On a roll of 1, 2, or 3, the character doesn't recognize the lock maker. The character's expertise is specifically for their rival's locks, and so they are now in a desperate position. If the character's attempt fails, they will fill in 2 ticks on the Alarm is Raised clock. If no such clock is already started, start one and fill in the first two ticks.

Okay, quick aside. So "clocks" is another way of creating tension in the Forged in the Dark games, or a way of showing progress in general. The GM, with potential input from the players, creates these clocks to showcase how the world around the players is still moving. Most clocks either take 4 ticks, 6 ticks, or 8 ticks to fill, and once filled, the event the clock is for happens. These can be such things as: an alarm is raised, a guard finishes their patrol loop, a war breaks out between factions, a project a character is working on is completed, or an overheated engine explodes, etc. Actions players do could advance a clock, such as failing a sneaking action could add a tick to the Alarm is Raised clock, or assassinating one faction member and claiming it was in the name of another could advance the Factions at War clock, or pushing a car to go faster could add to the Overheated Engine clock. Alternatively, players could untick the clocks, slowing down the inevitable outcome. Things such as making it look like a stray cat made all the noise could lower the Alarm is Raised clock, or saving a faction member and claiming it was another faction's plan could lower or even erase the Warring Factions clock, or slowing the car or pouring some water on the engine could lower the Overheated Engine clock.

Going back to my house rule, though. The way I see it, the Rivals angle doesn't seem to get nearly enough gameplay, nor does the Devil's Bargain mechanic, as I mentioned. It is also fairly infrequent, for the most part, for a player character to come up against this "favored enemy," as it were. So why not amp it up on occasion? It shouldn't happen often enough to break the game by making it either too hard or unfairly easy for one player or too easy for all of the players for the game to no longer be fun anymore. Even if it does get that bad, it's easy enough for the playgroup to agree to retire this mechanic. 

However, including it also allows the player to really feel like their character is a badass if they choose the Devil's Bargain and get a 6 on the Fortune Roll. And even then, there's no guarantee they'll succeed, it just makes it easier for them to do so, and harder for them to irreparably screw up something their characterization says they should be an expert at (something that frequently happens to my D&D characters because dice hate me). I mean, I might even go so far as to let the player get an extra die if the Fortune Roll is a 6, just to make them even more excited about the outcomes. So, that would be their initial dice pool, plus one for accepting the bargain, plus a second one for that 6 on the Fortune Roll.

Let the characters be a bit overpowered for this ONE instance. Let this ONE specific type of Devil's Bargain have the potential of NOT including something bad happening to them (kind of defeats the title of DEVIL'S bargain, but ignore that). If allowing that little imbalance and inconsistency in game play means the players get enough dice to roll a six every time they come across their rival's locks, then that just adds to their legend and to the rivalry. Let them feel like a badass as their character basically looks at the lock and it comes undone.

Look, over lockdown, Hubby has really gotten into watching the streamer Sykkuno. Most recently, Hubby has gone back to watch Sykkuno's highlight reels of his gameplay on Grand Theft Auto V online. Specifically, the NoPixel GTA roleplay server. Sykkuno is almost ungodly good at the hacking, lock picking/hot wiring, and thermite detonation minigames in GTA. His character Yuno is fairly well known on the server as Los Santos' best hacker. Well, last night, Hubby and I went over to Sykkuno's Twitch stream, where Yuno and some friends decided to hit up the most secure bank in-game: The Vault. This is Top Tier if you're a GTA bank robber.

The whole stream was cursed with constant server crashes, and it kept FOREVER to get to the actual heist because of it, and even the epic getaway was ruined by a server crash. It was painful to watch because I felt the players' frustration about everything.

Point being, Sykkuno routinely told his chat over the course of about three hours, that it's insane that he was the sole hacker for this job. Most crews would have at least two hackers, that way if one got too nervous the other could tag in. There was something like 5 locks to hack through, and each lock has something like 5 puzzles to correctly answer in the hacking minigame. I'm always dumbfounded when I watch Sykkuno, because there is no way my brain could process the information fast enough, and yet he makes it look like it's no big deal. He's suuuuuuper humble about it too, which is adorable and so endearing.

Anyway, his friends just have him as their sole hacker because they know he's good. They all told him they trusted he could do this job. On top of that, they didn't really have the time to come up with back-up plans because of all of the server crashes. So, if Yuno couldn't crack into the safe, they were out roughly $100k that they had put into planning the bank heist, and they'd all be in jail. The poor guy was so nervous, he did indeed screw up three times, but, as luck would have it, they brought exactly enough supplies for him to still get all the way through and get away with the money. He's there on his stream sweating, a nervous wreck as he kept telling everyone, "This is it. This is the last shot. If I screw this up we don't have another option. Why do I keep being handed the last shot? What if I screw up?"

It was SOOOOOOOO tense, and both Hubby and I were holding our breaths as we watched him go through each hacking level. In the end, he just kind of wandered around going, "that was the worst I've ever done! I've never had to go to my third attempt of hacking anything!" Meanwhile, his friends are all cheering him on about how unbelievable he is at hacking; he's a hacking god! Sykkuno is panicked about nearly screwing it up, but all his friends see is "he got most of those on the first try, and QUICKLY too! It's like he looked at the door and it opened!"

I think my new Favored Enemy Devil's Bargain house rule might add that same type of tension and excitement. If the player gets that extra die for the 6 on the Fortune Roll, they just seem even more epic as they get through the lock with virtually no problem. If the player STILL fails, it will be all the more devastating and investing. Also, if the GM fails the Fortune Roll, and the character is now in a desperate situation because they don't recognize the lock, can you imagine the cheers if the player still manages to roll some form of success?

I really like this mechanic, guys. I think it can really add to the overall storytelling and engagement in the games. I'll want to come up with something like this for every player's rival so they all get that opportunity to be a badass on the table. If they wish to pick it up, cool; if not, no big.

I'm so excited about this!!!

I might also change the 4/5 roll on the Fortune Roll table slightly. I'm debating if I want to keep the one stress side effect. I want there to be a consequence, but it doesn't feel right. In Forged in the Dark games, after completing a job, the players have two downtime slots. They can use them to have their characters do a variety of things from healing to destressing to working on a project to helping take some heat off of their crew to improving the efficiency of their crew. I might change "add one stress" to "remove one downtime slot" because one of those slots is automatically filled with the character obsessively studying that new lock design.

Yeah. I think I like that better, but I also don't want the consequence be TOO severe, especially since there will still be a normal consequence to the failed roll, AND Forged in the Dark already has a mechanic called "entanglements." Basically, it shows the aftereffects of taking on the job in the first place. Some of these entanglements already have the potential to remove a downtime slot, and what if the player goes up against more than two locks? Granted, that's to the GM's discretion, but things I might have to think about and playtest a bit. Talk it over with Hubby some more.

I do like the flavor of losing some downtime to studying the lock, but I also like the flavor of the character getting stressed about more new locks they have to learn to master....

Either way, I'm just having so much fun with this! I can't wait to see what other bits of inspiration I'll get while continuing to prepare for our playgroup to start up this campaign! I mean, I know it's not writing per se, but it's still getting my mind thinking creatively again, and for the betterment of the overall story the campaign will tell.

Hubby and I were also talking about somehow recording our sessions this go, either via old-school tape recorder so I could better transcribe everything, or actually taking video of the session. Again, probably just so I could transcribe, but if we can get a set-up good enough, maybe Hubby and I will have a reason to use our Twitch accounts for more than watching and following streamers.

We'll see where we go with all of this.

In the meantime, I'm back to the grind. I'm excited to see what else I'll have to talk to you fine folks about next week!

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Saturday, May 8, 2021

Oh, Hey! I'm Late Again....

Ah, yet another super-busy Tuesday (what do you mean, "It's Saturday"?!?!?!) Why did I schedule my update days for Tuesdays again? I tried so hard to get this published on time this week, too! I really did! I found a reserve of energy on Monday, and got started on this post. I knew my Tuesday was going to be packed, and I tried so dang hard to take that edge of panic off by writing ahead of time.

See? I can do something without procrastinating.... sometimes.... rarely....

Still didn't help me get the update done for Tuesday though.... Or Wednesday... or Thursday... or Friday.......
Honestly, this week (and a half, now) just zipped right by me. I had Tuesday, April 27th off, and I had this past Tuesday - May 4th - off, but all those days in between I was working, and I worked again Wednesday and Thursday. Yesterday was "catch-up day", but I'll get to that. The long-and-short is that the week kind of went by in a blur. I do recall finally sneaking away to play some more Switch a couple of times. I'm now caught up until April 26th on Animal Crossing. Ooooooo. I also finished a lovely and bittersweet game called When the Past was Around. This post is basically a novella already, however, so I'll have to save talking about that game for my next update.

I also managed some long-overdue and much needed socializing last week. Last Thursday - as in April 29th - Rozsavaria swung by to play some Magic: the Gathering with Hubby. The three of us chatted and joked around for a bit, and then we each showed off the updates we've done to our ACNH islands. Roz and Hubby also chatted about the game Hades, and how far each of them got respectively. Roz also talked about wanting to get into another RPG campaign, which I'll also touch back upon at the end of this post.

Last Friday, I had a nice, long video chat with two friends from college. Well, I say video chat, but my laptop seems to hate the video portion of that phrase. A few times over the past couple of months, whenever I was on a Zoom call, my connection either froze or kicked me out of the meeting completely if my laptop camera was on. If I turned my camera off, however, the streams would run smooth.

Knowing my computer's issues with Zoom, my college friends and I attempted using the video chat feature over on Facebook instead. Maybe my computer would do better with that video chatting. The answer is a resounding 'Nope'. Still froze me while I had the camera on. Same deal Tuesday morning when I attempted to use Skype to chat with Taurus Pixie. I think my laptop is just too old and has too much on it. You'd think this past year would have been THE year for me to get my laptop straightened out in order to handle video chats, but that's another 'nope.'

Also, I say "long chat with two friends", but in truth, it was very much me and one of my college friends chatting away for 2+ hrs. The other friend - who is very introverted - contently sat and listened to us; chiming in on occasion, but mostly reacting to our stories. Still, since the introverted friend lives nearly on the other side of the country, and I haven't had the time to go to any college reunions since graduating, the two of us have neither seen nor verbally spoken since college. We've kept in touch via Facebook, obviously, but it was nice to hear her. I hope she can say it was nice to see me, even if it was for about 2 minutes total before I had to turn off the camera.
To keep the socializing train chugging along, Goob is fully vaccinated, so he and Hubby are unofficially starting up Anime Saturdays again. He's been coming over to catch up on the latest English dubs of One Piece, My Hero Academia, and Dr. Stone. The two of them also chat about M:TG, and that's typically when I decide it's time to go make dinner.
Sunday was my "look at me, I can play video games!" day post-work. Then Hubby had a work friend over Monday night while I squirreled away to start writing this up. To finish off my whirlwind tour of socializing, Tuesday morning, as I briefly mentioned above, saw me back on video chat to connect with Taurus Pixie. Well.... she video chatted; I had my camera off... again. We actually chatted for nearly three hours!!!! Meanwhile, my sister-in-law was in my living room using my apartment for her home-base to work at while she was in town, instead of having to drive a good forty minutes to make it back to her place. After picking Hubby up from work, and my sister-in-law headed out to pick the kiddos up from school, I figured I'd get back to writing and then publishing this update. Except I then promptly passed out for an hour, and when I woke up I got a call from Wolfhearted.

He was having car problems and needed a ride home. No problem. He walked to our place, we chatted briefly because we haven't really seen him since Hubby's birthday. Then I took him home. Thing is, it's been a year or so since I've last visited him, so he took me on a tour of the home improvements he's done and the furniture rearranging he's accomplished during lockdown. Then he described the improvements and renovations he's planning on doing. From there, we just kind of chatted for an hour.

By the time I got home, I had to focus on dinner and getting laundry taken care of. Tuesday was definitely a lovely day for socializing, but not very conducive for blog post writing/editing.

Regardless, my little extroverted heart was so happy outside of work this week. It just didn't really leave much time for other recreational things.

Case and point, it was the final week of Adrienette April, and I couldn't get to Remember That Time When... to read the daily chapter updates as they were published. I had a lot going on at work still - because work during the month of April SUCKED - so it kept me until last Friday - April 30th - before I could steal away a few hours to finally get caught up. Such a great story. It's definitely one of my favorites, and will be in my Top 10 if and when I ever officially put one together. So....
"I Am Once Again Asking" Bernie Sanders meme
Edited by LycoRogue
To make life easier for you guys, I'll oh-so-subtly leave you the link to this lovely story.

Remember That Time When...


Summary: Twenty-two-year-old Marinette Agreste was looking forward to the anniversary trip she would be taking with her husband Adrien that weekend. Those plans are derailed when she wakes up in her old bedroom... and she’s seventeen again.

Rating: Teen for mildly suggestive scenes

Word Count: 26,542

Story Status: Completed; 31 chapters
That wasn't too subtle a promotion, was it?
Seriously, if you want a story to give you all the giggles and warm fuzzies, give that story a read. You don't even really need to know the show to enjoy the story. Just... go! Go read it!

And once you have, go and read the story I wrote based off of chapter 12 (again, subtle, right?).

Oh! Speaking of people reading my one-shot, I'm so excited to see how many have enjoyed Could Your Paradise Also Be Your Hell? Unfortunately, just like that first week, I forgot to check in on the story publications to get my week-long stats. So, instead, here are the stats as of 3:30pm, Monday, when I remembered to note them.
FFN: 481 views, 13 favorites, 11 followers, and 4 reviews
AO3: 1791 hits, 139 kudos, 16 bookmarks, and 8 comments
DA: 490 views, but no faves or comments

Total Results: 2762 views, 152 faves/kudos, 27 followers, and 12 reviews

Tumblr Notes: 11 notes; 9 likes and 2 reblogs.

Reviews:
  1. thanks for the recommendation! I'm really enjoying Remember That Time When so far and this was an amazing piece!
- lubelle321
  2. Please continue this ! - Rena serein
  3. This is so cute and accurate. - ToriReader
That translates to 146 new views over on FFN, 4 new faves and follows, and two new reviews since the 27th. Over on AO3, I have a whopping 785 new hits! I also received 39 new kudos, 5 new bookmarks, and a new review! Even over on DA, I had 82 more views than I did the previous week. I also received 4 new likes over on Tumblr.

The Tumblr likes and most of the AO3 views I'm crediting to MLG for helping promote my story by linking it at the end of hers, as well as her reblogging my story on Tumblr. Also, the AO3-Ladynoir Feed Tumblr page's promotion of the story had its own reblog and 10 likes. Sweet! At least 10 of those AO3 hits are probably because of that post.

Granted, all of those stats are still small peanuts in the grand scheme of things with regards to fanfiction popularity. Comparatively, here are my AO3 stats as of today vs those of RTTW:
  • Could Your Paradise Also Be Your Hell?
    • 1966 hits (neat, 175 more since Monday!)
    • 154 kudos
    • 17 bookmarks
    • 19 comments (at least half of which are me responding to reviews, and a couple are a few back-and-forths)
  • Remember That Time When...
    • 23,889 hits
    • 1146 kudos
    • 174 bookmarks
    • 1777 comments (MLG does also respond to every review, and I have left a few reply comments on nearly every chapter, but that's still a hella-impressive amount of comments!)
So.... yeah, like I said, small peanuts, but still exciting! Out of 42 works overall on AO3, CYPABYH is my 5th-most viewed story, behind - in order - Peeping Tomcat (published spring 2018; 11,774 hits), Woven Heartstrings (published Christmas 2018; 5273 hits), Prescription for Love (published January 2019; 2891 hits), and I was Thinking of You (published April 2019; 2259 hits). Could Your Paradise also JUST surpassed Prescription for Love for the spot as my story with the 4th-most kudos. As in, it was my 5th-most kudos'd story as of Thursday with 149 kudos! Prescription for Love has 151 kudos. Now the only stories I have that were given more kudos are Woven Heartstrings (441 kudos), Peeping Tomcat (385 kudos), and I was Thinking of You (264 kudos). Granted, my most-kudos'd story still has only about a THIRD as many as MLG's one story! I mean, wow! Either way, Could Your Paradise is also in my top-10 most bookmarked stories, and that list includes stories outside the Miraculous Ladybug fandom. If I just look at ML, it's 7th out of 24 stories!

Considering CYPABYH is just barely 2 weeks old, and it's that close to stories that have been available for over TWO YEARS!? I mean.... that's exciting, right!? Just seeing that view count climb over on AO3 is amazing. Getting that daily email from AO3 with a list of more kudos really brightens my day. Seeing new REVIEWS is the best! I'm just so happy and excited about all of this.

If you've already read my stupid little story, thank you!
Hacker Girl Facebook stickers
by Birdman, Inc
Now would be a great time to sort of capitalize on my sudden writing popularity, but, instead of churning out more stories, or even working on ones I already have waiting in the wings, I just, kinda... stopped.

I'm good at this.
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Well, to be fair, I didn't FULLY stop, per se. Yes, I haven't published anything new, nor have I been active within the fandom over on Tumblr. In fact, I've kind of been avoiding Tumblr for a while now. Each season of ML is supposed to get progressively more serialized, meaning that watch order is important for continuity. So, of course, each season also gets progressively worse at actually airing the episodes in the intended release order. Which means each season I have to pull further and further from the fandom to avoid spoilers as others - hungry for content; I completely understand - say "screw continuity; I'll sort it out when the full season is done" and just watch as episodes air.

As of this writing, the order of episodes released for season 4 have been:
  1. The 6th intended episode of a 26 episode season
  2. The season premiere
  3. The intended 2nd episode (which is a retelling of the season premiere from the perspective of another character)
  4. The intended 3rd episode
Not so bad there. I could skip over that first episode aired, watch the next three, and join in on the fandom conversation while still trying to dodge trailers spoiling future episodes or people talking about that first episode aired. I already discussed last week the struggles of managing this, but it WAS manageable.

Then, this past week, the friggen ELEVENTH episode of the season - based on production codes - aired. So, looks like I'll be avoiding Tumblr for QUITE some time now, and only checking in on notifications on Twitter AND NEVER EVER EVER LOOK AT MY FEED!

Point being, I can't even really add content to Tumblr to try to cash in - as it were - on the surge of popularity I'm experiencing. Unless I write new stories, that is. Which... again... haven't done that. Not anywhere that I could promote, anyway.

This is my horribly cryptic way of saying that I've apparently started a new hobby of writing fanfiction scenes in the comments sections of stories.... and finding them too short or too disconnected without the context of the main story to bother publishing anywhere.

MLG already "yelled" at me for writing that scene of Sabine discovering that the teenage Adrien and Marinette were clearly body swapped with their older selves, and promptly leaving said scene in the comments of her story RTTW. Also, Could Your Paradise started off as a scene I also wrote in MLG's comments section. Most recently, though, commenter Mara007 left the following review on Ladybug's Simp Squad:
And then, when cold weather came back, Adrien would be wearing it and proudly telling everyone that his good (girl)friend made it for him 😎 as every good (boy)friend would. 😂

Loved it. It was so cute to read 🥰
I couldn't just leave this alone, apparently. So I wrote a small scene of Marinette, freshly married to Adrien, finding her husband sobbing in the corner of their bedroom because the sweatshirt no longer fit. So, after some back-and-forth, Marinette promised to convert the sweatshirt into a pillow so Adrien had an excuse to keep it, and she'll make him a replacement sweatshirt.

WHY CAN'T I THINK OF FULL STORIES ANYMORE!? I enjoy that I keep getting these scene flashes that I'm compelled to get out of my head, but.... IN THE COMMENTS SECTIONS ONLY!? REALLY BRAIN!?
Pandadog & Friends
Facebook sticker
by Funnyeve.com
I really need to figure out how to organize an anthology of these little scenes, I think. I could also add in the "Tumblr Exclusive" scenes I've written, such as Kisses and Fused Akuma.

So, anyway, what HAVE I been doing this past week, if it wasn't writing? At least.... writing outside of story comments sections on AO3.

Well, as I've mentioned, work's been a touch hectic, and post-work has been socializing-heavy. However, I never mentioned anything about socializing for this past Wednesday, Thursday, or Friday, right? Well, true. I spent those days mostly vegging out after properly frying my brain the past week. I was just exhausted. Took some more actual naps. Yesterday, as I mentioned, was "catch-up day" where Hubby and I did errands we couldn't get to on Tuesday, as well as some more cleaning in the apartment before I ONCE AGAIN hid to try to finish writing this post (see how well that went) while Hubby again hosted another M:TG gaming night with a work friend, her live-in boyfriend, and Goob.

Oh yeah, and I also spent most of my vegging-out time this past week working on a new addiction.

Around October or November, I believe, I was tagged a couple of times over on Tumblr to join a thread of "face reveals" via the Japanese image creator site Picrew.me. It's not as great as the old ChaZie virtual dress-up dolls I was obsessed with back in 2012, but for someone who can't really draw (at least, without spending 4 days working on it nearly non-stop), it's a great way to come up with some headshots of my OCs, as well as myself.

Anyway, I'm not entirely sure WHY I thought about those picrew images of myself, but I wanted to check out the site for more design options, and just screw around for the final 20 minutes of my shift the other day. Next thing I know, I'm spending nearly all week posting new picrew images on Facebook of my most fleshed-out OCs: Amara Yori, Jolene Crisslebalm, Lia Madrox, Willow Driver, Trish Morrison, and, for good measure, Shawn Driver whenever I could find a good set for making male characters.

I've made more since, but here are the highlight reels of the picrew images I've made as of Monday:
Left image generated by That Child is Looking at Me
Right image generated by BAYDEWS' Avatar Maker
Poor Amara. It's hard to find a maker that has darker skin available without it being almost cartoonishly so? My heart goes out to all non-whites who wish to use these programs... only to never find your proper skin tone. On top of that issue - which will come up for Lia as well - getting the proper eye color and hair color for Amara, as well as the proper D&D-esque Adventurers' Garb(TM) and half-elf ears.... well, it was all a bit tricky. Even in the above images, Amara is showing off too much skin in the left image, and isn't hiding the point of her ears in the second. All-in-all, however, these two are probably the best versions I could make for my traumatized, abused, and therefore anti-social half-elf.

For Jolene, I had oopsied a touch. When I was first making these images I had forgotten what her eye color canonically was when I was roleplaying with her. Green eyes looked good with her purple hair, though, so I ran with it. Only to then look it up and see her eyes are supposed to be a deep indigo. She did get corrupted by the Prime Evil Deceit early on in the campaign, and when that happened, her eyes did become snake-like. So, I just handwaved that all the green-eyed Jolenes were when she was corrupted, and remade those images with purple eyes instead.
Picrews used: That Child is Looking at Me (peeking around the tree), 
Taybee (green backgrounds), Play Shop (flowers and hearts), 
Kamekaka (gradient background), and BAYDEWS' Avatar Maker (heart background)
I couldn't decide on which shade of purple to use for Jolene's hair when I got to the Taybee designer. I think I like the dark violet the best??? The top three designs - That Child is Looking at Me, Taybee, and Play Shop - are my favorites. I'm not disappointed in the bottom two though.

I have since added 4 more design sets, and now I REALLY don't know which version of Jolene is my favorite (maybe still the Play Shop one?)
Images generated by (L to R):
Harinezu Version Men's Maker
Take-type Female Character Maker
그냥 쏘세디야
Taeko Style Girl
Purposefully creating green-eyed Jolenes with her corruption in mind this go really made making these versions of her so much fun. She tends to get a bit crankier and less likely to deal with someone's BS in most of them, but when I got to the one without an English name translation, I just felt like making her a bit remorseful of her situation.

Lia, as I mentioned, was hard to do. Mostly because I couldn't quite get the proper skin tone, hair color, and/or eye color shading for her; either her original Brazilian or reworked Hawaiian skin tones. I worked with what I had, however, and most of these came out fairly decently.
Generated by:
Upper Left: That Child is Looking at Me
Upper Right: Taybee
Lower Left: Smile Girl Maker
Lower Right: BAYDEWS' Avatar Maker
I think TCILAM and Smile Girl Maker had the best versions of Lia. I just wish I could have made her hair darker and with the orange undercut dye in the SGM one. I also wish the orange hair in the Taybee one looked more like actual hair and less like random ribbons????

While the hair color was far too light (it should be a dark, chocolate brown instead of the honey-brown shown here), and the orange undercut dye didn't show up (although it did in her bangs, so... ???), I was able to also make up this version of Lia via the Take-type Female Character Maker:
Willow was truly fun to make, especially when I could also showcase her favorite illusion of cat ears. Getting her asymmetrical bob and blue highlights in her hair were a bit tricky, however, so I just had to kind of go with "same energy" for a couple of the hair styles.
Generated by: That Child is Looking at Me (peeking around the corner),
Smile Girl Maker (circle background), Kamekaka (blue square background with heart)
and Play Shop (paint drip background with photo filters)
I think the Smile Girl Maker one is almost spot-on for Willow's hair style, but I do like how I was able to put the blue streaks in her hair for the TCILAM version. I adore the art styling of the one from Play Shop. Honestly, the only one I'm kind of "meh" on is the Kamekaka one, but it's still better than some other versions I had worked on.

I also really enjoyed the ones I did throughout the week. 
Generated by:
Upper Left: Taeko Style Girl
Lower Left: Harinezu Version Men's Maker
Right Side: Take-type Female Character Maker
Apparently I enjoy making Willow wink.... She's just so much fun to create, if I'm honest. No wonder she's the first OC I've ever had commissioned. Which version of Willow is your favorite?

I was also pleasantly surprised to discover that some of these image makers were fairly decent for creating male characters as well (and, ironically, the Harinezu Version Men's Maker is really good at making female characters....). So I got to experiment a little with Willow's older brother Shawn. I could never really get his clothing color scheme or style down, but I think I've caught his essence in these images.
Generated by (L to R): That Child is Looking at Me, Taybee, and BAYDEWS' Avatar Maker
Lord, he looks so baybee in these! Poor Shawn! The new ones I did this past week don't really do much better at making him look like a college student. Whoops.
Generated by (L to R): Take-type Female Character Maker,
Harinezu Version Men's Maker, and Fantasy Character Maker
I mean, the super-brooding one on the right is alright, I guess. Closest to his intended age of 20, I suppose. Likewise, I just found a male OC maker called uomo. It doesn't quite work for Shawn's intended look, but the artwork is still just too pretty to not try it out anyway.
He looks like a boyband member. 🤣
(I doctored his eyes to get closer to his actual coloring,
might still be too piercingly blue
instead of a more neonesque aquamarine...)
I even tried making Hubby's OC Chayse with uomo. The program works a touch better for this character, but he just looks so brooding when Chayse is actually this upbeat guy. Maybe I should go back through some of the other makers I used for the girls to see if I can make Chayse in any of them.
I doctored the image to give Chayse his proper eye color.
Rounding out the OCs (I didn't think of my Numenara character Jynna or my Blades in the Dark character Mara until I was already about 6 sets in), I have my Brotherhood of (Evil) Mutants OC: Trish.
Generated by:
Top (L to R): That Child is Looking at Me, Kamekaka, and Play Shop
Bottom (L to R): Taybee, Smile Girl Maker, and BAYDEWS' Avatar Maker
I love how I could give her the same kind of "why am I here" energy in just about all of the above images. The one in the upper right by Play Shop is probably the closest to her manic personality, but she's also "too pretty" in it and "too girly." So, I kind of headcanon that it's a "beauty shot" she took to try to hand over to Pyro (or Iggy in my Glitches rework). I also think TCILAM and Smile Girl Maker are right there with Play Shop as my top 3 versions of Trish in this set.

As for the rest of the week, well... much like how I did more research to discover Jolene's actual eye color, I did the same and rediscovered that I originally had Trish with shoulder-length hair. All one layer like a curtain of hair she swoops away from her left eye.
My original imagining of
Trish, Willow, and Lia,
using ChaZie dress-up dolls assets
I layered in Photoshop.

(Yeah, originally Lia didn't have any bangs.... whoops again. I guess everyone evolved in my head over the years....)

Taking that into account, my next grouping of Trish images included her original shoulder-length hair along with the long and wild hair I now picture her with.
Generated by:
Harinezu Version Men's Maker (plain gray background),
그냥 쏘세디야 (fiery sky with white circle),
Take-type Female Character Maker (black border),
and Taeko Style Girl (bottom center; gray background with white polka dots)
Honestly, since none of these picrew image makers seem to have that wild, untamed, manic-styled long hair, I kind of like Trish back in her shoulder-length (and mostly straight) style. The long hair is all just too "pretty" and feminine for her. I also image-flipped the Harinezu images so the hair is properly draped over her right eye. 

Anyway, I've clearly been having way too much fun making these. The fact that Ronoxym stated on one of my image threads over on Facebook, "I'm rather enjoying all your pics of your characters," definitely isn't helping me break this addiction, that's for sure.

I definitely could keep going about these picrew images - I made some of myself as well, both my LycoRogue persona and me IRL - but this massively delayed post is already of epic proportions, so I think I'll stop the image sharing here. Perhaps I'll show off the picrew images of myself next update.

Before I head out, though, I want to circle WAAAAAAAY back to what I said towards the top of this post. Specifically, the fact that Rozsavaria is looking for a roleplay campaign to join. Like I said, this post is already sooooo long, so I'll get into it more next update, but the long-and-short is that Hubby and I are definitely plotting a new campaign to try out two new RPGs we've purchased recently.

So, the game mechanics of the RPG Blades in the Dark - called Forged in the Dark - were also used in a sort of Space-Pirate/Space-Cowboy/Space-Opera genre game. This Star Wars/Space Dandy/Cowboy Bebop/Firefly/Guardians of the Galaxy style RPG is called Scum and Villainy. I'll probably get into the core of the game next update. As of right now, though? Knowing it plays like Blades in the Dark and has that Space-Pirate/Space-Cowboy/Space-Opera feel should be a good start. Point is, Hubby bought the core rule book for S&V when we got Blades, and we've been itching to play it all lockdown.

In the same vein, about a month or two ago, one of the Youtubers Hubby and I follow - Luke Westaway from Outside Xtra - released his first ever game! He created his own pen-and-paper roleplay. It's called Gravity RIP. The concept is basically the F-Zero video games with roleplay elements. Again, I'll get into it more the next update, but that's the broad overview. 

Anyway, Hubby and I are itching to play that game as well. Two birds with one stone; Hubby thinks we could combine Gravity RIP and Scum and Villainy. Basically, Hubby wants to use the S&V game mechanics to have the players create a racing crew and do scores to help fund the crew while also surviving under the thumb of the Galactic Hegemonic Alliance. Then, we'd switch over to Gravity for the soft-roleplay bits and for the racing. The world build of S&V is a bit too vague, so the build of Gravity helps fill it in. The money mechanics of S&V is also a bit confusing, so we'd be using Gravity's money system instead. On the flipside, S&V helps with Gravity's soft roleplay options, which are a bit too open-ended, by giving the players a bit more direction and goals to aim for.

We'd have to figure out how to merge the stress and injury mechanics of S&V with the Chaos/Theory mechanics of Gravity, but otherwise, Hubby has faith that they work well together. 

I'm excited about this. I'm even chomping at the bit to GM this RP! I'm all excited to come up with a whole league of NPC racers. Now to find the time to read through the rulebooks.....

Okay, I've already have a long list of things to talk about next update, but I still need to finish THIS ONE! I've been chipping away at it all week (literally every day from Monday through to today). I might need to get started on Tuesday's update after I hit publish on this one!
I should probably hop to it then, huh? Until next time!
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