Showing posts with label fonts. Show all posts
Showing posts with label fonts. Show all posts

Friday, June 30, 2023

Found-Family Feud and Caring for Spirits

Est. Read Time: 29min

Why, hello, everyone! Coming in under the wire yet again. Like, MAJORLY under the wire! I was visiting my mom the past three days (note on that at the end of the post), and time to go online to finish and publish this post has been very limited. On top of that, due to massive construction traffic made worse by Independence Day traffic, Hubby and I didn't make it home until nearly 10pm tonight! So... while you probably won't see this post until July 1st, know that it WAS published before midnight on the 30th. Still counts as my 1 blog post per month.... right???

 

 

I'm still way burnt out, and just haven't really written anything. So I didn't really have much to talk about again (or, so I thought...). I kept pushing back working on this post in hopes that SOMETHING would come up. Nothing ever did. It just hasn't been a very conducive month for writing or any sort of major creativity.

My first struggle was me still recovering from having bronchitis. Then, it was trying to breathe through the Canadian wildfire smoke finally making its way down to my area.

This was June 6th, at the local laundromat, with no filter. In fact, the sky seemed even MORE yellow to my eye than it shows in these pics.

These were taken at 2pm! Even with us wearing our masks - a practice we never gave up since covid hit - my husband, who is allergic to most trees, could barely breathe. As soon as you opened the front door you were hit with the intense smell of a campfire. It smelled good to me, since I adore the smell of campfires. For someone who can't breathe around trees, however???? Yeah, he was coughing almost as soon as he stepped out the door.

Even when we were inside a grocery store for an hour, and on the opposite end from the doors so the smoke shouldn't be wafting in far enough to hinder his breathing, he was wheezing. Turned out, just standing outside for less than three minutes - between walking to the car from the house, to the laundromat from the car, back to the car, and then from the car to inside the grocery store - was enough for our masks to be caked with smoke. Not enough to be visible, especially on his black mask, but enough to leave visible traces of soot on the paper towel he used to clean off his mask before heading back to the car! And yet we had neighbors that were just chilling on their front porch in this - no mask - for the two hours we were gone!

The haze wasn't as bad the next day, but it was still bad enough to keep affecting Hubby's breathing, and mine a touch since I had just recovered from a lung infection.

Screenshot from AirNow.gov

June 8th wasn't much better, but at least it wasn't as bad as it was down by my mom and sister. They were in the purple and even maroon! Thankfully, the air was finally back down the yellow "moderate" by June 9th, and green "good" by the 10th.

Now, here we are again, with Hubby still trying to recover from last time, and we're back in the red due to the wildfire smoke! Also, it's apparently wafted all the way to Portugal now!?

If you are somewhere still dealing with this smoke, or dealing with similar wildfire smoke, PLEASE be careful.

Jumping to June 20th, I made a point to have a one-on-one hangout with my niece (much to my nephew's dismay, but he'll have a one-on-one hangout with me in July). Then I worked 4 days straight with the coworker that rarely stops talking, so trying to focus and concentrate on writing wasn't going to happen at work.

This month also brought us ever closer to the conclusion of Miraculous season 5. We only have the two-part finale left! And that should be airing internationally in just a few HOURS from when I published this! I won't give any spoilers, but I'll continue to rage that this season somehow simultaneously has some of the best writing and worst writing of the series. Even within the same episode! The other day I watched a couple of episodes with Wolfhearted, and pointed out the parallels with an earlier episode, and how amazing the writing is for including those parallels. Only to then rage a few minutes later that the whole plot of the episode doesn't make sense and that character reactions felt out-of-character. Only to then turn around and enjoy some of the more significant character developments and arc advancements within that same episode I had just been complaining about!

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by Yanare Ku

The season has taken forever, but has also sprinted by. It's hard to remember all the episodes that happened this season, because early-season episodes feel soooooo long ago now (I mean, they DID start airing in September, but that's not much longer than cartoon seasons used to be in the 90s). I can't imagine how they can wrap things up in just two more 30-minute episodes, and I'm nervous, but also super excited????

It's inspiring me to write more, but it's also exhausting me to the point that I have no energy to work on my WIPs, but also also... I want to write fix-it fics (stories that "fixes" the canon story)... which also means not touching my WIPs. So.... yeah...

It's a little bit of a whirlwind of emotions for me right now. Makes me a little glad I didn't join the one event last month. Over on Tumblr, there was an event being promoted. A way to give people accountability to push through and finish their dang WIP. You had until the end of April to sign up. You then had until the end of August, I think, to finish your WIP and publish it online. Between May 1 and Aug 31, you had check-ins you had to hit. Submitting a summary of your story, then submitting sample scenes, and then checking in with half your story complete, etc. As mentioned, these check-ins were supposed to add accountability so people are more likely to push through their doubt and writers block in order to just get the story done. The next-level push, though? Each writer would be paired with an artist. The story summaries would be provided to the artists so they can pick the story that best resonates with them. Then the scene samples are bits you'd want the artist to possibly create fanart for. Now, to clarify, the artists aren't specifically ones that draw art. They could be crafters as well, or AMV editors, or actors/directors/animators, or musicians. The fanart of your work could be the traditional drawing, but it could also be a fiber craft, or an animatic, or a song, etc. Either way, it's real cool! A great motivator to know you're GUARANTEED fanart of your work by the time you're done.

It was suuuuuuper tempting to sign up. Really give me the push I needed to at least finish Seduce With Caution before hitting that 2yr mark. However, I felt so drained and burnt out that I knew having those deadlines would be less motivational and more stress-inducing. Especially when it means I'd be holding someone else (the artist) up. Also, I wasn't sure even what scenes I'd WANT fanart of out of my story. I'd find it so hard to pick. On top of that, while it's cool to HAVE the fanart of my story, the fact that someone made it because they signed up for an event instead of being inspired enough from reading it to feel compelled to create fanart.... I dunno. Hits different. Even if they are still getting inspired based on what you've provided....

In the end, I felt like it would be more overwhelming than anything else, so I opted out of the event. I'm kind of glad now. I just haven't been feeling WRITING anything lately, sadly.

Doesn't mean I'm not still CONSUMING content though. For starters, the Raymond Romanov vs Lang Buddha saga is still going strong over on NoPixel (Well, actually, it may have finally wrapped up this week, but I'm a few days behind sooooo). I was going to recap what else happened between those two characters, but my first draft ended up being 11 pages long for just this recap section!

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So... uh... yeah... let's see if I can condense that recap any further. A lot of details and nuance will be removed, but if you're truly that interested in the story you can look it up yourself. A lot of the highlights are on Ray__C's YouTube channel. You can also check out Ray__C's, Buddha's, or AnthonyZ's Twitch channels to get a bit more of the story.

Okay, to recap what I told you last month:

  • Ray__C's character Raymond Romanov was a sworn brother of Buddha's character Lang Buddha. Raymond was a member of Lang's gang the CLeanbois (CB), and the two of them - along with fellow members Harry, Tony, Yuno, and Jean Paul - pooled finances to buy an in-game mansion dubbed the CLean Manor.
  • Lang then created The Guild, a shadow organization, and Cerberus, a legitimate parent company for all of his many businesses; much like how Lex Luthor and Wilson Fisk (Marvel's Kingpin) also have legitimate companies to hide their criminal activities. Raymond and Tony jointly created the street racing gang Redline, a group that Tony now mostly runs by himself with Raymond being a silent partner, as it were. And Raymond created the gang Raymond's Unfortunate Scuff Team, aka RUST.
  • Raymond made a key rule for all RUST members: Lang and the other CLeanbois were off limits. They were Raymond's found family and all RUST members are to treat them as such. The city also knows of Lang's golden rule: you do not cause trouble on his property; you do not give the cops a reason to come uninvited.
  • Earlier in the year, the RUST member G Baby was arrested after his truck filled with gun parts was found parked at Lang's prized business: The Rooster's Rest, a restaurant and the first legitimate business he owned. Lang's golden rule was broken, but Raymond convinced Lang to let G Baby live; banishing him from the city instead. This was probably what caused the rift in their relationship.
  • Early May, while Ray__C was away at a music festival for the weekend, four RUST members unintentionally caused problems at Rooster's Rest again. Raymond's in-game adopted son Maxine called for backup when a customer Elfy started talking shit about RUST and threatening to not only kill Raymond but also get away with it, because she could just hide behind Lang and she knew no one from RUST would touch her. Irritated with the woman's disrespect, newest RUST member Kate kidnapped Elfy, but accidentally did so while still on Rooster's property: the lower parking lot. Lang's golden rule is broken a 2nd time in only 2 or 3 months.
  • Raymond had a meeting with Lang, Lang's right hand man Harry, and the CEO of Rooster's Rest Penny. Due to Penny twisting the events of the kidnapping, Lang and Harry wanted blood, but Raymond protected Maxine and Kate.
  • A couple of days later, Lang requested Raymond bring Maxine to CLean Manor for a parley. Raymond reluctantly agreed, but was betrayed by Lang and Harry. They had hidden Speedy - Lang's oldest friend and probably the only person he truly thinks of as a brother - in a secret passage. Then the three of them ambushed Raymond, tranquilized him, handcuffed both him and Maxine, and then kidnapped Maxine with the intent to torture and execute him.
    • Reminder that on NoPixel characters don't actually stay dead after "executions" unless the player wants to permanently kill off the character. Regardless, the threat is still very much roleplayed with the appropriate gravitas as if it were a permeant death.
  • There was a huge shoot-out at CLean Manor as RUST members broke in to rescue Raymond and Maxine. Everyone that was at the Manor was shot down, but neither Raymond nor Lang actually shot at each other (they had their friends do the "honors" instead).
  • Lang called Raymond and basically told him the two of them were through. The rivalry was now official.

Now, to get into what has happened since my last post!

  • Despite Lang declaring the two of them no longer brothers, Raymond no longer a CLeanboi, and that the Manor was no longer Raymond's home, Raymond still didn't want to fully betray Lang. He refused to shoot him, told the RUST members that they were to only defend themselves and not actively hunt for Lang, Harry, or Speedy, and Raymond still wasn't willing to work with cop character Brian Knight in getting enough dirt on Lang to officially lock him up for good. Raymond isn't a snitch, after all.
  • Wanting to retaliate, but wanting to do so legally so the law would be on their side, RUST set up a free food truck event on the street (public property) right outside of Rooster's Rest where RUST gave away free food from all of the competitor restaurants in the city. This caused Penny to close down Rooster's for the day.
  • The next day Lang, Harry, and Speedy all decided to retaliate. They first tried using a Cargobob, a military-like helicopter capable of picking up and transporting vehicles. While Harry and Speedy were on rooftops across the street and shooting at the food truck workers, Lang scooped up one of the food trucks with the Cargobob. Unfortunately, Buddha, Lang's player, is known for his game glitching out (our Scuff Lord!), and right on cue, the Cargobob glitched and crashed shortly after picking up the truck, blowing up both the helicopter and truck. Harry and Speedy were able to sneak Lang to medical care before getting caught, but his blood was still at the scene of the explosion. Later that same day, the trio got fellow CB member Denzel to join them in dropping helicopters onto the food truck event.
  • RUST was able to track Lang, Harry, Speedy, and Denzel down, and kidnap Speedy. There was a shoot-out, and RUST member MacGregor chased after Lang and Harry against orders from Raymond. MacGregor was able to take down Lang, but was shot by Harry in the process. Raymond got to them just as MacGregor went down. Raymond took out Harry, and then piled everyone into his car to get off-the-record medical attention.
    • While the game's mechanics does allow any character to revive any other character under certain circumstances*, Ray likes to stay in-character as much as possible and leads the roleplay to follow suit. Meaning, if your character doesn't have the medical background to be able to save someone IRL, then they aren't medically trained enough to revive a character in-game.
    • *those circumstances are (1) that your character is an on-call doctor or EMT, or (2) that the character that needs to be revived is in a designated "medical" spot. These "medical" spots includes the hospitals, an ambulance, or "grandma's" and "grandpa's" - two off-grid makeshift "criminal hospitals" a la mob doctor offices.
  • Despite Lang yelling that Raymond is dead to him and Raymond should leave him, Harry, and Speedy on the side of the road somewhere because he doesn't want Raymond's help, Raymond still tried to revive them. He called up the doctor who did the toxicology report on him after getting tranquilized at the Manor and begged her to come help. Cops found them at Grandma's before the doctor could get there, so they ran to Grandpa's. Only for the cops to find them there first again. They moved a 3rd time and Raymond accused the doctor of working with the cops. Meanwhile, RUST member Bruno was screaming that MacGregor was dying and they needed to leave Lang and his group to the cops. Raymond finally agreed after Bruno held the doctor at gunpoint to make sure she saved MacGregor first. In the end, all RUST members got caught and jailed for kidnapping the mayor, the doctor, and the doctor's in-game husband and sister who were with her. MacGregor and Bruno nearly left the gang; either on their own or by being forced out for insubordination.
  • Seeking revenge - but still following Raymond's rule to not harm anyone unless it's in self-defense - a few RUST members went to Cerberus to blow up people's cars. Somehow Harry's adoptive son Zaceed caught wind and hid in one of the trunks in the parking garage. When he caught RUST pouring gasoline on the cars he popped out of the trunk and started shooting. Nancy, one of Lang's deputy mayors and a higher-up at Cerberus, called the cops before joining in on the shoot-out against RUST. Despite RUST telling cops they were the ones getting shot at, the cops still saw them as the aggressors and arrested them.
  • RUST broke out of their handcuffs and started a police chase. During which, Lang got into his one-of-a-kind (as far as I know) armored car with mini-guns hidden in the headlights, and started hunting down RUST members that got away from the cops. By the time Raymond found out what was happening and was able to catch up with the chase, there was only 1 RUST car left (out of the initial 3 or 4 that went to Cerberus?). Raymond drove beside the cops yelling that his boys couldn't pull over and surrender because "that armored car is shooting at them!" (he still wouldn't call out Lang specifically). The cops told Raymond "we don't care" and spiked his tires despite him not doing anything to impede the chase aside from yelling to the cops that his boys needed protection. All members involved were jailed yet again.
  • With things escalating, his boys getting killed or arrested, RUST taking a bunch of losses vs Lang, and Lang being able to plant seeds of doubt in the ears of members like MacGregor and Bruno, Raymond asked for another parley. He was instantly uneased because Lang would only meet in the same Manor office that Raymond and Maxine were ambushed in. Harry was also purposefully antagonistic, and every time Raymond verbally defended himself Lang would yell to not disrespect Harry in his own house. Knowing he wasn't going to get anywhere, Raymond left without having the meeting. He simply vaguely threatened that Lang should keep a close eye on those he cares about. To which, Lang tried to call his bluff. This just pushed Raymond to unleash his gang.
  • As Raymond left the CLean Manor, he gave the go-ahead for his second-in-command Chem (short for his streetname: The Chemist) to follow through with his "Dark Knight" plan. Basically, it's the Joker's ploy in The Dark Knight to try to break Batman: kidnap two people Lang cares about, threaten then both, and tell Lang to choose which one lives. The twist is that RUST would kill the one Lang decided to save, but make sure the other saw that Lang didn't choose them. They were originally going to kidnap Nancy and Penny, as revenge for their parts in this war, but Penny wasn't "awake" (logged onto her character). So they grabbed the two deputy mayors instead: Nancy and Eve... despite Raymond actually liking Eve and having no qualms with her.
  • RUST didn't get a chance to follow through with Plan: Dark Knight. Nancy was serendipitously on the phone with Lang when RUST kidnapped her. Lang and Harry were instantly on the hunt for her and had the police out in full-force. There was a BANANAS police chase, that ended with a Last Stand fire-fight on a highway overpass, which included Raymond unknowingly shooting down Lang! Raymond and one of his high command Kiwi were the last two still standing before the shoot-out ended (by the two of them being downed almost at the same time). The fire fight ended up taking down something like 8 members (??) of RUST - including Raymond and Kiwi - along with their opposition: Nancy, Eve, Harry, Lang, and 20 out of the 22 cop characters that were logged on at the time!!!
  • Four out of the six RUST High Command (including Raymond) were jailed and put on HUT (Hold Until Trial). Considering this is a roleplay server and the judges aren't guaranteed to work a normal 9-5 Monday-Friday schedule, HUT is usually a multiple-day jail sentence. For these RUST members it ended up being about a week.
    • While most players will consider their jail sentence a "time out" and will either play another character or another game entirely, Ray__C decided to roleplay his time in jail. He and his fellow HUT RUST members could plot and plan in jail. Also, instead of leaving them to gather evidence and build a case on their own, Raymond could interact with his three lawyers - James Haze (whom he keeps on retailer), Grace Daniels (Haze's former paralegal, now Jr. Attorney), and Maya Mahmoud (honestly, I don't really know how she got involved...) - giving them good roleplay content as well.
    • Most of the RUST members were able to get out early on bail, but even that was a struggle. The cops and Lang had tried to taint the judge pool so there wouldn't be an uncompromised judge available for the bail hearing, let along the actual trial. The DOJ also horribly screwed up filing evidence, hid evidence, never took statements from RUST about Lang and company being the aggressors but took Lang's statements against RUST every time, never gathered evidence of Lang's involvement (such as the blood at the cargobob explosion, despite cops straight up stating that they found it there), and the prosecutor kept editing the official case filing on the docket without noting what was edited.
      • The reason I said "most" members got bail is because poor Perez - the MVP during the Manor shoot-out - was incorrectly processed. He was only given something like 3 days jail time instead of being put on HUT. So, when his time was up, he left jail. Since he was SUPPOSED to be on HUT, and it's hard to roleplay a game mechanic releasing him when he shouldn't be released - narratively speaking - the cops instead roleplayed it as a jail break to seek revenge against Lang, Harry, and CB member Tony. So he was thrown back in jail, confirmed he was placed under HUT this time, and wasn't given a bail hearing option.
  • The reason Perez wanted to hunt down Tony was because Perez's girlfriend (as in, the character's gf) Cassie was shot down by Harry. While RUST was awaiting a bail hearing, the unjailed RUST members and friends would spend nearly all day in the visitation room at the prison; keeping the HUT members company and making sure they were safe from Lang and company (who was indeed trying to break into the jail to kill Raymond). Despite Tony promising Raymond that he didn't want anything to do with the war between him and Lang and that he (Tony) would stay neutral, he also quickly agreed to plant a camera in the visitation room for Lang. So he went in under the guise of looking for Redline 2nd in command Goofy, and "just happened" upon Raymond. The two had a little chat while Tony secretly planted the hidden camera, and then Tony went back to meet up with Lang. Thing is, RUST hang-around and prospective member Nana caught Lang staking out the prison, so he had to move before she could get backup. In an attempt to get Tony's attention to show him where Lang moved to, Harry stupidly threw a smoke grenade at him. Ray__C has superhuman hearing or something, and so Raymond was able to hear the grenade go off from inside the visitation room. He sprinted out to check on things and to try and find guards to protect RUST's visitors, which consisted of Nana, Cassie, and 2 of Raymond's lawyers Maya and Grace. While Raymond was away, Lang and Harry checked the camera Tony placed, and Tony informed them that the lawyers were there because RUST was getting their bail hearing in 20min. Harry went full SBS*, basically said, "oh HELL no", grabbed an automatic rifle from Lang's car, raced into the visitation room without hiding his identity, asked the ladies where Raymond was, and then shot them all down. Outside the visitation building, Raymond and Perez heard the gunshots and sprinted back in, only to see the four ladies bleeding out on the ground (Harry had already went back outside).
    • *SBS is short for "small brain syndrome". I'm not entirely sure where the term originated. I also don't know how widely spread it is among gamers/streamers or the greater internet slang lexicon. It could very well be a strictly NoPixel term, or even one just used by a small group of people who are friends with Buddha and Ray__C, since those two definitely use the term. Basically, it refers to people who can't think of the big picture or the consequences of their actions (such as throwing a smoke grenade to get someone's attention or shooting up civilian characters without hiding one's identity); situations that are dumb for the sake of being silly, goofy, and dumb/entertaining; or the inability to keep up with a semi-complicated conversation/plot.
    • Since Perez saw Tony in the visitation room, knew he was a founding member of the CLeanbois with Lang, and Perez's girlfriend got shot moments after Tony left... he tied the two instances together and felt Tony was at fault. So he called up Tony in a rage and told him, "You f***** up! Run!" Which.... didn't make things easier on Raymond later when he called Tony (after giving a statement to the cops) to try to see what happened and ask if Tony was somehow involved.
    • The timing of everything really screwed over Perez, since his prison time ended when the cops were there for the shooting anyway. Him leaving when he technically - based on the narrative - shouldn't have been able to, and ESPECIALLY with him raging about his girlfriend being shot... well? It was easy for the cops already there to catch him and roleplay that it was a prison break. Whoops.
    • With 2 out of his 3 lawyers recovering in the hospital and his 4th one not "awake" (logged on), Raymond had to postpone his bail hearing. Once his lawyers could be present, Raymond and the other HUT RUST members (excluding Perez) were given a long police escort to the courthouse.

Ooof! This "abridged" version is STILL taking forever! And I still have over 2 weeks of content to recap! I think I'm going to pause it here. If you don't want to wait for me to catch you up next month, you can see the highlights on Ray__C's channel.

But I'm sure you can all see why this improv drama is so captivating to me and Hubby! I also appreciate how much everyone involved - Ray__C, Buddha, Harry's player Harry, AnthonyZ, Brian Knight's player dasMEHDI - has complimented the roleplay of the other players, talked about how fun the storyline has been, and has done their best to make sure this in-character conflict doesn't become toxic IRL; they're all still friends. Ray__C even puts in the effort to stress that the CLeanbois (referring to the actual players) are still very much great friends who will still play together, even if the in-game CB is falling apart.

I also appreciate how much Ray__C tries to bring roleplay to as many people as possible. He doesn't just have one lawyer, he has 3. He doesn't just play a different character or game while Raymond is in jail, he makes a point of still roleplaying with those lawyers, and RUST members, and even other jailed characters that he might not otherwise have interacted with. He brought in a bunch of "civilian" characters by way of the food truck event, assuming it would also be a bunch of SBS, and then getting surprised with Lang escalated to the point of straight up attacking the event and the characters involved. The players for Nancy and Eve even thanked Ray__C and the RUST players for coming up with the whole Dark Knight plan, as well as trying to bomb the cars at the Cerberus parking lot, because it brought them into this intense RP, and they were having a lot of fun getting involved.

Hubby and I really don't get why such a relatively small streamer (Ray__C averages about 3000 subscribers) gets soooooo much hate from the viewers and chat when nearly every streamer who has ever interacted with him has sung his praises. They all talk about how much fun he is to play with, how hard he works with his roleplay, how he puts in that effort to include as many people as possible in RP, and how he's just genuinely a nice guy.

I'm not entirely sure how this turned into a Ray__C stan blog, but... I'm cool with it.

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The other main bit of content I have been consuming is the game Spiritfarer. The long-and-short of the game is that you play as Stella, the new spiritfarer (a psychopomp), taking over the ferrying-to-the-afterlife duties from Charon. You're then tasked to find lost souls and care for them as they come to terms with their death and prepare for their passage into the afterlife.

The game play is in the same vein as most other management games. You have to gather and manage resources (although, once you've unlocked a resource it's not too hard to maintain a steady flow of what you need); manage the happiness of the spirit passengers by way of feeding them - but they do have different dietary restrictions, which you need to sort out - completing the tasks they ask of you, and giving them hugs... lots and lots of hugs; and manage the space on your ship as you add new buildings and expand your ship size. The game is chill and filled with tons of different minigames for every task you need to complete: fetch-quests to recruit new spirit passengers, harvesting various resource types, processing said resources in forges or kitchens or on looms, etc, and helping your passengers come to terms with how they lived their life and how they died.

There is a lot of heart, and the passengers each have distinct personalities. Some you will connect with greatly. Others, maybe it won't hurt as much to say goodbye. I know that it hurt when I had to ferry my first spirit through the Everdoor, the passage to the afterlife. It also hurt when I had to say goodbye to Summer and Alice. I also know it will hurt when I have to say goodbye to the jolly and playful Atul. Especially because, as my passengers currently stand, I'll be stuck with a BUNCH of characters that I may find amusing, but I am not emotionally invested in. Astrid is alright, but a bit blunt and brazen. Giovanni is a cad who thinks he's so smooth that he'll never get in trouble for his womanizing. Bruce and Mickey are cartoonishly 1920s mobster muscle. Beverly just seems overly demanding. The only one I might be sad to see leave - as it stands - is Gustav, the eccentric museum curator. And that's mostly because he reminds me of Blathers from Animal Crossing. Gustav is even a bird of prey: taking on the form of a peregrine falcon when he joins your ship.

Oh! Yeah, I should mention, when you first meet them, all spirits are vaguely humanoid with their form hidden under cloaks. Once they join your ship, however, they transform into their "true" form: a humanoid animal in most cases (but not all. At least 2 passengers keep a purely animal form, one takes on a mythical creature's form, one is a swarm of butterflies in a vaguely humanoid form, and one takes on the form of a humanoid mushroom)

Anyway, the story of Spiritfarer is lovely. It's calm and soothing. You can go at your own pace, although, some of the passengers do get a little pushy if you haven't completed your task for them, calling out your name and then telling you "don't forget to ___". As you do help these spirits, however, you learn of their rough lives and the traumas they're trying to work through. One had a neglectful and emotionally distant father, so they picked up smoking to try to get him mad enough to pay attention... only for them to then die of lung cancer and still estranged from their father. Another speaks entirely in metaphor, but I'm pretty sure they also lost a long battle against cancer after watching their father suffer the same fate. Another suffered from dementia. While I haven't gotten far enough to know how this spirit died, I have also learned that one used to hide Jews during WWII.

As you play through the game, not only do you learn about these spirits, but you also learn why they are the first ones for you to ferry to the afterlife:

Also, according to the notes on the Spiritfarer wiki, just about every spirit (if not every spirit) is based on a lost loved one of one of the developers. The whole game is just very chill. Very soothing. Very beautiful. But also, a lovely way to work through grief. I didn't realize when I got Spiritfarer how much of that last bit there was. Reminds me of a few years ago when I bought When the Past was Around. I thought it was a simple, gorgeous looking, point-and-click puzzle game love story that also talked about resparking a passion for a beloved hobby. The story is about that, but it's also about heartbreak and grief. Wasn't expecting that in that game either.

Anyway, if you want a vibe game that tackles the struggle of coming to terms with your mortality, and you don't mind a bunch of minigames, puzzles, platforming, and reading, I do highly recommend Spiritfarer. Added bonus? It's relatively cheap - running about $30 USD - and frequently goes on sale on top of that. It's also a relatively long game, taking an average of about 30hrs to play; longer if you're like me and get sidetracked easily doing the minigames. I'm something like 14hrs in and only about 37% done? So it averages to a $1 or less per hour of gameplay. Not too shabby, right?

Good lord. You'd think this blog post was sponsored between me gushing about Ray__C and NoPixel and me gushing about Spiritfarer... Let's move along, shall we?

Screenshot from The Muppet Movie

You may have noticed that I haven't talked about Scum and Villainy for a little bit. Yeeeeaaaaahhhhh.... About that.... My brain is just too fried to come up with more quests for the group. I feel a bit guilty that I didn't give everyone a heads up that the last session we had would be the last one for a WHILE, but... it is what it is. Add in the fact that I still feel like the character development of the crew isn't to the point where their End Game goals make sense yet (feels like I'm skipping difficulty levels). However, as far as their actual character sheets go? There's not much leveling they can still do. Unless I come up with a way to give them more things to level up, their experience points are going to cap out and mean nothing to them. So, there's a lot I need to sort through logistically with that.

In the meantime, I'd have to sort through those missions. Do I finally bring back those background story points? Is there something else they should be doing? The crew still hasn't met about half of the factions within the Procyon Sector the game takes place in. Do I start shoehorning those in???? I just couldn't sort any of it out.

So.... the crew and the game are both on hold. Instead, Hubby decided to tag in as Games Master. We haven't played Dungeons & Dragons since the pandemic hit, and we've all been itching to get back into that game. So Hubby offered to run a campaign for us. That way I can still work on SaV in the background, and I can tag us back in once I'm more prepared/Hubby is burnt out and needs a break. We can then keep tapping each other out.

As for his game, Hubby is doing a Game of Thrones-inspired homebrew. There's VERY limited magic, to the point where he rolled a percentile die to see how adapt we are with magic. Rozsavaria got something like a 94, so it's possible their character isn't even fully human. My character, on the other hand? Twenty-one.

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Yeah. She can't even handle slight-of-hand illusions. Woo! But.. since it was a 21, Hubby determined it was a lucky star, because... Black Jack! Eh. I'll take it.

Now, I had gone into character creation with two different concept ideas.

  • Concept 1: reboot my gnome character Elymoxa as a human. She'd be a small (about 5ft) spitfire agent of chaos. She'd be a prankster with endless energy and would take very little seriously.
  • Concept 2: the exact opposite of Moxie. She'd be larger (about 5'9") and muscular, and be basically the "mom friend" of the party. She'd be stoic and protective but will go into Mama Bear Mode if provoked enough.

I rolled to choose, and got Mama Bear. Cool. Now that I had my concept, it was time to answer Hubby's questionnaire!

He discovered this Mother of All Character Questionnaires while prepping his world build. He was able to whittle down the 383 questions to about 160 or so. Still a LOT and it still kept me about 3 hours to answer the questions. Even then, I had to skip over about 45 questions because I didn't know my character enough yet.

Fun little side note: I have decided to answer as many questions in that questionnaire as I can for each of my OCs. It will be QUITE the undertaking, but it might be fun. A way to get back into the heads of my OCs. I also didn't realize how MANY I have. I have five D&D characters: Amara, Jolene, Arianna Snow (an older character I haven't thought about in a while), Kriv (my dragonborn I played in Hubby's last game), and now my new D&D character for this campaign. Then there's the 3 X-Future girls: Lia, Willow, and Trish. Then the characters from my first attempt at NaNoWriMo: Connor and Natalie. The characters from the urban fantasy story I wrote for Ronoxym: Colton and Zetelica. Finally, my genderqueer OC that I was going to use for a couple of different RPGs, but never got around to really doing so: Artemis. This isn't including other D&D characters I've played once or twice, my vampire characters for the Vampire: The Masquerade rpg, or other such one-off characters.

Anyway, back to the D&D campaign Hubby's about to run. The concept is that we all start as NPC classes; our characters are not yet adventurers. As we roleplay he will unlock possible player classes based on how we play. The questionnaires also helped us sort out our characters and unlocked our initial class options. Based on my answers, I can either keep my character as an NPC or start her as (1) a Fighter, (2) a Cleric of the Mask (god of Death), or (3) a Cleric of the Candle (god of Life)... because "haha... the Luisa-clone gets her powers from a candle...". I debated keeping her an NPC class. The personality I gave her didn't seem to quiiiiite fit with Fighter (although I was kinda leaning that way), and Quarthix's character was already going Fighter anyway. Her biggest fear is death (specifically, a loved one's death), so being a cleric of the God of Death just didn't feel right. Not yet anyway. I may still go that route with her, but she'd need to work her way there. Cleric of the God of Life feels right, but I don't know if she'd be full-on cleric when she meets up with everyone else. Maybe she finally left home in hopes of becoming a cleric??? I'm hoping to sort that out more while building the official character sheet this weekend.

Going back to the option to be a Cleric of the Mask, and the reason why Hubby offered it in the first place. Hubby created a 9-god pantheon, and then put the name of each deity on separate index card. While we were answering our questionnaires, he had us pick two of the cards at random and choose one. I can't recall what both options were for me, but out of the two, I had decided on the God of Death because the other option wasn't even remotely close to something that could relate to my character. So... my character, who fears death, is ironically born under the Death zodiac sign, essentially. Neat. I love me my contradictory characters.

So, without further ado: my newest character.

Meet Aubrianne Zani. She's vaguely based off of Luisa Madrigal from Encanto (one of the reasons Hubby offered Cleric of the Candle... ha...), Brienne of Tarth from Game of Thrones, and the version of Link you play as in the game Twilight Princess. She's the eldest of 5 surviving children (two younger siblings died early in childhood), and took on a maternal role to help her mother with her younger siblings. She's super close with her eldest brother (the 2nd child) who also took on a paternal role with watching the younger siblings. She's stoic and extremely protective. She has no problem with killing animals for food or survival (self-defense), but hates the idea of harming a human and will attempt to do as little damage as possible to end a conflict. Also, much like Luisa and Link, she's a people pleaser and very community-oriented. So she does all she can to do odd-jobs around the town to help out the villagers. Move some logs before winter sets in? On it. Help raise a barn? No problem. Wrestle loose goats to the ground until the farmer can wrangle them? I gotchu. Knock out the highway men trying to rob the town? No need to even ask!

By the way, another fun note about Aubrianne? While prepping for character creation, I went to FantasyNameGenerators.com and grabbed 8 randomly generated names that I thought could work with my "Mom Friend" concept. The name options were:

Selray Zephifra Koreena
Nareen Tavra Zani
Lalnah Aubrianne

I had read off my table to the other players to see which name would be easiest for them to remember and/or which one they thought best fit my character design. Quarthix picked Zani because it would be the easiest for him to remember. Rozsavaria picked either Selray or Aubrianne. Since each of those names was in a different column (as shown above), I rolled to see which column to pick from, and ended up with the second column. So, Aubrianne it was. It wasn't until I went to bed that night did I realize, "Waaaaait a minute! Aubrianne is loosely based off of Brienne of Tarth! Dangit! I basically gave her the same name!"

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Ah, well... I figured her nicknames growing up would be Bri, Aubrey, Annie, or just her last name: Zani (yeah, since it was the easiest one for Quarthix, I figured I'd just make it her surname). The players could call her any of those names, and maybe the whole Brienne of Tarth thing won't be as noticeable....

Eh. We'll see how this goes. We're hoping to get our first session in on July 3rd!

Aaaaaand this blog post is creeping up on the 30min-read mark (and it's almost midnight!!!!), so I should probably wrap things up.

No one commented on my last few posts, so I still have no exterior input on the font change. I'm giving Mali a second month in a row. I THINK I like this one the best, but I'm still unsure. I'm still very much open to input. You have Mali this month and last month, Kalam in April, and Josefin Sans back in March. Please, feel free to comment below on which font works best for you. Or, should I go back to the Coming Soon font that I have used for the past five years or so?

Finally, let's all give my mom a huge congratulations! She's up to 28years of being declared cancer free! Happy anniversary, Mom! Keep going strong!

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Edited by LycoRogue

Also, for all of my American readers, happy Independence Day!

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Alright, everyone. Until next time!

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Tuesday, February 14, 2023

Will You Be My Valentine?

Est. Read Time: 30min


Happy Valentine's Day, friends!

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It's been a touch longer since my last post than I had intended. It's still very much February though, so I'm still sticking with my goal of at least one blog post per month. Can't be mad about that. It is Valentine's Day though, and how could I miss the opportunity to make my February post also a love letter to my fine readers.

So, may I ask for each and every one of you to collectively be my platonic valentines today? Because I want to share with you all of the love you've shown me over the years.

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You are all such amazing people, and I am always so pleasantly overwhelmed by the love my writing gets. I know I whine a lot about how my readership isn't as vast or active as the fanfic authors I idolize, or I lament my stories not getting spin-off fanfics or fanart or fan theories like big-name fanfics get. I do tend to be ungrateful as I fall into my self-doubt spirals. I am so sorry for that and for guilt-tripping any of you about how you love my stories. How you do so shouldn't matter. What should matter is that you DO love them and read them and support me. So, thank you. I love you. You make my writing worthwhile. Your likes and kudos and faves and bookmarks and comments and reblogs all bring huge smiles to my face. I recognize the repeat readers, and you remind me that my writing is good enough for someone to want to read more from me. I see the new names, and you remind me that my writing isn't as invisible as I believe. You are all beautiful people, and I wouldn't be as far along in my skill if it weren't for you.

I know that the adage (and the healthier option for participating in a hobby) is to do it for me; no one else. However, I used to write for me. I used to tell myself stories. I was content keeping them in my head (maybe take some physical notes to keep the details straight). It was rare that I would actually follow through with writing anything down for years and years and years. If no one else was reading it, why bother putting in the effort to write it when I could just create the stories in my head?

Then I got into fanfiction writing. I still wrote for myself; just to get the ideas out of my head. I never edited, though. First draft was final draft. Throw it up online. If people see it they see it, if not... well... I wrote it for me. Not the greatest mindset for trying to hone or improve one's skills though. And, without trying to improve and sharpen my skills, my desire to become a published author was little more than a pipe dream and wishful thinking living off the scraps of being told most of my life that I was a gifted writer.

Then I started writing for my readers. No, I wasn't writing stories simply because I thought it's what you want to read. In that regards I still write for me. I still tell stories I want to tell and stories I wish I could read myself; so I create them. The part about writing for you, my readers, is more about my motivation. See, my desire and drive to improve my writing stems from my want to put out better stories for my readers. I started editing, revising, and - gasp - PRE-PLANNING my stories so the end results are better for my readers. I feel guilty about not being as prolific a writer as others I follow within the fandom because I want to have more things for my readers to enjoy. I have this blog so I can connect with you and give you a heads up on how I am and where I am with my writing; so you're not wondering where I vanished to. I get excited about parts of my stories because I imagine how my readers will react once they reach those scenes. I refuse to delete anything (I instead cut it and paste it into a "scraps" file) because I imagine some of my readers being fellow authors, and being able to show them where the polished story started and how much I had to revise might be encouraging for them. I started posting those cut bits to Tumblr because I thought my readers would get a kick out of them. I want to tell you all about my Scum and Villainy campaign (which is coming later) because my stories don't feel alive unless others know about them; unless my readers can experience them as well. My stories have all become extroverted divas that need that spotlight to feel real and complete, and you fine folks are all that spotlight.

So, thank you, yet again, for considering what I write worth your (most likely) precious little time available. It means the world to me. You are all such beautiful people. I'm going to explode with love.

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Speaking of my writing, you probably noticed that I didn't update this blog to promote my latest Plagg Appreciation Day story. I also haven't promoted it yet within this post. You may have also noticed - if you follow me on Twitter, Tumblr, AO3, FFN, or DA - that you didn't get a notification alerting you about the latest Plagg Appreciation story.

Yep. You guessed it. That's because there wasn't one. I tried. I spent three days plotting and pondering and playing with ideas. The closest I got to a fleshed-out idea was something akin to The Adventures of Brainy where Plagg daydreams that, instead of absorbing into the Miraculous jewels in order to power up a human superhero, he and Tikki transform into human superheroes themselves. I couldn't quite get the concept ironed out in time for Friday, January 13 though. Maybe I'll get it sorted by the next Friday 13th in October. Maybe I'll think of something completely different.

If you have any plot bunny ideas for a Plagg-centric story, feel free to pitch them my way.

Anyway, as it crept closer and closer to January 13th, I, of course, got more and more anxious about my story. I was doing what I always do and beat myself up over the fact that I didn't have this story done. This was MY holiday that I created. How could *I* not meet my own deadline and participate in my own created fandom holiday????

Then the 13th hit, and I realized how much pressure I was piling onto myself. It was FANFICTION. It was something people would read FOR FREE. It was a MADE UP holiday. I was seemingly the only one who even celebrated it, seeing as how I have never seen anyone else post anything Plagg-centric specifically on a Friday 13th or tag anything Plagg Appreciation Day or tag me on any Plagg Appreciation Day posts (exception being LivreVer once or twice). It DIDN'T MATTER if I posted a story or not.

Ah, the dark side of "I write for my readers": I pressure myself to hit arbitrary deadlines and feel guilty when I don't hit them. As if I'm disappointing you guys. I know I'm not disappointing you all. I KNOW! I have to retrain myself to let that feeling go. I have to remind myself that my readers are all lovely and patient and are excited to read my writing, regardless of when or how frequently I publish.

So, on January 13th, when I still had no idea what even to write, I battled with myself for a bit, and then let it go. I waved the white flag and marked a second missed Plagg Appreciation Day.

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Most of January was spent dealing with headaches at work anyway. Headaches I'm STILL dealing with, actually, but I won't get into that. Point being the few times I wasn't dealing with work stuff I was recovering from said work stuff. My brain was fairly fried, and I didn't even think about fanfiction. The fact that I hadn't seen a new Miraculous Ladybug episode since November probably didn't help motivate me to write anything. Not having the energy to go on Tumblr and interact with the fandom didn't help much either.

Instead, I focused on Scum and Villainy. We were racing towards our grand return to the campaign on the 30th. I needed to be prepared for that.

And I was not prepared for that....

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I didn't have time to break away and listen back to the recorded sessions while I was home, and I had slacked off; waiting until January to even start listening back to them and taking down GM notes. I tried to listen to the sessions like podcasts, but I had to stop too many times to take notes, so it wasn't good background noise for doing house work or getting ready for work. I tried listening while at work, and I got the farthest in doing that, but... work headache stuff... I didn't have the down time I needed to go through everything.

Soooooo.... the last time I ran a RIP race that all of the players could participate in was August! Seemed like a good way to ease everyone (including myself) back into the campaign, as well as introduce new characters! Plus, no real plot-line needed since the plot-line would be introducing the new NPCs. Hubby was off that day, so he created the new RIP race machines and rolled up the NPC start positions for me. Then, when we played, everyone else rolled their start positions. I finished the last-minute set-up. We did some soft roleplay - which is the limited improv I can handle - and the race itself is mostly just me keeping track of where everyone is. I didn't even bother coming up with a cool track design. It wasn't needed. The track wasn't the point of the race that session. The new rivalries were.

The session was fun. It felt like a nice way to ease all of us back in. The following Monday - being the 1st Monday of the month - we had another session. This time I had most of a job sorted out for the group. Not as much as I would have liked (I like preparing for the weird off-beat things they tend to do so I'm less likely to have to think of things on the fly), but enough to fake my way through it.

Aaaaaand then Hubby came up with something during soft roleplay that ended up becoming a job all on its own. The whole session was basically unplanned, soft roleplay... and all improv on my part.

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It was all good. We finished up the impromptu side mission around 10:15pm. We try to finish by 11pm. Definitely not enough time to actually get to the job I had planned. I began to panic a little on what we'd do for the next 45min. Do we just call it early? Am I going to have to scramble to come up with another "short" mission for the crew to go on?

And then the characters Demarcus and Quinton had a long debate about power struggles and setting up allies and what is the best strategy for the group. I didn't really need to do much of anything for the better part of an hour. I just got to enjoy them debate each other. Eventually I interjected to let everyone know how late it was and we should sort out experience for the game. So... aside from the adlibbing I had to do for about two hours during that side mission - which was mostly character driven; I can do that easily enough - it was a fairly lowkey session for me.

I'm going to be spoiled by the time we do our next session on the 20th and I ACTUALLY run that job I had planned out.

Speaking of, let's do some "mini" recaps of what's been going on with the Stardancer crew to catch everyone up!

Credit to the Scum and Villainy art team:
Brett Barkley, Tomasso Renieri, Juan Ocha, Michaela DeSacco, and Tazio Bettin
(Color by LycoRogue)

Tada! Yeah, I realized that I never actually shared my edit of the Stardancer artwork to showcase how the crew had their ship painted! I was going to show the playgroup first and then you guys... except I never came back to update this blog. Whoops. Anyway, I'm back now. This is the chrome-black with neon-green accent lights paint job they picked out for the Stardancer. How does it look? I wish I could have added a bit more dimension to the black paint job to give it more of a chrome look as opposed to just a matte black, but I wasn't as happy with my other two attempts.

As far as the campaign "plot" for the Stardancer crew (who still hasn't come up with a crew name outside of that), they have started up some trouble while also somehow going under the Hegemony's radar. They've added crewmates and collected quite a few pets. They've made enemies and powerful allies. It feels like we just started our campaign, but, at the same time, they've already outgrown their ship! It's been a bit crazy.

When I last caught you folks up, it was the third session. They had a mandatory mission from the Borniko Syndicate to air an advertisement for the Echo Wave Riders as a way to patch up the rift the crew caused between the two factions. In the process of airing said message for the EWR, the crew caught the attention of infamous wizard-class hacker Vorex. Their ship was spotted by a patrolling 51st Legion spaceship, and that lead to the crew picking the above paint job for their ship to try to disguise it. They finished up with a RIP race on one of Warren's sister moons. Since then, the main "plot beats" have been:

  • Session 4 - Unfortunately, this was the first game where all three players couldn't attend. So I just sort of piloted tI'kæl so she was still there as the crew FINALLY delivered Ishi to The Cove. There they met Ishi's good friend Hunter Black, 4th in command of the Maelstrom Pirates. Hunter instantly took a liking to Demarcus, and I started the running gag of Hunter enthusiastically asking Demarcus and the Stardancer crew to join his crew/fleet. Demarcus always turns him down and counters that Hunter could join the Stardancers instead.
        Itching to fight someone, Demarcus signed up for a big open-call cage match on The Cove against famed Cove MMA fighter "The Prodigy". None of the 14 fighters that went before Demarcus lasted one round, and barely even winded the Prodigy, who was amped up with a bunch of mechanic limbs (a la the anime Megalobox, except they're actual artificial limbs as opposed to exoskeletons). Quinton was able to hack into the Prodigy's limbs (after Demarcus got pretty roughed up - including a sword through the left shoulder), and locked him into place so Demarcus could knock him out. Despite Quinton purposefully only freezing up the limbs for a few seconds at a time, people still suspected foul play. Thankfully, Quinton had called Hunter down to see if he wanted to place any bets on the fight, so he was fairly untouchable as Hunter escorted him over to the betting booth to collect their winnings.... which promptly broke the game economy since I wanted to showcase how intimidatingly tough The Prodigy was by making it something like 50 to 1 odds against Demarcus. Even with the players allowing me to retcon that down to about 10-1 odds, they walked away with an INSANE amount of money. Whoops!
  • Session 5 - Hunter's last pet Razor passed away 3 years ago and he's ready for a new one. He sends the crew to fetch him a leaguin; a leopard-penguin hybrid with four wings that lives on the beaches along the equator of the jungle planet Amerath.
        I was kind of thinking of the Otter-Penguins from Avatar: the Last Airbender, except leopard-spotted, with a leopard's head and fangs, and with leopard-claws at the end of their webbed feet.
        The crew rounded up about half of a leaguin colony, kept one each for themselves as pets, and sold the rest to Hunter, who kept two as his own pets (they are social animals, after all). Hunter has been breeding and selling the rest on the black market. The crew then started up a campaign to legalize domesticating leaguins and keeping them as pets, even without an exotic pet license.
        Leaguins are docile unless provoked, and then they become EXTREMELY aggressive. While trying to fend off the attacking leaguins and corral the rest to take to Hunter, Demarcus broke out his flame thrower. Only one leaguin - who was particularly aggressive - got burned. Demarcus was like, "I like this guy. He's as reckless as me," and decided to nurse and adopt that one. For obvious reasons, it was still aggressive towards him; biting him frequently. So that leaguin's name is now Nippy. Seeing as how Memish are basically "seafood" as far as leaguins are concerned, tI'kæl's pet also kept trying to bite her (as did most of the others, to be fair), so she named hers PIMA. Quinton named his pet Languin, in honor of his mentor. I never came up with names for Hunter's pair; I should do that....
  • Session 6 - Chaos Theory had another RIP race. This time through the gas planet of Vet. This is one of the first races I felt comfortable really letting the sport live up to its name. I had described the track as being windy, having a loop-the-loop, and having a gap the machines had to jump over. One of the racers ended up getting bumped off the track at that jump, and was lost in the debris making up the rings of the planet.
        Because the track seemed more suited for speed than brute force, Demarcus sat out. One of the team's rivals - Ice Heart from the Gravity Blades - had also stayed in the team bay because Demarcus had blown up his Machine - the Gremlin - the last race they did (the one after airing the EWR message; I forgot to come back to write about that last time). Quinton (as Poet) and tI'kæl (as Sanic) dominated the field, and was even humiliating Ice Heart's teammates AirJack and Bolt. Ice Heart was pissed and screaming at the screen projecting the race. Demarcus decided it would be a fun time to try to antagonize Ice Heart, and when that escalated into a scuffle, he slammed Ice Heart head-first into that screen, bending it around the guy's head and busting up his face pretty badly. As the race continued, AirJack's Machine The Victory blew up, and his escape pod was brought to the team bay. He got out of the pod right after Demarcus took out Ice Heart. AirJack tried to retaliate, managed to stab Demarcus in the side with a piece of busted plasma screen, and then Demarcus promptly shoved him head-first into his own escape pod; breaking his nose and taking out some teeth. With both main rivals now unconscious and bleeding in their team bay, Demarcus casually walked back to Chaos Theory's bay to finish watching the race. The third member of Gravity Blades made it to 3rd place, behind Sanic and Poet. The crew was impressed with Bolt's driving, her overall better (re: less cocky) attitude, and her attempts to keep the peace between her teammates and Chaos Theory. They offered her a spot on their team, but, after seeing her bloodied teammates and Demarcus proudly stating that it was his handiwork, she growled for Chaos Theory to walk away before things got ugly.
        Quinton made sure to save the plasma screen shard Demarcus took out of his side. Never know when they'll need something with AirJack's fingerprints on it.
  • Session 7 - Another session that Rozsavaria had to miss. Which meant, canonically, tI'kæl had something else to attend to, so she left the guys alone. This was also right around Christmas 2021, so I decided to go with something holiday themed: A Christmas Carol. (Technically, I also had a job that was very How The Grinch Stole Christmas, but the guys decided to save that for a session all players could attend). The money lender Benser Cee Grooze (of Grooze and Jybac Moneylending) is also a bail bondsman and bookie on Quinton's home "planet" (it's a colonized moon) of Warren, and Grooze decided it's "harvest time". He placed bounties on all who have defaulted on his loans (bounty was 5% of debt owed), and had forced his workers into mandatory overtime without additional pay. The workers - rallied behind their boss Bob Kranket - had gone on strike. Grooze had put bounties on his striking workers and Bob as well. The crew was asked by a third party to help stop Grooze any way they could. Quinton and Demarcus needed to take down one of the major bounty hunters going after Bob before getting more info on what was going on. They opted to create a massive bounty for Demarcus in order to get the hunter's attention. Interrogation went array, resulting in the hunter and something like 32 civilians dying in a fire??? They promptly took the bounty off of Demarcus, and then went to Grooze with an offer to sell his business to Quinton's friend and mentor Lucian Lang. Negotiations took a bit longer (and a bit more narcotics) than expected, but they got Grooze loopy enough to sign away his company under the guise of becoming a partner in a retirement cruise spaceship. Fearing that Grooze will fight the legality of the acquisition as soon as he's sober, Demarcus sniped him from his own building and planted the rifle and ammo on one of the scabs working during the strike. Bob was then made CEO of the company (with Lang as the silent owner), and he removed all of the bounties Grooze put out.
  • Session 8 - Back from her religious retreat, tI'kæl was mildly appalled by what the guys got up to without her, but at least it was for the greater-good in the long run (no more bounties on defaulted loans or striking employees; or a need to strike, for that matter). Having started up a strong acquaintanceship with Vorex since their meeting in session 3, Quinton received a job from her; a favor. She had discovered that the Counters Guild keeps extremely detailed records of all of their assets, but keeps a separate - but just as detailed - ledger of all their LIVING assets (such as Vorex's kidnapped sister). The ledger is closely guarded and constantly on the move to prevent people from getting to it. Vorex was able to figure out that the Guild was trying to move the ledger two star systems over (to Brekk) to a planet called Nightfall (so named because its 13 moons cause constant solar eclipses, casting the planet in "night" more frequently than "day"). The crew offered their services as "discreet couriers" to the shell company the Counters Guild used to move the ledger without people suspecting what the product actually was. They were given a caged Way Beast that resembled a blue, semi-translucent, ethereal tiger with twin tails wearing a collar. They were also informed that they had a strict timeframe to get the beast to Nightfall, and that they will be hunted down as thieves if they didn't reach their checkpoints in time for other members of this shell company to scan the beast's collar at the designated point. The crew quickly deduced that the collar contained the ledger, and - through Vorex's help - managed to create a way to clone the file from the collar so they could get that to her without stopping the ship (largely thanks to tI'kæl managing to Attune with the beast well enough that Demarcus could get the cloning device against its collar without being mauled). TI'kæl actually got so attached to the creature during her attunement that she wanted to keep it. Quinton had to remind her that the Counters Guild couldn't suspect any foul play, or all of the assets would be instantly moved, and the ledger would be scrubbed; failing their mission for Vorex. Despite some in-fighting among the crew, the actual smuggling job - both of the Way Beast to Nightfall and of the Ledger to Vorex - went off without a hitch. In fact, due to Hubby constantly rolling critical successes while piloting the Stardancer, they hit each checkpoint early.
        TI'kæl is now determined to track down where on Nightfall that Way tiger is so she could kidnap it and keep it as her pet.
  • Session 9 - Another RIP race session, this time on one of the 13 moons that orbit Nightfall. Demarcus got a wrist slap over his attack against the Gravity Blades. His punishment wasn't more severe mostly because the cameras did show that - while excessively aggressive - Demarcus WAS only defending himself. He's allowed to still participate in League races, but he is no longer allowed to remain in the team bays unsupervised; indefinitely. Alternatively, the entirety of the Gravity Blades was banned from that race as punishment (ignore that both AirJack and Ice Heart were still recovering and Bolt didn't do anything against Demarcus or Chaos Theory), and are also not allowed in the team bay AT ALL while a race is going on. If they wish to watch instead of participate, they must do so from the stands or via video off-site.
        Despite the reprimand over the fighting in the bay, Demarcus was also offered a new League opportunity. The RIP League has a club for pilots called The Basher Bonus Club. Invited members to the club are given a "punch card"; their membership card on which black dots, or "punches" shows up for successful slams, forced retirements, or caused explosions. Forced retirements/caused explosions count as two punches vs the one punch for a successful slam. When five punches accumulate on the card, a Volt (a race-specific form of currency used to repair or upgrade the RIP Machines) is added to the pilot's race earnings and the punches reset. Members must at least ATTEMPT a slam in each race, or they are removed from the club until they are invited back.
        Other than that, the race went off without much of a hitch. Some more explosions. Poet and Sanic again podiumed, but this time they were joined by Demarcus (as Doc).
  • Session 10 - This session I attempted to do something similar to the Fable games, and offer the same job, but on opposing sides. The mission centered around the Turner Society (the drug traffickers and drug den providers the Stardancers smuggled Vosian Crystals for in the first session) trying to take down their biggest competitor: high-end drug dealer Yon Lirak. He's actually a named NPC in the rulebook. His entry reads: "Runs a factory in Rost [on the planet Amerath] that never shuts down, producing synthetic narcotics for several major species. [He is] experienced, ruthless, [and] unforgiving" [pg 309 in the rule book]. The crew was given the option to either help the Turner Society take down Lirak's factory (run by slave labor) or help Lirak protect his factory from the sabotage.
        They still had that Grinch-themed job that was also on Amerath. That one had a researcher up on a mountain of Amerath requesting that someone stop the Dance of the Fairies festival that happens annually and disrupts the researcher's work for a solid month as the festival goes on in the valley below him. When the crew decided they'd prefer to help the Turner Society (in part because they were already friendly with them, in part because of the slave labor, and in part because Hubby decided Lirak was also a rival to Lang's drug empire), Quinton plotted that they could somehow frame the residents of the hamlet Hovayle who host the Dance of the Fairies festival, and the ruthless and unforgiving Lirak would come after them; affectively ending the festival.
        Quinton hacked the servers of Lirak's massive 30-story building and sent out a memo that the workers were allowed a two-day leave to participate in the Dance of the Fairies festival. Sixty-percent of the work force were able to leave and get onto shuttles that the Stardancers had set up before the rest of the facility went into lockdown and bounty hunters were sent to bring back the workers.
        Having another brilliant idea, Quinton had himself and Demarcus disguise themselves as AirJack and Ice Heart as they broke into the facility. TI'kæl randomly threw a disguise together and lucked into looking exactly like a flower shop owner from down the street. The trio made their way into the factory, hacked the system to make their way through the levels until they could get to where the drugs were actually being made (most of the building was living space for the slave laborers and guards, an on-site hospital, a brig, and packing facility). When they got to the brig, they found three people locked up. One was a big, burly guy foaming at the mouth trying to get at the guard on duty. Another was a frail fifteen-year-old who looked like he was pushing 90. And a third that looked like a string-bean of a man with a shark head. That was when I passed the floor to our newest player who introduced his shark-headed character as Fin and swore he had no clue why he was locked up. The crew let the trio out, assuming they were all falsely imprisoned by Lirak, and the burly guy instantly started beating the already unconscious guard to death. Having Fin scoop up the frail guy (named Chuck), the crew continued on through the facility. They got to the factory floor, and Quinton hacked into the system to steal the drug recipe, force a self-destruct flushing of the drugs already made, and destroyed all of the materials needed to make more. Sabotage complete, the group broke back out of the facility. Quinton made sure to escape via crashing through a window. He then left behind the shard AirJack had shanked Demarcus with to further frame the rival duo.
        After being rescued by the Stardancers, Fin revealed that his real name is Jet Ryle. He's a human, but he's also a gambling addict who isn't particularly good at the gambling bit. He has massive debt all throughout the Procyon Sector, and that was probably why Lirak had him locked up; to cash in on the hefty bounties on Jet. The shark head was also a result of the massive gambling debt he had accrued. One of his bookies offered to forgive his debt if he agreed to some medical experimentation. He happily accepted, got knocked out for surgery, and awoke in a back alley with a shark head instead of his own. Jet's player was inspired by this Sharkman character on the cover of the Gravity RIP rulebook.
    Illustration by Colin Craker
        Meanwhile, here's Chuck... he's just the old prisoner from Disney's The Hunchback of Notre Dame.
        Since sabotaging the factory (and unintentionally rescuing Jet) only took about 90min, they had time to still see to the Grinch-themed job. They split the crew; half would meet up with the researcher Hirg Chent and the other half would go to Hovayle to try to convince the town to not host the festival (or at least keep it down to not disrupt Chent's research). The Dance of the Faeries festival celebrates the annual solar eclipse on Amerath, which initiates the pollination season in that valley. The bioluminescent flowers and mushrooms release glowing spores that are collected by glowing insects; the whole cycle resembles what The Ancients (aka Earthlings) would describe as faeries or Will o' the Wisps. Hence the name of the festival. Since this is a nature-based event, it cannot be rescheduled, and it is the biggest influx of funds to the small hamlet, so the mayor refused to alter the festival at all. Meanwhile, tI'kæl had a great time talking about The Way with Chent, but couldn't convince him to do research somewhere else on Amerath while the festival was going on. Not finding a peaceful solution, and really wanting to take part in the festival themselves, the crew decided they're just murder hobos. They'll trick the researcher into thinking they stopped the festival, get paid for it, and then kill the researcher and transfer the rest of Chent's money to Ice Heart and AirJack to further frame them. The murdering-the-researcher bit went wrong as Chent's pet attacked to defend him. The pet is a domesticated wakeena: a wolf-like creature the size of a pony, has six legs, hyena-like spots, a prehensile tail, and 4 eyes. Chent named it Limainamilx, but called him Milx for short. In the scuffle, Chent's research and tablet/computer that would have been Quinton's access to Chent's bank account were all destroyed. In the end, the hobble Chent was living in was still standing and now vacant, so the crew left a mostly-recovered Chuck there before heading down to Hovayle.
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H'okay... even "abridged" these session recaps are LONG! I mean, the game sessions themselves average about 4hrs so... I think I'm doing pretty good at recapping. Either way, I think I should probably tag out with the introduction of Jet. Maybe I'll find time this month to do another post recapping more of the sessions in my attempt to catch you up with our game. At the very least, you are now caught up on nearly the full first year we've played. Jet was introduced in May, 2022. Also, with that being session #10, you know about half of the Stardancer saga, seeing as how we're going into session #23 this upcoming Monday.

So, to finish up, I'd like to address the elephant in the room (in the blog???). You have probably noticed that I'm still using the Coming Soon font this post. That's because I haven't really had much feedback with regards to the font options I gave everyone last post. Actually, I was offered a few other options to try out, which kind of hinders my ability to narrow things down to just one winning font. So I'm going to try this again.

The first font voted 'yes' on was Indie Flower. So here is a refresher on what Indie Flower looks like. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold. My concern with Indie Flower is that it feels like a smaller font. More condensed. Might be harder to read. I'm not sure though, so how does everyone feel about Indie Flower? Is this the keeper?

The second 'yes' vote was for Josefin Sans. Here's a refresher for Josefin Sans. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold. My concern about Josefin Sans is that it feels like a more generic font? It is definitely more print-friendly. Which might be a bonus and might be exactly why I should stick with it perminantly. On the flipside, I think I'd miss that "handwritten" feel of my blog's font. What are all of your thoughts on the matter? Do I go more professional, print-friendly and stick with Josefin Sans? Or do I keep the more unique (but definitely less-professional) hand-written look of some of these other options?

The first alternative option given was for Kalam. This is what Kalam looks like. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold. I do like the handwritten look to it. My concern is that it's SUUUUUPER spaced out. I feel like my already long posts will look unbearably epic in length if I go with this one. Plus, the italics are hard to notice since the font defaults at slightly-slanted. I'm not sure. What's everyone else's thoughts on Kalam? Should this be my new font for this blog?

Another suggested font was Mali. So this is what Mali looks like. THIS IS THE FONT IN ALL CAPS. This is the font italicized. This is it in bold.I don't mind this one. It's not too small or spaced out too much. Has the curviness of Indie Flower. The letters all seem distinct enough from each other, but I could do a quick double check on that: the quick brown fox jumps over the lazy dog. Seems good. My only concerns are that, compared to my current font of Coming Soon, this font doesn't have as much of a hand-written look as I'd like, and it feels larger. I'll have to drop the default font size down for sure, and I don't know if I can lock in a default font point because I've never set one before. Will this font end up with the same pitfall of Kalam? Namely, make my blog look even longer than it already is? I dunno. How does everyone else feel about this possibly being my blog's official font?

Along with Kalam and Mali, I was also suggested Patrick Hand (which looks like this) and Comic Neue (which looks like this). To be frank, I wasn't the biggest fan of either option. Comic Neue just didn't seem unique enough of a font and might as well be Comic Sans. In fact, it's supposed to be a "mature and professional" version of Comic Sans. Comic Neue also isn't much different from Coming Soon. Which begs the question: why bother switching?

As for Patrick Hand, the font felt TEENY, and I just wasn't the biggest fan of its over-all look. I do appreciate the research done to suggest these fonts though.

So, again, what does everyone think of the font choices? Stick with Coming Soon? Switch to Indie Flower? Go with Josefin Sans instead? Try out Kalam? Use Mali? Let me know in the comments section.

And, with that, I will leave you all, my wonderful valentines, to enjoy the rest of your Valentine's Day. Know that you are loved and cherished. Best to all of you! Until next time.

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